Author Topic: NoirRL [7DRL 2015] - finished!  (Read 25359 times)

Avagart

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NoirRL [7DRL 2015] - finished!
« on: March 07, 2015, 07:45:34 PM »
Briefly and concisely: NoirRL will be more adventure game than a typically roguelike game; based on old noir movies (like Maltese Falcon), graphics will be classing ASCII (...in X shades of grey).
I'm going to use some code snippets from my older projects (Pythn + libtcod).
More information will be later



UPDATE:
Game is finished.
Gameplay isn't as varied as I wanted, but it is not boring ;)
Due to the time I had to do puzzles easy to implement (verbal riddles and mazes), perhaps expand this idea in the future.
Due to the time2 game isn't well-tested, but I programmed carefully and NoirRL should be most bug-free. If it were otherwise - let me know.


Update:

I made the last pure-7DRL version. Third version of fixes is most bug-free and if you have earlier version I strongly recommend download new version (links are the same).

7DRL last version (fix3):
https://www.dropbox.com/s/1wgmdhpuf3zqnj1/noirrl_7drl.rar?dl=0

Update2:

I made first post-7drl version. Graphics changes, menu changes, new options in dialogues, and more.
direct download from dropbox and itch.io site
« Last Edit: March 21, 2015, 10:03:12 PM by Avagart »

VisibleDucts

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Re: NoirRL [7DRL 2015]
« Reply #1 on: March 08, 2015, 04:05:09 PM »
You had me at "noir."
No matter where you go, there you are.

Samildanach

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Re: NoirRL [7DRL 2015]
« Reply #2 on: March 08, 2015, 06:40:38 PM »
Based on noir movies? Yes! I like the concept.

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #3 on: March 08, 2015, 11:27:00 PM »
Yeah, I very like noir crime stories. I do not know if I can graphically reproduce noir climate, but I will try. Much easier to do the story in this style.

Actually I have a skeleton of project, + I made a simply "wilderness" (uncomplicated U.S.A map based on http://obliviousat.com/2012/09/28/ascii-computer-map-of-the-us-1978/ ).

Thanx for support :)

akeley

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Re: NoirRL [7DRL 2015]
« Reply #4 on: March 09, 2015, 02:53:15 AM »
“noir” is like blues music, a victim of its own popularity. It’s become a routine, a riff everybody knows and many can imitate.”

I know it`s a 7 day challenge and perhaps no place to discuss what true noir is and pitfalls of simplification but please do try and avoid the tropes - what one writer calls " its Hollywood images of sharp men in fedoras lighting cigarettes for femmes fatales standing in the dark alleys".

Noir is ultimately about tragedy and hopelessness and it has few - or no - heroes. Like another author says "you`re f-cked on page one and things go downhill from there." Shouldn`t be too hard to replicate in a roguelike (now  I think about it, it actually sounds like most of my Crawl runs ;)


Avagart

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Re: NoirRL [7DRL 2015]
« Reply #5 on: March 09, 2015, 11:20:28 AM »
Wow, thank you for you reply, akeley. It inspires me a lot and I see some stereotyped(?) noir-plots 'from another side'.

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #6 on: March 10, 2015, 03:09:26 AM »
Ok, I am near finish with cities building. Also I devised (not in python, but in terms of ideas - considering fun and possibility of implementation) game mechanics. I don't want to reveal too much, but I can say that the gameplay will be based on logical puzzles.

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #7 on: March 11, 2015, 08:04:16 PM »
I have less time than I thought I would have. Then I have to adapt the plans to the possibility. Briefly: less content than planned. I think the game will not be bad for it ;) Gameplay's plans unchanged.

I'd liked my idea of NoirRL. After 7drl I will definitely continue to develop the game.

Screenshots soon.

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #8 on: March 12, 2015, 01:31:20 AM »
Screenshots:






jonbro

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Re: NoirRL [7DRL 2015]
« Reply #9 on: March 12, 2015, 03:05:47 AM »
whoa, sweet! I really like this concept and hope it works out. One of the fun things about noirs is they are about the relationships between characters, but I don't know if that is something that you will be able to model with this game or not. Cool to see that you are trying a new setting :)

AgingMinotaur

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Re: NoirRL [7DRL 2015]
« Reply #10 on: March 12, 2015, 07:45:45 AM »
Very stylish and distinctive screenshots. I'm curious to see how this turns out.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #11 on: March 12, 2015, 12:29:18 PM »
One of the fun things about noirs is they are about the relationships between characters, but I don't know if that is something that you will be able to model with this game or not.

I think that it... may be impossible to do in 7 days. I definitely want to develop this project later, but 7 days is quite restrictive term and I don't want to plan too much content and mechanics. But after 7drl, why not?

Thank you for the kind words, guys :)

Samildanach

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Re: NoirRL [7DRL 2015]
« Reply #12 on: March 12, 2015, 01:26:43 PM »
I have less time than I thought I would have. Then I have to adapt the plans to the possibility. Briefly: less content than planned.

Sounds very much like our experience as well.  ;D

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #13 on: March 12, 2015, 05:55:16 PM »
The new portion of the screenshots. This time: interiors.

Home and office our detective:


One of the police buildings. All of them will be similar (due to time), but not the same.

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #14 on: March 12, 2015, 07:48:09 PM »
I just found out that Terry Pratchett died. It's first 'famous' person whose death made me really sad. His books have been an important part of my life. For the rest of his life he had great ideas.
I met him once at a conference in UK. I do not know what was private, in family house, so I do not want to glorify him, but I met him that I had imagined from books and pictures - smiling, warm, slightly crazy elder man.

'Guards! Guards!' is a little 'noirish' novel. For this reason, allow me to dedicate 'NoirRL' to T.P. Rest in peace.