Author Topic: Golden Krone Hotel  (Read 56092 times)

jere

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Golden Krone Hotel
« on: April 22, 2015, 11:38:43 AM »
Hello, my precious @s.

Golden Krone Hotel is a roguelike about switching between human and vampire forms (analogous to mage and brawler classes), killing vampires with sunlight, and sneaking around by manipulating torches. You can play the game in your browser here.

The game started as a 7DRL, but is now on Steam Greenlight and you could make my fricking day by voting for it right now. I'm not just throwing it out there as is. I have a lot planned: content, polish, and trying to make the gameplay more deep.

One of the main things is making the game simply look better by adding a 2.5D effect. I made a short post in /r/roguelikedev about this change and overcoming the resulting performance issues. Here's the new look:



I've already added fog of war and increased the number of visible tiles. And here's an overview of some other things I'm thinking about:

  • Improve level generation, so there are fewer dead ends, floating hallways, and other weirdness.
  • More items and reworking the inventory system to consist of 2 kinds of items instead of just 1. Putting this on the UI without additional menus and adding nice icons for each.
  • Full dialogue/story rewrite. Yea, the stuff I added at 4am the last night of 7DRL isn't going to cut it.
  • A real tutorial
  • Explicit damage types and resistances. More statuses like confusion.
  • More branches, so the game is longer and there is an optional extended endgame. Planned so far: LAB, FACTORY, GRAVEYARD, GROTTO, DEEP CAVES, UNDERGROUND RIVER, MAELSTROM, UNDERWORLD
  • Lava and water tiles (vampires can't cross water at all).
  • Giving vampires collectible abilities, so the vampire combat is more interesting than just bump everything.
  • About a dozen more spells and an additional spell slot. Books will offer the choice to learn 1 of 2 spells.
  • New monsters: toadstools, skeletons, demons, and more.

Let me know your ideas. To be perfectly honest, I'll be valuing what I see here a little more than the ideas that pop on Steam.
Golden Krone Hotel -- available on Steam Early Access now

jere

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Re: Golden Krone Hotel
« Reply #1 on: May 24, 2015, 02:48:14 PM »
I've made a new trailer. https://youtu.be/_X8yQiEU2Bo

It shows off several elements of the latest graphical tweaks. Also, it's got a much better music and production quality (I'd like to believe) than the original and voice overs too.
Golden Krone Hotel -- available on Steam Early Access now

jere

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Re: Golden Krone Hotel
« Reply #2 on: September 21, 2015, 06:45:41 PM »
v0.2.0 released as part of ARRP. Changelog:
  • New potion system: each unidentified potion is known to actually be 1 of 3 possibilities. Thus, potions are *usually* identified on first quaff,.
  • Primers let you pick a potion to identify instead of being random
  • You can now light torches when adjacent to them and no oil is required!
  • A slew of graphical changes: smooth movement, animated effects, torch animation, vignetting
  • View radius increased from 5->7
  • Previously seen tiles are now drawn
  • Full HUD makeover
  • Previously seen monsters show up on minimap
  • Damage types and resistance systems added
  • Removed tutorial hallway
  • Collapsed several actions into same contextual action button (reading, stairs, etc)
  • Mana added. Enemies have mana too.
  • Accuracy and evasion derived stats added.
  • Dexterity no longer affects speed (you were right, Vanguard)
  • Moonlight added (related mechanics to come)
  • Vampire eyes now seen in the dark
  • Added an extra spell slot
  • Fixed stair following issues, so monsters follow more often
  • Golems now block light and visibility
  • Removed individual monster visibility. Each monster can either see in darkness or not.
  • Better darkness rendering to make the mechanics more clear.
  • Tons of technical housekeeping, particularly around graphics, performance, and making the player an instance of the monster object
Golden Krone Hotel -- available on Steam Early Access now

Avagart

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Re: Golden Krone Hotel
« Reply #3 on: September 21, 2015, 08:00:36 PM »
Ouh, you made standalone build? IIRC 7DRL release was available to play via browser only?
So, I tried your game and I like it. Very good coffebreak (?) with simple but interesting mechanics - first thoughts after three runs.

jere

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Re: Golden Krone Hotel
« Reply #4 on: September 21, 2015, 09:06:40 PM »
Thank you!

