Oh, you played X@COM, too?
It's fun to follow along development for now, anyway, so just keep sharing! (I normally follow your progress over on /r/roguelikedev)
Are you getting a lot of attention from board game / strategy fans yet? I know RPS wrote that article and you might've gotten some attention from that crowd, too, in the form of player threads on other forums maybe?
And I like the abbreviation "ArmCom"
I did! Actually a while ago I wanted to make a squad-based RL with z levels, but never solved the problem of reliable LoS calculation, so I liked that aspect of X@COM a lot. Part of the reason I've made such quick progress on ArmCom is that I've had a number of partly-developed RLs in the past which never got anywhere, so I knew the basics and could hit the ground running with this project.
I'm going to make a post on the BoardgameGeek forums after Alpha 5 is done, just a brief note and a link to see if any fans of Patton's Best are interested in trying out ArmCom. I'm adamant, however, about not making a direct adaptation of PB, but rather to take it and ASL as inspiration, and develop ArmCom into its own game. But there might be some fans there who would enjoy playing ArmCom.
I do think the Flare Path mention brought a lot of people to this thread, but other than that I haven't seen any mentions pop up, but it's still early days yet. Hopefully Tim will revisit the game later on, but RPS is pretty good about pacing their coverage of games in development, so it might not be for a while.
And yeah, I think I'll stick with ArmCom since AC is pretty much taken over by Assassin's Creed at this point!