Author Topic: The Temple of Torment (Now at Stable 19.0)  (Read 48372 times)

Aukustus

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Re: The Temple of Torment (Now at Stable 15.1)
« Reply #210 on: December 02, 2017, 12:17:29 AM »
Stable 15.5 Released!
The development is stalling a bit so I decided to release the halfway 16.0 version as 15.5 for the time being.

Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Multi-socket items
    ! Runes
    ! Runewords
    ! Ability to send feedback from in-game
   
    Bugs, mistakes and missing things
    ! Fixed a bug in autoexplore that caused the player to run between two tiles if there are two unseen tiles at the same distance
    ! Fixed Gunslinger Talents not removing Bullet or Gunpowder items from inventory if the Talent spends the last Bullet or Gunpowder
    ! Fixed a crash on identifying cursedness status of missiles if it was cursed
    ! Fixed a bug where a shield was accidentally placed in main hand if it was in off-hand and main hand weapon was unequipped
    ! Fixed Mayor of Laketown Tyrant quest giving repeatedly gold if spoken again and again after completing the quest
   
    General
    ! Added Feedback option to Main Menu; allows players to send feedback from in-game
   
    Item
    ! Added Runes in addition to Gems
    ! Items can have up to two sockets instead of just one
    ! Shields can have sockets
    ! Added Runewords that add extra bonuses to equipment in addition to regular bonuses if the Runes inserted form a Runeword
    * Studded Leather Armor is renamed into Brigandine
    * Increased the chance of finding gems
    * Missiles cannot be cursed any more
   
    Runes
    ! Added Thet Rune, adds +6 HP to any socketed equipment
    ! Added Yu Rune, adds +12 MP to any socketed equipment
    ! Added Ved Rune, adds +1 DR to any socketed equipment
    ! Added Es Rune, adds +3 AC to any socketed equipment
    ! Added Sha Rune, adds +5 RES to any socketed equipment
   
    Runewords
    ! Added Runeword "Deliverance"; adds +5 Crit Chance to a weapon if the runes Thet and Ved are inserted in this order
    ! Added Runeword "Damnation"; adds +5 To Hit Bonus to a weapon if the runes Ved and Yu are inserted in this order
    ! Added Runeword "Guardian Angel"; adds +10 Block Chance to a shield if the runes Yu and Sha are inserted in this order
    ! Added Runeword "Flesh"; adds +2 Life on Hit to an armor if the runes Es and Thet are inserted in this order
    ! Added Runeword "Spirit"; adds +2 Mana on Hit to an armor if the runes Sha and Es are inserted in this order
   
    Religion
    * Sacrificing items gains 1.5 piety instead of 0.5 per item
« Last Edit: December 02, 2017, 12:21:27 AM by Aukustus »

getter77

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Re: The Temple of Torment (Now at Stable 15.5)
« Reply #211 on: December 02, 2017, 01:29:34 AM »
Good stuff   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Aukustus

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Re: The Temple of Torment (Now at Stable 15.6)
« Reply #212 on: January 05, 2018, 11:06:09 PM »
Stable 15.6!

Code: [Select]
   Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Dual rings
    ! Branch boss rooms connected to the Main Dungeon
    ! Cook in Stronghold
    * XP adjustments
    * Longer Message Log visible in the Journal (last 30 entries)
   
    Bugs, mistakes and missing things
    ! Fixed items dropped on certain things being hidden from sight
    * Fixed a bug in level transitions that happened after the final Stronghold quest
    * Fixed finally the targeting issue on the northern and the western border of the map
    * Fixed found and the starting lanterns having different price than bought ones
    * Fixed the double digit input problem in the Bank
    - Fixed a small typo in Dagodin's Musket
   
    General
    ! Two rings can be worn at the same time instead of one
    * XP is adjusted so that the maximum Level is reached later in the game
    * Added a longer Message Log to Journal
    - Boots renamed to Feet in character screen
    - Ammo renamed to Missile in character screen
 
    Items
    * 1 new item for the Port Victory ship merchant
 
    Maps
    ! Added exits back to the dungeon to the branch boss rooms, works two ways but is locked until the respective boss is killed
    ! Added a Cook to the Stronghold, gives one special food ration each day
    * Added a well to the first area of Westerfall
 
    Monsters
    * Toned down slightly some of the late game boss resistances

    Engine
    ! Switched Python's xml.etree.ElementTree XML parser to self-written one
    ! Added support for upcoming lore notes

Aukustus

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Re: The Temple of Torment (Now at Stable 16.0)
« Reply #213 on: February 14, 2018, 10:56:25 PM »
Stable 16.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!

