Author Topic: Armoured Commander: WW2 Tank Commander Roguelike  (Read 211793 times)

monkie

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #75 on: March 11, 2015, 09:49:24 PM »
I would say that since the gunner can choose between direct and area for HE that there should not be a ROF penalty for switching between differen't types of shells. Or is there a penalty to ROF if he chooses area vs direct when using HE?  If there is no mention of a penalty in the PB rules then I say allow the change without penalty.

How does one aquire a new model of the M4? Do we have to have one shot out from underneath us first?  If so maybe a way of choosing the model for those of us who are impatient, lol.

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #76 on: March 11, 2015, 09:53:58 PM »
New Let's Play Video:

https://www.youtube.com/watch?v=aPPHyutgvcE

I run into the MG Fire bug in the video, but I've since fixed it (hopefully!)

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #77 on: March 11, 2015, 09:55:37 PM »
How does one aquire a new model of the M4? Do we have to have one shot out from underneath us first?  If so maybe a way of choosing the model for those of us who are impatient, lol.

For now you have to lose your tank - in the future you'll be offered a new tank during refitting and have the option of switching to the offered tank.

monkie

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #78 on: March 11, 2015, 10:08:37 PM »
During all my plays of PB I never made it to refitting so I just rolled on the tables for the replacement before I started, just to try out some of the other vehicles.

I would be interested to know how it worked in real life though. Did certain crews get rewarded with better mounts? Did the better crews get picked to man the 76 Shermans? Did the "lucky" crews get the Rhino's and lead the column? 

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #79 on: March 11, 2015, 10:17:01 PM »
I would be interested to know how it worked in real life though. Did certain crews get rewarded with better mounts? Did the better crews get picked to man the 76 Shermans? Did the "lucky" crews get the Rhino's and lead the column?

According to the PB rulebook, crews were stuck with their tank until it was destroyed. I'm not sure if the historical materials would say differently, however.

I just uploaded a new version to the same location with the MG firing phase-trigger and a couple other bug fixes. There's still a known bug with sunset triggering the end of a combat day, but since it's cosmetic rather than game-breaking I'm going to fix it later. I also updated the main gun firing procedure:
  • if you have "reload from ready rack" set but there's no shells of the selected reload type in the RR, it automatically switches to general stores. You don't get the benefit of the RR bonus, but at least you can reload
  • if you reload with a shell that is incompatible with the current firing mode, it is switched automatically. You can't yet select firing modes while in RoF mode, but I may add that later.

Barman

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #80 on: March 11, 2015, 10:40:08 PM »
Just ran into a bug where I got the "Your tank explodes killing the entire crew!" after getting hit by a hidden AT gun. I was then given a new tank in the next screen with the same crew. Still trying to reproduce the Loader wounding bug.

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #81 on: March 11, 2015, 10:43:17 PM »
Zombie crew!

Probably not setting the right flags, should be an easy fix.

Kyzrati

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #82 on: March 12, 2015, 12:32:14 AM »
Watched some of your latest video since I haven't had a chance to try out the game yet. Just wanted to say that AC is looking so awesome (and already six pages here on the forum, too! =p).

rosteroster

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #83 on: March 12, 2015, 03:38:04 AM »
Every now and then (not consistent), once entering the "orders" phase, I get defaulted to the menu of the assistant drivers' orders. This is independent of whether or not the assistant driver was previously given new orders.

rosteroster

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #84 on: March 12, 2015, 03:45:47 AM »
I assume this is a bug: the VP score for a tank crew that survives the entire campaign doesn't get added to the high scores page.

Barman

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #85 on: March 12, 2015, 04:09:28 AM »
Finally got that screenshot of the loader being wounded by small arms when not turned out:
Bah, was in the M4A3, was originally in the M4A1 when the bug happened.
« Last Edit: March 12, 2015, 04:11:17 AM by Barman »

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #86 on: March 12, 2015, 07:51:33 AM »
Every now and then (not consistent), once entering the "orders" phase, I get defaulted to the menu of the assistant drivers' orders. This is independent of whether or not the assistant driver was previously given new orders.

Yes, this has been a persistent bug. Every time I think I've got it fixed, it comes back. I think it happens because an Enter keypress remains in the buffer some time during the transition from the spotting phase, because it's the selected crew member for whom the issue order screen comes up. I've added in a bit of a kludge for now, maybe it'll help, but in any case I'll keep working on it.

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #87 on: March 12, 2015, 07:53:38 AM »
I assume this is a bug: the VP score for a tank crew that survives the entire campaign doesn't get added to the high scores page.

My fault! Now high scores are added when your commander is taken out, or you finish the campaign journal.

I hope the campaign was an enjoyable one, though!

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #88 on: March 12, 2015, 07:54:38 AM »
Watched some of your latest video since I haven't had a chance to try out the game yet. Just wanted to say that AC is looking so awesome (and already six pages here on the forum, too! =p).

Thanks very much! Feel free to try it out, maybe after 7DRL if you're participating!

Rev_Sudasana

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Re: Armoured Commander Alpha 1: WW2 Tank Commander Roguelike
« Reply #89 on: March 12, 2015, 08:00:20 AM »
Alright, I've uploaded a new version that fixes most of the bugs listed recently. The orders bug might still be in there, only time will tell.

Edit: Tried to fix the end-of-day bug I encountered at the very end of my last video as well. Hopefully it worked!
« Last Edit: March 12, 2015, 10:17:07 AM by Rev_Sudasana »