Author Topic: Rogue - let's beat it  (Read 245654 times)


  • Rogueliker
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Re: Rogue - let's beat it
« Reply #345 on: December 05, 2020, 09:07:29 AM »
I was playing and watching on RLG, yeah, although I've really only been playing the Steam version lately. It's honestly just much more convenient for me than playing on RLG. Feature-wise it has more in common with V3, including the way running works (F, direction instead of Ctrl+direction). And also universal identify scrolls, which makes a big difference to me. I do miss the high score list though. It still has one, of course, but it's only local.

I love RLG.

I tried the Steam version and didn't like it.  I think I probably could have adjusted to the movement mechanics between the different options.  But I absolutely despise that inventory lettering changes every freaking time you find something.  I like to memorize so I can easily equip a bow, throw arrows, switch armor, etc. without inspecting the list every time.  Also, I didn't really understand some of the items.  There were two scrolls I read where nothing happened.  Not even a message.  Was bizarre.

I also don't understand some of the functions and items unique to v3.  Like isn't there a something of genocide?  I have no idea how to use that.  I also just feel like I'm cheating when I get a scroll of identify and can identify anything LOL

Just got done playing one of my most interesting runs of all time. I actually got to floor 23 including killing a bunch of super tough enemies with just a +1, +2 mace.  How?  It was all about STR.  I was at +20.  My mace was bashing them, but more importantly, my projectiles were rocking with my STR so high.  I killed a couple Black Unicorns, a couple Medusas, and plenty of pesky trolls and such.  I think I only ended up on experience level 10 or 11, but my STR was so good I could just auto-fight Trolls.  It was a tough wait.. I didn't find a potion of restore strength for a long, long time, but once I found it the run changed.

Of course plenty more had to go right.  I actually let my +0 plate armor degrade because I got a +3 splint mail. Never got waterproofing, but even after some water traps and a bad break with an Aquator I ended up at +10.  Had I found waterproofing I would have had something like a +13 armor! I had two wands of teleport away, one of poly, and one of light.  All came in very handy.  At one point I wandered onto a teleport trap then had to immediately morph a Black Unicorn and Troll. They changed to Yeti and Kestrel - woohoo!

No weapon upgrade, just one weapon enchantment, no good rings (aggravate, sustain STR once it was too late, and see inv).  But tons of projectiles.  Two extra piles of arrows, two collections of shiruken, and a bag o' darts.

Oh!  I also had the rare treasure maze!


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Re: Rogue - let's beat it
« Reply #346 on: December 27, 2020, 06:15:26 PM »
I have been trying to get Rogue Clone III compiled on OpenBSD and so far I have been successful.

As far as I know, Rogue Clone is a rewrite based on Rogue v5.4. The developer created it because he was tired of bugs and dark rooms.

The Clone is still Rogue as its heart but it has a couple of differences. The main one is that dark rooms are missing. For one, I welcome the change... I like what dark rooms try to do, but since they are so ubiquitous, they end up removing a lot of player agency from the game. When entering a dark room, you either have to wait at the entrance and deal with whatever shows up, or run into it and deal with whatever is in there. In practical terms, it means that if a debilitating enemy shows up (Aquator, Rattlesnake, Wraith), it can damage your resources well before you can do anything about it.

The second one is that monster and item spawn rate has been cranked up quite a bit. This is another change I welcome. In vanilla Rogue I always feel I am lacking options because it is rare for me to amass items until well into the dungeon. In Rogue Clone, you get options - items - but you are also forced to use them more aggressively because there are so many more monsters.

Is there anybody here with experience with both Rogue and Rogue Clone who can comment on the differences in general strategy between the two of them?


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Re: Rogue - let's beat it
« Reply #347 on: January 17, 2022, 10:36:45 AM »
I get so nostalgic reading these posts