    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Lore notes
    ! Increased Talent Damage
    ! Firearm changes

    Bugs, mistakes and missing things
    ! Fixed the crash with thrown weapons
    ! Fixed the crash when buying Scrolls of Phase Door from the stronghold temple
    ! Fixed a bug that allowed equipping items without meeting attribute requirements if the previous item in the same slot had attribute boosts that allowed to meet the new item's attribute requirement
    ! Fixed Fire Shield damaging 1 instead of 2 as described
    ! Fixed a keyboard targeting bug by centering the camera
    ! Fixed curing diseases only curing one disease if you have multiple diseases
    ! Cursed items are no longer unequipped if unequipping an item reduces the attribute the cursed item depends on but will be unequipped if it becomes uncursed again
    ! Fixed a bug in which bolts that increase damage were counted in thrown weapon damage
    * Fixed a bug in month changing after a couple of months
    * Fixed bullets given in the gunsmith quest being automatically equipped if you don't have any bullets

    General
    ! Added Lore section to the journal
    ! Weapon Proficiency gives +3 Damage instead of +1
    * Year changes after the last month
    * Character has a birthday which causes the age to go up by 1 each birthday (in-game time passes so slowly that death by old age won't happen but I just wanted to implement this)

    Maps
    * Changed the ascii symbols of the Ancient Garden stairs to more clear
    * Switched temple altars and clerics around to make access to clerical services easier
    * Added a boss to the Darkwind Caves

    Quests
    * Added loot to a certain escort quest
    * Changed slightly Port Victory gunsmith dialogue to fit the firearm changes

    Monsters
    * Monsters that can age player will age player by 3d3 instead of 1d6

    Items
    ! Added 5 Lore notes that explain the backstory inside the main dungeon
    ! Removed Gunpowder and Musket/Pistol Bullets, replaced with a historical "Paper Cartridge" that fits both musket types and contains gunpowder and bullet in a single item
   
    Talents
    ! Talent's bonus damage based on character level is up to 10 instead of 5
    * Bard's Song of Heroes increases damage by 3 instead of 2
    * Alchemist's Heighten Senses increases damage by 3 instead of 2

Aukustus

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Re: The Temple of Torment (Now at Stable 17.0)
« Reply #214 on: April 09, 2018, 10:15:31 PM »
Stable 17.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor
   
    Highlights
    ! Beginner's Guide written by one of the players
    ! Restart previous characters
    ! Injuries from receiving critical hits
    ! New Light Sources
    ! Return of the unzoomed ASCII mode
    ! Multi-tile world map villages
    ! Disease improvements
    ! Talent improvements
    ! Companion epilogues
    ! New Lore
    ! Single Dungeon Mode improvements
   
    Bugs, mistakes and missing things
    ! Fixed a tricky bug that could cause autoexplore to stop working
    ! Fixed Lava ASCII tiles from green '.' to red '=' or '~'
    ! Summoned monsters from spellbooks are properly labeled as allies in the context of monsters resurrecting player's enemies
    ! Rottus Infernum disease properly worsens every six hours instead of every two hours
    ! Fixed Warlock's Corpse Explosion dealing 1d12 damage instead of 2d8
    ! Fixed Shaman's Evil Eye slow chance not being tied to player's Level
    * Fixed Praying to cure all diseases if there are more than one
    * Fixed a smallissue with talent use count related to regenerating mana fully without resting and not being able to rest to gain Talent uses
    * Bard song activation messages now display the real duration if the player has Songblade
    * Fixed a bug with resurrected monsters that could leave them be visually behind terrain features
    * Fixed a bug with the placement of summoned monsters
    * Fixed being teleported to Deity Realm when in a quest that cannot be escaped
    * Dismissing party members through dialogue or them leaving due to no money will now properly scale enemies down
    * Fixed a minor graphical bug in the Demon's Fall Gate
    * Fixed Port Victory temple area ASCII area transition symbols
    * Fixed stacking "poisoned" conditions where curing removed only one of the conditions leaving the player still poisoned
    * Fixed archcleric quest's wrong question mark icon location
    * Fixed archaeologist quest's wrong question mark icon location

    General
    ! Added a beginner's guide that was written by one of the players
    ! Ability to restart a previous character again; every new character is saved into a template that can be used to start it again
    ! Added Injuries as an effect from receiving a critical hit
    ! Added an option to play the ASCII mode without 2x sized text so the screen won't scroll and will display everything in one screen
    ! Villages are multi-tiled in the world map, with the ability to enter a specific district from the world map
    * Increased in-game feedback character limit to 300
    * Map window can be both opened and closed with 'm'
    * Biography window can be both opened and closed with 'c'