Re: the standalone thing. Well yea, it's a browser game, but I am offering (and did offer at 7drl) downloads of the game... which still requires a browser locally. My goal is to use a tool called nw.js to make true standalones. I think it'll work, but I am running into some stumbling blocks.

Coffeebreak? Sure. I'm shooting for about ~1-2 hours playtime and definitely aiming for streamlined, pick up and play style.
Golden Krone Hotel -- available on Steam Early Access now

akeley

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Re: Golden Krone Hotel
« Reply #5 on: September 21, 2015, 09:25:40 PM »
I just tried to run it in Firefox, with poor results - sometimes it hangs on "loading" and when it doesn`t there are gfx glitches (though game is playable). I hope Google Chrome is not really a requirement?

jere

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Re: Golden Krone Hotel
« Reply #6 on: September 21, 2015, 10:58:14 PM »
For now, Chrome is a requirement, but as soon as I can get nw.js figured out, I should be able to support Windows/Mac/Linux. I was working on that this weekend and having some bizarre issues (permissions issues on Mac for one).

What's your OS? Linux I presume? I'd love to have people help me test this part. I've got a Ubuntu VM but that's it.
Golden Krone Hotel -- available on Steam Early Access now

akeley

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Re: Golden Krone Hotel
« Reply #7 on: September 22, 2015, 08:16:49 PM »
Nah, I`m on Win XP/8.1

Having your game playable in only one browser is pretty limiting - especially if you`re trying to Greenlit.... Hope you can make this pesky node biznizz behaving nicely soon...game looks interesting (like the sunlight and general vibe but didn`t play much).

jere

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Re: Golden Krone Hotel
« Reply #8 on: September 22, 2015, 08:22:40 PM »
Let me try to get some standalones up on itch tonight. The win64 one seems to be working fine and I think I got the Mac/Linux issues sorted (had to just chmod some stuff..... why the tool I'm using could do that, I have no idea).

You actually can't release browser based games on Steam. They have to be standalones, so yea that was part of the plan.
Golden Krone Hotel -- available on Steam Early Access now

jere

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Re: Golden Krone Hotel
« Reply #9 on: September 23, 2015, 01:35:36 AM »
OK. I've got some builds here:

Windows 32 bit: https://www.dropbox.com/s/133s5ofix3oxmp3/gkh-v0.2.0-windows-x32.zip?dl=0

Windows 64 bit: https://www.dropbox.com/s/wibvx6lovbg7jyq/gkh-v0.2.0-windows-x64.zip?dl=0

Linux 64 bit: https://www.dropbox.com/s/9w24uwnx4aqkkzq/gkh-v0.2.0-linux-x64.zip?dl=0

They're working for me, but please let me know if you run into any issues! Still working on the performance (I take a hit when going from web to standalone).


I've confirmed a bug with hanging on the 'loading' screen after dying and returning to the main menu. Working on it...
« Last Edit: September 23, 2015, 01:57:06 AM by jere »
Golden Krone Hotel -- available on Steam Early Access now

Avagart

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Re: Golden Krone Hotel
« Reply #10 on: September 23, 2015, 06:00:38 AM »
I've confirmed a bug with hanging on the 'loading' screen after dying and returning to the main menu. Working on it...

It's sounds like quite annoying bug, so I'm going to try it more extensive when you fix it ;) But I must say that I'm very glad to see true standalone builds, I didn't expect them in so quickly time ;)

jere

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Re: Golden Krone Hotel
« Reply #11 on: September 26, 2015, 02:56:27 AM »
Here you go. I fixed the bug and released all standalones. Please let me know what you think.

Download

Sharing Saturday post
Golden Krone Hotel -- available on Steam Early Access now

akeley

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Re: Golden Krone Hotel
« Reply #12 on: September 28, 2015, 08:30:09 PM »
Just to say the x64 version works fine now...no glitching or loading problems, nice work. Only played briefly so can`t say anything about gameplay yet...

...but why are there beds in middle of long corridors? Hmph :P

Avagart

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Re: Golden Krone Hotel
« Reply #13 on: September 28, 2015, 08:33:42 PM »
Good to know; archive downloaded, I will check it in next days.

jere

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Re: Golden Krone Hotel
« Reply #14 on: September 28, 2015, 08:37:43 PM »
Quote
...but why are there beds in middle of long corridors? Hmph :P

The answer is laziness. Proper placement of obstacles is on the list. :)
Golden Krone Hotel -- available on Steam Early Access now