Author Topic: Space Grunts - in development  (Read 34770 times)

orangepascal

  • Newcomer
  • Posts: 19
  • Karma: +0/-0
    • View Profile
    • Orangepixel
    • Email
Re: Space Grunts - in development
« Reply #30 on: July 25, 2015, 05:22:16 PM »
more tinkering with the out-door zone.
Changing the lights a bit, and adding improved clouds:



and some people told me it was weird monitors didn't blow up when hit by rockets..
so fixed that!



Also updated the website with the latest images and artwork
you can check it out and sign up here:

www.spacegrunts.com

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net

AgingMinotaur

  • Rogueliker
  • ***
  • Posts: 805
  • Karma: +2/-0
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: Space Grunts - in development
« Reply #31 on: July 25, 2015, 08:23:32 PM »
I don`t know, maybe you guys done it to death before and everybody is sick of this subject […]
Methinks you hit the hammer on the head there. That said, discuss away. The context is always changing, and more activity wouldn't hurt this forum.

On topic, Space Grunts sure looks cool. Fingers crossed for a release.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

orangepascal

  • Newcomer
  • Posts: 19
  • Karma: +0/-0
    • View Profile
    • Orangepixel
    • Email
Re: Space Grunts - in development
« Reply #32 on: July 31, 2015, 11:41:00 AM »
A lot of stuff added again to the game this week, mostly making the interface simple and clear to use with either keyboard, mouse, or gamepad (or combo of any of those).



You can now also drop items, making it possible to create a "safe room" with a teleporter-beacon to teleport toward and some health or power items.. or just create room for more interesting items!



Also working on the character select, there are 3 classes, and with most of the game, they aren't traditional:



and finally added a little alien-plant thing (idea came from Brogue) which can either spread healing spores or potion:





I'm working towards a beta, hopefully in two weeks from now, with pre-orders being open for a 30% discount and Beta access for those willing to risk it or wanting to check it out early:

www.spacegrunts.com
the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net

orangepascal

  • Newcomer
  • Posts: 19
  • Karma: +0/-0
    • View Profile
    • Orangepixel
    • Email
Re: Space Grunts - in development
« Reply #33 on: August 15, 2015, 05:44:43 PM »
A week of polishing the interface while I get ready to release the "early access" beta to pre-orders.. nerve-wrecking as with all releases!

button and dialog interfaces are now made more bright and "sci-fi"




oh and just some extra eye-candy from one of the early moon-base levels:

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net