    Items
    ! Added "All-Seeing Eye [+2 FOV]" to the ship merchant, an amulet that works as a light source that also allows rogues to stealth
    ! Added "Shield of Light [+15 BC, +2 FOV]" to the unique shop in Westerfall (Undershire in Single Dungeon Mode), a shield that works as a light source
    ! Added "Magical Lantern [+2 FOV]" to possible loot in the main dungeon, requires no oil to work
   
    Single Dungeon Mode
    ! Shops refresh daily instead of weekly
    * Removed lore notes from Single Dungeon mode
    * Foreign Coins no longer spawn; instead it spawns gold
   
    Diseases
    ! Changed Regeneris Prohib from no regeneration to 33% chance to miss regenerating HP
    * Changed Rottus Infernum to reduce Max HP by 3 instead of 1, with the bug fix this is as much as it was in the earlier versions
    - Added word "Disease" in the beginning of the disease contract message
   
    Companions
    ! Each companion that survives the fight against the end boss (provided they don't die after it to something else) receive an ending epilogue
    ! Resting now takes into account if there are hurt companions also
    ! Melisath's Purify deals 2 damage each turn instead of 1
    * Added diary entries when meeting the companions for the first time
   
    Spells
    ! Decay deals 2 damage each turn instead of 1
   
    Talents
    ! Reduced Talent Mana costs from 35, 40, 45, 50, 55, 60 to 20, 25, 30, 35, 40, 45 respectively
    ! Battle Orders increases ally Armor Class by 10 instead of 5
    ! Evasion increases Armor Class by 10 instead of 5
    ! Song of Demoralize lowers Armor Class by 10 instead of 5
    ! Place Trap is 1d12 damage instead of 1d6
    ! Rend is 2 damage each turn instead of 1
    ! Poison Weapon is 2 damage each turn instead of 1
    ! Cleansing Fire is 2 damage each turn instead of 1
    * Rogue Stealth activation message now displays the duration
   
    Quests
    * Added some clarification dialogue to the quest Lover's End
   
    Injuries
    ! Added Concussion, reduces To Hit Bonuses by 10 for 12 hours
    ! Added Winded, reduces Armor Class by 10 for 3 hours
    ! Added Dislocated Shoulder, reduces Block Chance by 10 for 6 hours
    ! Added Sprained Ankle, small chance of movement being prevented when attempting to move for 2 hours
   
    Graphics
    ! Added 2 new tiles that transition from grass to water to make shores look better
    ! Added 24 new village tiles making each village in the world map unique in looks
   
    Lore
    ! Added 3 new Lore entries

Aukustus

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Re: The Temple of Torment (Now at Stable 17.3)
« Reply #215 on: May 26, 2018, 07:57:43 PM »
Stable 17.3 Released!

Code: [Select]
    ! = major
    * = minor
    - = less than minor
   
    Bugs, mistakes and missing things
    ! Fixed the crash when winning the game
    ! Fixed Chain Lightning to check Shamanic Language instead of Arcane Language
    ! Fixed Evasion having wrong name (Dodge) and AC bonus in character screen
    ! Fixed Temple shop selling two same spellbooks which broke the menu
    ! Fixed casting Battle Orders twice to give double AC bonus
    ! Fixed Thorns spell bug
    ! Fixed casting Rally twice to give double damage bonus
    * Fixed Abandoned Sawmill having two exits
    * Fixed Unending Singularity quest '?' icon being placed in the wrong location initially
   

Aukustus

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Re: The Temple of Torment (Now at Stable 18.0)
« Reply #216 on: August 31, 2018, 11:54:29 PM »
Stable 18.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor
   
    Highlights
    ! Real Mouse support in menus
    ! New Traits
    ! New Companion
    ! New Difficulties
    ! "Path of Torment" Hall of Fame ranking
    ! Equipped items no longer spend inventory slots
    ! Inventory improvements
    ! Firearm improvements
    ! Monster improvements
    ! General polishing
   
