New/Balance New ambient tracks added to character select, intermissions, and game over screensReverted change that limited certain backgroundsRogue skin workAim cursor for throwables *(this was in the last small patch 24c)Bugfixes Fixed front and back facing animations for most skinsFixed shrines sometimes not falling due to gravity correctlyFixed sword dancing granting bonus damage to non-sliding attacks
Ruins Branch entrance now requires a key. New gamepad configuration menu which no longer automatically chooses a gamepad for you. Scrolls and books can now be tossed into the fire while sitting for additional healing Potions used in intermissions retain their effects for the following level Fireballs now evaporate water Green Dragon pathfinding movement smoothed Minor touchups to some sprites Minor optimizations to graphics memory usage as well as general cpu usage Rogue's dagger affinity level 1 reworked Circular transition overlay now actually circle (instead of an ellipse) Fixed electricity arcs sometimes not attaching to player correctly Fixed interaction between bear stomp + wall climbing.
New/BalanceAll items now have a smaller, in-level version sprite Some cursed Items now have alternate, cursed, effects Items are now identified after Game Over New chest/mimic sprites (work in progress, placeholders) Mimics now drop Items instead of lots of gold Many item sprites redone Can now pick up bombs after throwing them Knight’s block ability now has its own regenerating hp poolNew boss theme for the CatacombsBugfixesFixed bomb projectiles sometimes hitting units more than once Fixed boomerangs not equipping properly after picking them up Fixed fading dead body sometimes showing improperly in multiplayer after a level transition Fixed several units sprite positions not aligning correctly to their hitbox when frozen Fixed certain arrows sometimes tunneling through terrain Fixed teleporting while sitting causing a softlock
New/Balance Chickens have a chance to spawn from cratesReworked Brown and White Mage skinsCrates/Barrels/Bat Corpses can be picked upZooming OptionsReworked some equipment spritesKnight reworked, applies stun and knockback on blocking, blocking has a cooldownHolding animationsGoblins take fall DamageAlternate Rebindable Movement KeysRolling rebinded to double-tapping left or right movement keysBoomerangs float in waterBugfixes Fixed Shadow Clone projectile crashesFixed Thief Quest crashFixed some item offsetsFixed crash on Abomination tendril drawing codeFixed wisps getting stuck in websFixed Blue S being shown when not using Vertex ArraysThrowables no longer spawn in boss chestsBats and Goblins stop attacking dead playersFixed God Curse items not saving and loadingFixed Dagger Throw crash when colliding with breaking wallsRandom Class now resets at new gameAll items now sparkle in levelFixed Mage Alchemy not working with potions in Inventory
New/Balance 40+ New equipment spritesTiered equipment generationZoom support for multiplayerThree new item attributesRebalanced equipment drop ratesBugfixes Fixed throwable items being cursed by ShackledFixed arrows sometimes flying through wallsFixed softlock when using Fairy + SavepointFixed being unable to pick up chickens floating in water
New/Balance New glove and boot spritesItem generation reworkedBlocking now has its own hp again. Holding block slowly decreases block hpWhen holding a Fairy and another object, the object is now dropped first instead of the FairyBugfixes Doodads no longer spawn in waterFixed startup crash associated with certain USB input configurationsFixed caravan jumping positions during intro transitionFixed dead bats sliding on the floor when touching certain entitiesFixed rolling while sitting at a bonfire causing you to slide across the floorFixed being able to duck in waterFixed Doodads jittering when floating in waterReworked game timing subsystem to help smooth game fps
New/BalanceMac/Linux builds enabledPlease report any issues with mac and linux builds in the Bug Reports forumPicking up and throwing objects now unstealths youAttacks while swimming in water are now instantaneousBugfixesFixed certain ring effects only working when equipped by last playerFixed bug where it was possible to throw crates or barrels through wallsFixed an untraversable vertical room found in the RuinsFixed crash with thief npc when loading game savesFixed blink dagger and wall trap interactionFixed synchronized and alchemy interactionFixed sprite issues with certain gloves being invisible or having wrong spriteWhen standing over an Item and a crate/barrel, just the item will be picked up instead of both
