Ha, I supposed that this phrase - "one of many" - won`t be to your liking, although it wasn`t actually intended as a slight. Just my take on the endless wave of new, ahem, roguelites - this week it`s Enter The Gungeon, last week Guild of Dungeoneering and so on.
Yes, yes, I know - your game is totally different. And these two also differ from each other...and yet
This subject - what is a true roguelike - is a swamp cum minefield, and discussions on topic rare and often explosive (hence my earlier post). Here`s the last one:
http://forums.roguetemple.com/index.php?topic=4627.0 I couldn`t tell myself, it`s an elusive definition - something about complexity, intricacy, longevity, replayability - but even then, probably not. But, I`ve been playing Crawl every day for last two years, while Dredmor... a few times. So there is something to it.
Is your game "it"? Impossible to tell without playing -and quite possibly even after. To me it looks like another of the -lite wave, yeah, but again, it`s not a diss. I play and enjoy lots of them, Tallowmere being my latest favourite. It doesn`t matter though and it shouldn`t concern you. Just try and write what you feel is a good game, mission accomplished. Does it really have to be labelled with some elusive genre?
But as for real feedback, as I said before, rather hard without access to a working prototype. Look at other games in this section, they are all playable, hence multi-page replies.