    Bugs, mistakes and missing things
    ! Fixed the crash with Gunslinger's Ricocheting Shot
    ! Fixed summoned companions scaling up an extra 1.5 times the monster HPs when summoned
    ! Fixed Eastdale Tower boss respawning after death when revisiting the area
    ! Fixed reloading leaving 0 bullets when reloading the rotating pistol with 5 bullets in inventory
    ! Fixed two-handed weapons being unequipped when equipping something else
    ! Fixed Unarmed skill being trained by also having a shield in off-hand and no weapon in main hand
    * Fixed Songblade giving bonus to Song of Turning without being equipped
    * Fixed Aimed Shot not benefitting from Bows proficiency
    * Fixed Blunderbuss not benefitting from Firearms proficiency
    * Added mention of Constitution being required for firearms in the Attribute descriptions
    * Fixed Ricochet's Ricochet not critting
    * Fixed Off-hand attack not having the correct proficiency damage bonus
    * Added Damage Reduction to Arthudin
    * Fixed Shaman's starting Quarterstaff not having a weight
    - Fixed Prodigy's slightly wrong bonus description
    - Fixed a rounding error when scaling down monsters when a party member dies
    - Fixed a very small memory leak in menus
   
    General
    ! Some dialogue enhancements, grammar fixes, typo fixes
   
    UI
    ! Ability to hover menu options with mouse and click them directly, if mouse menus are enabled in the options
    ! Talents that are active are drawn with gold color in the UI
    * Added a lot of titles to dialogues
    * Added UI Health and Mana tooltips when hovering the globes with mouse
   
    Inventory
    ! Equipped items no longer spend inventory slots
    ! Equipped items are displayed in a different menu than unequipped
 
    Difficulty
    ! New Difficulty levels: Story, Easy, and Torment
    ! Random characters are always with Normal Difficulty
    * Adjusted Nightmare and Hell Difficulties

    Traits
    ! New Trait: Heir; gives class specific unique starting item
    ! New Trait: Observant; gives +5% Critical Hit Chance
   
    Monsters
    ! New Monster: Blood Knight; a monster that can heal itself from critical hits by the same amount as the damage dealt
    ! Monsters can spawn up to 3 monsters in a room (chances are 20% for 0, 30% for 1, 40% for 2, 10% for 3)
    ! Improved Eilinmyr boss fight summon mechanics
    * Reduced the chance of having a room without monsters from 33% to 20%
    * More possible random names for unique monsters
    * Improved End boss fight's end
    - Renamed Hellknight to Hell Knight
    - Used unique monster names won't generate again

    Companions
    ! New Companion: Iris; a pistol firing bard that can buff self, player, and allies
   
    Help
    ! Added Attribute explanations

    Online Features
    ! Difficulty mode is also uploaded upon victory/death
    ! Special "Path of Torment" Hall of Fame for Torment/Hardcore/Open World combination winners

    Options
    ! Option to disable or enable the new mouse menus
   
    Shops
    ! Alchemist shop sells ingredients now
    * Base cost increased for all potions
   
    Alchemy
    * Lowered some ingrendient requirements for crafting
   
    Lore
    ! New Lore: Fragmented God Theory

    Quests
    ! Added an alternative reward to the Quest "New Firearm Design"
   
    Items
    ! 15 new uniques; a class specific heirloom item given by Heir Trait
    ! Added "Deadfire [1d20+4]" to the Captain merchant selection; a twin barrel musket that can be fired twice before reloading
    ! Added "Flintlock Revolver [1d12+4, +5 THB]" as a quest reward; a pistol that can be fired five times before reloading
    * Rotating pistol can be reloaded still if there are less bullets remaining than it's clip can hold
    * Matchlocks become Flintlocks
    * Items that provide a light source are labeled with [LIGHT] instead of [+2 FOV]
   
    Spells
    ! More than one summoned ally is possible if they are cast from different spellbooks

    Talents
    * Circular Kick requires now being unarmed

    Hardcore Mode
    ! Potions replenish 5 HP and 5 MP each turn instead of 2 HP and 3 MP

Aukustus

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Re: The Temple of Torment (Now at Stable 19.0)
« Reply #217 on: December 01, 2018, 01:04:05 PM »
Stable 19.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor
   
    Highlights
    ! Great Spells
    ! Manually Open and Close doors
    ! Spell and Talent balances
   
    Bugs, mistakes and missing things
    ! Fixed Evil Alignment calculation
    ! Fixed summoned monsters having some problems with attacking
    ! Pressing ESC or the Main Menu button, and then returning to the game will not spend a turn
    ! Fixed Decanter of Wonder having a totally wrong graphical tile
    ! Fixed Poison Weapon bug with backstabbing
    * Fixed 6th Talent icon being drawn slighly lighter than others
    * Fixed dropping projectiles causing a harmless error message

    General
    ! Ability to open doors manually with Enter/Right Click
    ! Ability to close doors as well the same way
    ! Dialogue choices that affect Alignment are labeled with [Good] or [Evil]
    ! Spells take into account target's Damage Reduction fully instead of only half of it
    * Negative damage numbers have been changed to display 0 in the message log
    * Added "Last Page" choice to Biography's first page that'll jump directly to Equipment page
    * Added "First Page" choice to Biography's last page that'll jump directly to first page
    * Changed the message that appears when a level up is possible

