New/BalanceGame default resolution increased from 800x600 to 1024x768Some areas, graphics, and offsets will be fixed to match the new resolutionNew in-progress character select menusPlants can now digest crates/barrelsPlayer can now cancel a melee charge attack Divine WeaponChanged the Enchant AffinityBugfixesReverted rendering library version to an older, stabler oneFixes issue with the game not launching on Windows 7Should fix issue with game sometimes freezing at level transitionsFixed a crash with level generation in Act 4 NG+Added NG+ to save gamesFixed Boss Goblin interacting strangely with grabbed frozen playersFixed Zombies sometimes getting stuck in pits instead of digging to playersOMPFixed food not cooking properly in networked gamesFixed Boulder and Dart trap sfx not triggeringFixed sfx not playing when crates/barrels hit some things
New/Balance New Wisp Boss graphics New Abomination Boss graphics Act 4 entities added to online multiplayer Improved Zombie Dragon’s path-finding Changed ranged lightning attack of Elemental Mage Drastically reduced all Elemental Mage attack cooldowns Increased damage boulders deal when hitting player in mid-air Abomination Boss changes Reduced gore ball fire rate Reduced gore ball launch speed Reduced gore ball damage Bear Stomp & Wolf Sprint no longer hits single units multiple times Wolf Sprint now deals stun damage to enemies, instead of instantly stunning them Holy knight’s Divine Weapon is now a skill, and does more damageBugfixes Reworked USB gamepad code to now use XInput and DirectInput* Fixes intermittent lag when using certain controllers Fixes being unable to start the game with certain controllers connected Fixed graphical issues with Zombie Dragon Fixed cases where Swooper would tele-frag the player when frozen, or otherwise Fixed Fish & Divebomber frozen sprites Fixed a crash when transitioning between levels in non-Steam games Fixed Act 4 monster frozen animations Act 4 monsters now correctly update their stun gauges Fixed a stupid bug in Brood Demon AI causing them to freeze on top of physical objects Act 4 Teleportals can no longer be destroyed Fixed a bug where BossEvilMage would not aggro when a stealthed player picked up the rune orb Fixed a few broken rooms
New/BalanceNew golem boss spritesNew Act 4 boss fight music themeNew alternate catacombs music themeIncreased contrast between background and foreground elements of the gameIncreased width of Act 4 islandsReduced size of RuinsWill of Elements wildling background improved (no longer sets 1 damage, but deals reduced physical damage)Two new item attributes: Throwing Gloves, and Triple Jump bootsAdded visual tell to Abomination’s state changesLifesteal item brand reworked to be based on accumulated damage dealt, instead of chanceBosses will no longer spawn on Spikes, Spike Traps, Boulder Traps, or ShrinesShrines will no longer spawn on Spike Traps in Act 3New rare scroll-type: Enchant ItemEnemy frost novas now give player temporary freeze immunity afterwards to prevent freeze locksManEatingPlant damage increased from 8->10Act 4 Swooper collision box decreasedBugfixesFixed Abomination’s visual offset being offFixed Shadow Knight’s giant bow shooting wrong-sized arrowsFixed enchantments not being removed upon player deathFixed holes in character select screenFixed binded spells not being visible while configuring Quick-cast D-CastFixed rune orb giving permanent defense bonusesFixed a couple of untraversable roomsFixed reincarnate effects reviving you in the air (it now reincarnates you on the last position you were safely standing)Fixed entities being able to push each other into solid levelFixed music not fading out properly when game-overing during a music transitionFixed a rare crash with Goblin AIFixed Poltergeists instantly triggering on creationFixed bug where projectiles did not’ properly dispose of their attached item objectsFixed electricity in water spawning too many effects when hitting neutral objectsFixed shopkeeper forgetting to close his shop door sometimesFixed ground underneath Teleportals being destructibleFixed god-cursed Homing Bow behaving as regularly cursed arrows, despite tooltip stating otherwiseFixed unstable level