Author Topic: Plague 3.36 released  (Read 3719 times)


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Plague 3.36 released
« on: July 23, 2009, 09:10:35 PM »

"Plague is a real-time top down "rogue-like" arena shooter pitting human survivors against the Zombie Horde, inspired by the games XCOM, Syndicate and Gauntlet."


    * Flamethrower (oh so much fun)
    * city type level generation
    * random level type
    * level generation paramerisations randomly picked to increase level unpredictability
    * Changed collision checking to be event based (speed op)
    * Removed various bugs (sorry, cant remember, too tired)

Todo in the near future:

    * cave system type level generation
    * RL_bullet bug - sometimes explodes straight away as it collides with RL (need to add a min safety dist check)
    * tile based background
    * doors
    * add more survivors, less weapons and make them start at random locations
    * check shadowing algorithm for bugs (sim removal sometimes removes too much shadow)
    * human corpses
    * zombies drag corpses back to hives
    * refactor level generation as a state machine to control level generation outcomes"

Very nifty stuff at this point with more to come in due time from the looks of it!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training