New/Balance Class pushing animations[WIP] New Skeleton graphicsBats now move away for a short time after hurting youSlimes now deal delayed contact damage instead of instantaneous contact damageThis means touching a slime for a very short amount of time will no longer hurt youSpriggans take a little longer before aggroingAbomination’s Gore Balls damage reducedNecromancer’s Summoned Skeletons behavior tweakedBugfixes Player now has a terminal velocityImproved water simulation codeFixed several level generation cases in the Forest that were untraversable
New/BalanceAdded new heavy two handed melee weaponsSwimming reworked renamed to WildlingEach player now has a unique skeleton spriteAdded new debug information for players to report level generation issues (enable in the Settings)Optimizations to draw codeMan-eating Plant damage reducedMan-eating Plant head collision size increased when digesting something (it’s now easier to attack the plant while inside of it)Added support for Steam ControllerRunning the game for the first time (or while in Big Picture mode) now detects and uses available gamepadsBugfixesFixed arrow traps not triggering properly sometimesLoot from barrels/crate now spawns properly centeredRemoved ‘unique’ property from named rings (you can now pick up more than one of them)Fixed fairy cages sometimes spawning over spikes
New/BalanceRemoved mana from the gameLearning a spell now gives you a certain number of charges of that spell.Resting inbetween levels recharges your spell charges to maximumNew Player UIPlayer Menu now has visible tabs to indicate which page you’re on.New unlockable BGMNew context-sensitive tooltipsAfter a short delay, pages in the Player Menu will show a tooltip.Shops now show an interaction tooltip.Using a shop now uses the dedicated interact/exit level button.Minor optimizations to framerateMultishot damage increased from 50% -> 66%BugfixesGodcursing an item with a cursed major attribute now properly negates itFixed magic missile sometimes going backwardsFixed man-eating plants eating already-dead thingsFixed multishot arrows duplicating bomb arrowsFixed axe item offsetsRemoved ability to use ranged attack during intro
New/BalanceLevel GenerationAdded a new room type in the generation: Spellbook AltarsSpellbooks will no longer spawn in chestsGeneral item quality from chests increasedForest level size reducedSkeletonReviving a player now costs 20 health, this can be done in the intermissionSkeletons only revive for free once per floorSkeleton stats greatly increasedSkeletons have a melee attackBone Toss now has charges and is assigned to the spells buttonRemoved Knight blocking recharge soundDecreased Armorer shrine burn out chanceLowered maximum push speed of Lion’s Roar.Added affinity icons for WildlingShopkeepers now get stronger per each floorShopkeepers now check their inventory with greater frequency based on chanceCycling melee weapons only shows the unarmed icon if you have one weapon equippedConfiguration menu now shows key/button iconsNow possible to gently drop fairy by holding downAdded new ability to sort inventory (hold Swap and Walk for two seconds)Reduced Crate/Barrel collision size to match the spriteBats now maneuver around horizontal single block obstaclesBugfixesFixed a number of pathfinding and AI bugs with humanoid enemiesThis should improve stuttery framerate for slower computersFixed some issues with Xbox 360 gamepad inputXbox wireless receivers should now workFixed Golem Boss not aggroing upon taking player damageFixed using mana orbs depending on number of charges leftFixed crash related to getting killed by the Wisp BossFixed bug where every room on the first floor had a chest spawnFixed graphical artifacts at top of ForestFixed some incorrect gamepad iconsFixed cursed familiar trying to lift you during intermissionOSX/LinuxFixed* fullscreen showing a borderFixed* saving/loading* Please let us know if you still have these issues.