    Items
    ! New Potion: Vial of Health; increases permanently Hit Points by 1
    ! New Potion: Vial of Magic; increases permanently Mana Points by 2
    ! Spellbook descriptions now have the info if its damage is immediate or over time
   
    Talents
    ! Increased the level based bonus damage from Level / 3 to Level / 2
    ! Switched Paladin's Turn Undead and Holy Shield around; Turn Undead is useless in the earliest game
    ! Moved Warlock's Apocalypse from 6th to 5th Talent, removed Death Coil from Talents, it's a spellbook now instead
    ! New Warlock Talent for 6th Talent: Infernal Might, +3 All Damage for 50 turns
    * Volcano deals 2d8 base damage instead of 1d8
    * Lightning Storm deals 2d10 base damage instead of 1d12
    * Holy Pillar of Fire deals 2d10 base damage instead of 1d12
    * Grenade deals 2d8 base damage instead of 1d12
    * Exorcism deals 2d8 base damage instead of 1d10
    * Song of Piercing Pain deals 2d8 base damage instead of 1d10
    * Place Trap Deals 2d8 base damage instead of 1d12
    * Shield Bash deals 1d8 base damage instead of 1d6
    * Poisonous Gas deals 1d12 base damage instead of 1d8
    * Turn Undead deals 1d12 base damage instead of 1d8
    * Apocalypse deals 2d12 base damage in total instead of 3d12
    - Improved animation for Tornado

    Spells
    ! Added Great Spells that require attributes from equipment as well as the requirements are higher than what can be gained naturally
    ! New Great Spell: Haste; Arcane Spell, grants two actions in one turn for its duration
    ! New Great Spell: Death Coil; Demonic Spell, previous 6th Warlock Talent, deals 3d12 damage with 5% chance to instantly kill the target
    ! New Great Spell: Sacred Hammer; Divine Spell, a spiraling hammer that deals 3d12 damage to all targets in its path
    ! New Great Spell: Plague; Druidic Spell, a damage over time spell that deals 2 damage for 3d12 turns
    ! New Great Spell: Devouring Swarm; Shamanic Spell, a damage over time spell that deals 2 damage for 3d12 turns
    * Fireball deals 2d8 base damage instead of 1d10
    * Frozen Orb deals 2d10 base damage instead of 1d12
    * Holy Strike deals 2d10 base damage instead of 1d12
    * Pain deals deals 2d8 base damage instead of 1d12
    * Earthquake deals 2d12 base damage instead of 1d12
    * Poison Cloud deals 2d8 base damage instead of 1d10
    * Decay deals 2d8 base damage instead of 1d10
    * Fire Rain deals 2d10 base damage instead of 1d10
    * Blight deals 2d10 base damage instead of 1d10
    * Chain Lightning deals 2d12 base damage instead of 1d12
    * Ice Storm deals 2d12 base damage instead of 1d12
    * Insect Swarm reduces target's AC and THB by 10 instead of 5

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Re: The Temple of Torment (Now at Stable 19.0)
« Reply #218 on: December 02, 2018, 01:16:54 AM »
looks interesting, but it keeps crashing in wine for me during the character creation

Aukustus

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Re: The Temple of Torment (Now at Stable 19.0)
« Reply #219 on: December 07, 2018, 11:27:53 PM »
That's very weird. It worked for me with Wine at some point in Debian 64bit and 32bit.

Krice

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Re: The Temple of Torment (Now at Stable 19.0)
« Reply #220 on: December 12, 2018, 10:00:28 AM »
As a side note it's annoying that you need vcruntime140.dll to run a program and I guess it's not possible to include it with the game like for example SDL2.dll and others, because it has to be installed. I'm not saying this, but sometimes some people try these games at work and you can't often install anything by yourself.

Aukustus

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Re: The Temple of Torment (Now at Stable 19.0)
« Reply #221 on: December 12, 2018, 10:06:31 PM »
As a side note it's annoying that you need vcruntime140.dll to run a program and I guess it's not possible to include it with the game like for example SDL2.dll and others, because it has to be installed. I'm not saying this, but sometimes some people try these games at work and you can't often install anything by yourself.

Yeah, from what I've gathered, it's not possible. It needs that library because of libtcod.

Krice

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Re: The Temple of Torment (Now at Stable 19.0)
« Reply #222 on: December 13, 2018, 07:25:42 AM »
It needs that library because of libtcod.

Libtcod sucks so hard.