update: game is now up for pre-order with beta access:
http://www.spacegrunts.comHey guys, I've been working on a rogue-like for a few months now, and now at the point that I feel comfortable sharing with the actual target audience, and I'm nearing the point of a beta pretty soon so might be hunting some people on here for feedback later.
The game is Space Grunts, designed as an action arcade game, but plays like a turn-based roguelike.. which is.. different I guess
Reason for this is that I never really played turn-based games, so this is my first attempt at making one, but in my own style. I got challenged by other developers to try creating one, and so far I'm having a blast with it!
You can watch 10+ minutes of the latest build in action here:
https://www.youtube.com/watch?v=HRd-Ato7cjEThere is still a lot to add and iron-out, but that's why I'm now on here, in the hopes to pick up some ideas, thoughts, and influences from rogue-likes and the people who play them.
I made some design decisions that might seem odd, but again, I come from action-arcade games, and that's how I approached this one in the hopes of creating a turn-based game that is interesting enough for different types of players.
It will be released on Steam, and also on ChromeOS, Android, iOS, Ouya and a host of other platforms.
Feedback very much appreciated!
http://www.spacegrunts.com