event boulders dealing 33 damageFixed alternate forest theme unlocking only after beating the catacombs, instead of forestFixed crash when starting a game as warrior after having selected Luck affinity in a previous run on a different classOnline MultiplayerAdded a way to specify game name and private or public game for steam gamesFixed(?) players being unable to connect to each other using direct IP connectionFixed crash on certain item cleanupsFixed crash when displaying desynchronized items in the HUDFixed crash when transitioning to Act 4Fixed teleportals not functioningFixed Wildling’s animal affinitiesFixed intermissions not having the correct backgroundsFixed explosions not showing correctly
New/BalanceWall/floor phasing reworked. It’s now possible to control the direction you phase.Holding down allows fast-falling with featherfall‘Sink like stone’ now allows for unlimited jumps while underwaterSound effect attenuation increased, distant sound effects will now sound softerOn first game playthrough, the main entrance now leads to the tutorial.Spriggans now have idle behavior.Mimics are no longer physical, players can now move through mimics.Swooper’s magic boulder spawn cooldown increased.Chickens can now drownReworked ranks one and two of the Knight’s Sword affinity.Reworked rank three of the Knight’s Holy affinity.Wand of pestilence effect and bombs can now igniteBugfixesFixed player sometimes not being able to grab ledges while facing rightwardsFixed a crash with Necromancer bone summonsFixed electricity sometimes shocking water 30 times instead of once, lagging the gameFixed Spriggans never losing aggro despite losing vision of youFixed teleporting in Act 4’s portals not revealing stealthFixed bats sometimes spinning infinitely while stuck to wallsFixed a GameSave bug where some items received additional statsFixed Spell book descriptions showing UNK for a couple frames after useFixed shop signs sometimes dealing damage to you on contactFixed Wisps not revealing fog of warFixed Shadow Clone + Enchanted BoomerangFixed a random crash that occurred due to a bug in OpenALOMP: Fixed stackable usable items behaving strangely when used upOMP: Fixed some bonfire issues.OMP: Fixed synchronization of ManEatingPlant damage
New/BalanceNew Shrine Graphics/EffectsAct 4 Background PolishBugfixesFixed arrows and other projectiles getting stuck on the borders of Act 4 map OMP: Fixed Ruins entrance door sometimes not unlockingOMP: Fixed many particle effects and sound effectsOMP: Fix many crashesOMP: Fixed many skill effectsOMP: Fixed player revival sometimes not costing anythingOMP: Fixed dropping stacks of items at bonfiresOMP: Fixed spellbooks sometimes not teaching you spellsOMP: Fixed being unable to use items on other itemsNew/BalanceManEatingPlants can now accidentally eat Spriggans and SpidersDart Trap sprites updatedShrines now take 25% normal damage in new game plusBugfixesFixed crash when starting the game with a Steam ControllerFixed(?) Steam Controller not working correctly on Mac/LinuxFixed Golem’s swing not properly disappearing when they dieFixed certain large monsters (like golems) not being collidable sometimesFixed level generation case where ladders were not able to reach higher areasFixed Ruins sometimes not generating book pedestals. Changed number of guaranteed book pedestals to 2.OMP: Fixed numerous random crashes.OMP: Fixed empty backgrounds being selectable during character selectionOMP: Fixed invisible dummy player lighting up the top left of levelsOMP: Fixed graphical Death is easier to encounter armor not showing correct hp on other playersOMP: Fixed receiving extra level up events sometimesOMP: Fixed Boss Golem not changing animations when rollingNew/BalanceAct four islands now sometimes have small paths between islandsAct four Swoopers reworkedNew sprites:Compassionate familiarBoomerangArrow trapsMage orbs limited to 2 per elementReduced attack speed of Shadow Knight’s dash attackBugfixesFixed bug where you could equip multiple familiarsFixed hands giving zero experienceFixed crash having to do with the Steam ControllerFixed spell books sometimes changing their spellsFixed being unable to enchant already enchanted boomerangsOMP: Fixed crash with Zombie attacksOMP: Fixed infinite throwable itemsOMP: Fixed Golem boss and Necromancer still colliding after death