New/BalanceNew gesture-based spellcasting systemSpells can now be assigned to the cast button + direction combinationPicking up objects and interacting with shrines now uses the interact buttonFloating damage numbers now show cumulative damage/healingMageRemoved Flame Pillar from mage starting skillsReduced Frost Nova cast cooldownIncreased Frost Nova damageFrost Nova no longer has guaranteed freeze effectFlame Pillar has chargesEvil Transformation duration greatly increasedCasting a spell now drops you from the ladderConverted numerous sound effects to be 3DAdded an option for disabling floating in-game tooltips over player’s headBugfixesFixed Spriggan boss not targeting skeletonsFixed ice wand pushing monsters out of boundsFixed experience not resetting after deathFix cast cooldown bar flashing graphical bugFixed held unit/fairy floating in air after multiplayer revivalFixed crash associated with picking up itemsFixed bug where player sometimes had trouble colliding with a bonfireFixed crates/barrels spawning on top of shrinesFixed save/loading of bonfire wand recharge stateFixed stealth + trailblazer exploit
New/BalanceAct 2 (Forest) graphics reworkedCumulative combat numbers now an optional settingReverted casting control scheme to previous versionDirectional casting is now an optional settingOptional hybrid cycle modeMany optimizations to game speedNew unlockable Act 1 (Cave) alternate musical themeReworked Wildling CQC AffinityBear StompNo longer possible on grapple hookNo longer possible when on ladderNo longer possible with bouncy shoesConsecutive stomps result in longer stunCrates/Barrels no longer bounceCrates/Barrels now trigger boulder trapsBoss chest items are now guaranteed to be uncursedMagic Missile starting damage increased, intelligence scaling decreasedFrost Nova always freezes on first cast, but recently frozen enemies now have resistance to repeated freezingᴱᶰᵃᵇᶫᵉᵈ ᵛᵉʳʸ ᵉᵃʳᶫʸ ᵇᵉᵗᵃ ᵒᶰᶫᶦᶰᵉ ᵐᵘᶫᵗᶦᵖᶫᵃʸᵉʳBugfixesFixed Boss Goblin always facing left before leapingFixed Boss Dragon sometimes pausing in air for no reasonFixed frozen ambush slimes falling through levelFixed jerky caravan placement during fade-to-black transitionFixed mouse cursor sometimes hijacking control of menu when not using mouseFixed Book Pedestal floating in mid-air after ground below them being destroyedFixed ManEatingPlant stem being visible when head wasn’t, and vice versaFixed mana orbs not disappearing after player deathFixed bug with walking while Wolf Sprinting
New/BalanceAdded Act 4Fairy now collides with the shop counterLurkers will no longer spawn in areas with a low ceilingRemoved wands from the boss chest item poolSpellsYou can now always see your cast target (before, only mages could do this)Improved effects of many spellsRemoved self-damage miscasts of spellsBoulders/Golems now only kill you when crushing you against somethingAdded generic gamepad controller button graphics‘Activate’ overhead tooltip now shows up after a delay, instead of immediatelyArcher affinity levels 1 and 2 combinedRolling now requires holding left or right.Added a subtle visual tell before wall phasing or floor phasingReworked Goblin idle behaviorYou can now cook piranhas1 Wilding skin polishedNew Shockwave graphicBossWorm now resists PoisonBugfixesFixed crash with gamepad input when steam controller fails to initializeFixed crash when navigating netplay menuFixed flickering of sprites that share the same draw layerRolling now drops held objectsBetter debug logging for gamepad issuesFixed cursed familiar picking up player mid-teleportFixed teleporting while holding a unit causing a crash due to unit falling out of the mapOMPFixed Lurker’s hp not showing up with Zygox ringFixed Spike death sound effectFixed crash when picking up an object under certain conditionsFixed Spriggans releasing drawn arrows when hurt, instead of cancelling their drawFixed stackable items not showing pickup text.Fixed being unable to drop stacks of arrowsFixed targetted spells sometimes not casting properly (sometimes lightning or magic missile would cast with no effect)Fixed SpellEntity client-side damage calculationsIncreased steam avatar resolutionHosting and connecting to games should now be fasterAs always, please report your bugs on the official Vagante Bug Reports forum.
New/BalanceReworked the Spriggan plant boss in the forest Boss Zombie Dragon challenge increased Use of the Portal spell by players now uses the interact button Knight sword pogo damage slightly decreased Added new sprites/animations for unarmed attacks Wildling bear stomp self-stun effect and duration lowered New Game Plus difficulty increasedBugfixesFixed domain error having to do with resting projectiles Fixed Golem boss squishing non-aggro’d shopkeepers Fixed crash when boulder of boulder trap is destroyed by a wand of digging Fixed zombies not dropping gold. Fixed ghost death animation being inconsistent with non-vsync framerateOMPAct 3 (Catacombs) enemies added Bloody/Light shrines networked New sound effects added Fixed interpolated hurt effects not being shown on players other than the host. Fixed aim direction with bows and throwable weapons not being sync’ed correctly Fixed being unable to select certain elements in the Net Menu with a gamepad ork eyboard Fixed a crash with walking while aiming a bow Fixed collisions with grabbing-type enemies happening server-side rather than client-side This fixes collision discrepancies with the Boss Goblin, Plants, and Hands. Fixed being unable to move or losing control of character when transitioning to skeleton or vice versa Fixed being unable to exit the level sometimes Fixed crash having to do with Spriggan boss Fixed ShopKeeper aggroing on spectating wraiths Fixed Death Protection Fixed certain projectiles flickering before being destroyed Fixed frozen enemies not colliding as if they were frozen with player Fixed networked rogue’s thrown daggers