Author Topic: Triangle Wizard R 6.02 released  (Read 2998 times)

getter77

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Triangle Wizard R 6.02 released
« on: July 22, 2009, 11:42:21 AM »
Patch R 6.02 Notes:

-Manipulate Device spell can now correctly be targeted.
-Added message about maximum item carry capacity to F1 screen.
-The Tournament can now be won. In addition several awards can be won by the player.
-Fixed a few typos.
-Small chance that players start with a family heirloom (rare item).
-Added several new item suffixes and prefixes.
-Rare items now allow several more prefixes and suffixes.
-Fixed a bug where rare items wouldn't work with all prefixes and suffixes.
-The Rebellion can now be won by either side and there is an item reward unique for both outcomes.
-You can now give spare items to your summons/allies by pressing Page Up on them. Each may only equip a single item at the time though!
-Uniques generated with a random item now have that item equipped (if possible and when it isn't a use once item).
-Boss monsters now all drop items, and have a higher chance of dropping rare or unique items than normal monsters.
-Characters killed by the use/misuse of magical items now have a unique cause of death instead of suicide.
-Creature info now displays if a creature carries an item.

http://trianglewizard.webs.com/index.htm

Definitely a game changer in terms of the items and how the Tournament plays out...apparently this Rebellion bit too but I never happened to reach it.   :D
Brian Emre Jeffears
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Anvilfolk

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Re: Triangle Wizard R 6.02 released
« Reply #1 on: July 22, 2009, 12:02:39 PM »
Runs a bit too slow on my computer unfortunately... Especially when there's text involved.


Also, have you noticed that things don't happen if they're not on screen? You can shoot a missile, and it will stop at the edge... and if you move forward a bit, it goes forward too. Slightly buggy buggy ;)
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getter77

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Re: Triangle Wizard R 6.02 released
« Reply #2 on: July 22, 2009, 12:18:21 PM »
Yep, it might be a limitation of the platform, as this is actually made in...IIRC...Gamemaker----as opposed to being coded up from scratch out of thin air.  I do believe he's working on it somewhere in his head though, as it was first reported a long time ago---in some respects it "works" as a feature allowing a flavor of the Roguelike staple of "infinite time to think", though based on the immediate environ instead of the passage of time.

This CAN allow for some nifty light shows with mixing of spells though!   ;D

I also am quite sure Spelunky has the same thing going with offscreen stuff as well come to think of it.
« Last Edit: July 22, 2009, 09:14:01 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training