My post is quite rational really, I said, friendly advice, been there done that seen that heard that, from myself, friends, coworkers etc. I think that you, by interpreting "emotional" in so many posts, you are quite emotional yourself even if you try to disassociate yourself from such a description. Anyway, I'm not a psychologist and that's *not* the point of my post, I'm just a fellow developer trying to share and receive advice and knowledge for rpg game dev in this forum.
If I ask a question : "Should my fighter start with 5 or 10 strength?" you understand it's kinda pointless, unless you try, play and see the difference. That's the point Krice is making I believe.
My grumble with this post, with some other of your posts (NOT the rape one - that's douchebaggy attention-whoring by your part, but is unrelated to this) is that they are of the sort of "I have this overcomplicated thing in theory, what do you think?" "My theoretical game supports 400k items and 580 crafting ingredients and ..." etc.
Read my post again and pretend that it has been sent by an unemotional robot observer that has seen a few such mega-projects-on-paper fail. You'll see that it's not emotional, and you might benefit a bit from it.