New/Balance New branch, The Tower, added to the CatacombsDedicated bind for walking removed; walking is now done by holding down.New WIP walking graphicsAdded more information to the stats tab of the player menuAdded a new dialog for exiting the game from the pause menuStanding in front of a grave now shows a portrait of the grave’s dead playerBoomerang return path improvedSkeleton revival no longer depends on a player being nearbyBomb Arrow crafting now yields 3 bomb arrows.Bomb Arrow damage increased from 15 -> 20Items and frozen units now fall slower underwaterLurkers no longer attack if you walk over them (they still attack if you jump or land on them)Wildling Pummel reworkedWildling Wolf Sprint reworkedShopkeepers now get angered when you teleport them with a portalLanding on a boulder now pushes it a little in the direction you move (this allows you to push boulders away from walls)Bugfixes Fixed players eaten by a plant or being grabbed being able to exit through a doorFixed minor draw offset issues with new, wider, player menuFixed draw offset of overhead swinging weaponsFixed pushed boulders pushing items off of pedestalsFixed book pedestals not spawning in the RiftOMP: Fixed double instances of Bloody shrine textOMP: Fixed several crashes
New/Balance Added a new bindable in-game emote menuIncreased size of inventory by one columnUnexplored areas now have smoother edgesReworked Plant Boss behaviorUnits now have a 3-second stun immunity after being stunned.Moved device/input polling to a separate thread.Enchant is rebinded to InteractRemoved Refresh Devices button in ControlsIncreased Protected by Spirits / Spirit Emitter damageBugfixes OMP: Fixed certain backgrounds not working correctly.OMP: Fixed certain Doodads rotating strangelyOMP: Fixed being unable to create private games.OMP: Fixed certain NetEvent triggers colliding with entities and the levelFixed softlock where Holy Level 3 knight would fall off the map and not be able to die.Fixed Crawler stun sprite not getting drawn when stun by things like Lion's Roar.Fixed FrostNova being able to freeze unfreezable units.Fixed the issue where alternate slime types can be generated in a Slime level.Fixed hold down to fall faster not working for Featherfall status effect.Fixed Bats staying sticky when thrown. Fixed bats sinking fast through waterFixed some issues with Weapon behavior when frozen
New/BalanceReworked Rogue’s Shadow affinityAttacks now break stealth upon hitting an enemy or finishing an attack, rather than at the beginning of an attackArrows can now critically hit from StealthShadow Clone replaced with Smoke BombReworked Knight’s Holy affinityDivine Weapon is no longer a skill with charges, activates automaticallyHoly Shield is no longer a skill with chargesIceball now shoots extra projectiles in a straight lineThief hp lowered from 19 -> 15OMP: Players will be unable to start the game until all players have chosen a characterOMP: Host is now able to kick players by typing “/kick”BugfixesFixed cycling of a single ranged weapon causing permanent stat changesFixed certain items being spawned with no attributesFixed bug that pushed you into the wall when walking on bouldersFixed players not being able to crouch fall hang off of one tile high ledgesFixed slimes being able to see through wallsNew/BalanceReverted removal of Walk bind. (Default is still down, but is rebindable to a dedicated button)Shopkeepers now have increased stabilitySwitched button for changing facing direction while drawing bow from Walk to InteractHealth of enemies in The Tower increasedNow possible to pick up items while movingBugfixesFixed interaction of cursed familiars grabbing you off ledgesFixed accidental rolling when turning around too fastFixed bats sometimes having strange unroost velocitiesFixed being able to interact with things while attackingOMP: Fixed Boss Golem’s roll angle becoming visually desync’dOMP: Decreased bandwidth usage of The TowerOMP: Fixed being permanently frozen if frozen while exiting a levelOMP: Fixed some small bugs involved with level transitions.