Author Topic: 3069 v2.0 released  (Read 9085 times)

getter77

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3069 v2.0 released
« on: July 21, 2009, 07:02:33 PM »
v2.0 (Major Release):
* Many graphical improvements and additions, including particle effects, lighting, texturing and anti-aliasing
* Torches and orbs glow light, and you can now sneak in the shadows at night
* Night options (e.g. always/never/cycle nighttime)
* New "protect item" job -- everyone is after you, can you survive?
* Changed the storyline to more accurately portray my original intention
* Strong attackers can now destroy trees and walls to get to you!
* Now your player slides along walls to make moving in tight quarters easier
* Increased the size of Information Window
* Now the Earth's Crystal's direction will be revealed at the completion of every job
* Item's tab will now be properly named "Store" or "Pile", depending on what you are looking at
* Item's tab now displays number of items listed
* Added an option on the game's menu to show/hide the messages window
* Now every zone that could have a zone entrance, does
* Labels now exist for common armor types listed on the Item's tab
* Now the last window position is saved and restored upon restarting 3069
* BALANCING: Slightly reduced the sell-back rate on items
* BALANCING: Programming is now more difficult to accomplish successfully
* BUG FIXED: Messages being lost when closing the messages window
* BUG FIXED: Killing/damaging yourself in a liquid caused faction changes
* BUG FIXED: Could not teleport into liquids
* BUG FIXED: Could walk through walls/trees next to liquids
* BUG FIXED: Jobs had level 0 targets
* BUG FIXED: You could not destroy terrain job targets in a town
* BUG FIXED: Target was not refreshed when dropping an item
* BUG FIXED: Invisibility was unreliable when attacking a friendly target
* BUG FIXED: Could not pickup items that were on a just destroyed/mined target
* BUG FIXED: Job item was not detected as a job item if you were holding it when reloading 3069
* BUG FIXED: Some mixed ETU's recharge cost were negative
* BUG FIXED: Cave passages were being replaced by ruins and floors
* BUG FIXED: Liquids were being generated and spread on zone borders without slowing effects

Who doesn't love a substantial update?

http://sites.google.com/site/free3069/Story
Brian Emre Jeffears
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getter77

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Re: 3069 v2.0 released
« Reply #1 on: July 23, 2009, 09:12:03 PM »
v2.1
* Added a "Game Difficulty" option when creating a new player (v2.0 players will have "Normal" difficulty)
* Now actually stealing items from towns cause aggression, not the act of picklocking
* Lights will no longer be generated on zone edges
* BALANCING: reduced the cost of shot reflection and see invisibility properties
* BALANCING: Keys now are not worth anything alone -- they are for unlocking, not reselling
* BUG FIXED: Supporters had trouble going into the next zone with you in tight spaces
* BUG FIXED: "Bad" healing ETUs were placed in zones that weren't really bad
* BUG FIXED: Stamina wasn't increasing as expected when taking damage
* BUG FIXED: You could keep targets selected that had been killed and removed from the game
Brian Emre Jeffears
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getter77

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Re: 3069 v2.0 released
« Reply #2 on: July 27, 2009, 06:55:37 PM »
v2.5 (sound effects and balancing)
* Sound effects! You can change the sound effects by replacing the .WAV files in the /sounds directory
* BALANCING: Reduced the rate at which stamina increases
* BALANCING: Reduced the stamina / strength increase when mining / destroying terrain
* BALANCING: ETUs no longer can have a "Health Rate" effect, unless they are a Healing ETU
* BALANCING: Significantly reduced the buy-back on items (it was too easy to make a fortune by mass-killing)
* BALANCING: Reduced the rate of resistance increases from soaking in elemental liquids
Brian Emre Jeffears
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getter77

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Re: 3069 v2.0 released
« Reply #3 on: August 04, 2009, 05:35:37 PM »
v2.6 (bug fixes)
* BUG FIXED: Message window would not dock reliably
* BUG FIXED: Job items would be placed in your inventory, when they should be in someone else's
* BUG FIXED: Crash when hitting "cancel" on the "Set Turn Rate" option
* BUG FIXED: Attacking enemies would generate a "Skill Failed" sound when failing to destroy an object
* BUG FIXED: "Last Town" locator position now more accurately tracked

v2.7 (game statistics)
* Added real-time and detailed game statistics (number of kills etc.) -- need to start a new player with this version to use
* Removed the title bar icons on the windows
* BUG FIXED: Item count was displayed improperly when also using ETUs on yourself

v2.8.2 (bribing and bug fixes)
* You can now bribe zones into being non-aggressive (read Faction section in Help)
* Changed the main menu's graphics to better suit the game
* BALANCING: Game difficulty settings are slightly more pronounced
* BUG FIXED: Earth Crystal directions were not always accurate when completing a job
* BUG FIXED: Job target description wouldn't load correctly in all situations
* BUG FIXED: Projectiles would "hit" zone edges, making it impossible to shoot on the edges of zones
* BUG REALLY FIXED: Healing ETUs were still being labeled bad/mixed when randomly placed in a zone (not a store)

Progress rolling along on the 2.x line!
Brian Emre Jeffears
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phr00t

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Re: 3069 v2.0 released
« Reply #4 on: August 05, 2009, 08:49:32 PM »
Hey all,

I want to thank getter77 for helping "spread the word" of my latest game. :-) Thank you!

Hope you guys are enjoying it -- it's a free game I made in my spare time. If you have any comments or suggestions, let me know!

- Jeremy (3069's developer)

getter77

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Re: 3069 v2.0 released
« Reply #5 on: August 18, 2009, 10:37:08 PM »
The source code for the latest release is now also available with some nifty general targets...for some reason.
Brian Emre Jeffears
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