Lol. So much junk in this thread already. However, this:
Genre is a notion from literary criticism and its usefulness is primarily critical. Whoever was first to describe their game as roguelike, probably did so in response to common usage that had developed among players. [...] In particular, if a game publisher comes along and claims they are marketing a "roguelike game," which does not in any reasonable way reflect the idioms of the genre except in rather superficial ways (see Risk of Rain), that publisher is in for some well-deserved criticism.
is spot on. Just as an excellent collection of poetry will mostly suck as a novel
1, a platformer with random level layouts does not a RL make. Also, some of the "new major RLs" here might turn out rather ephemeral (or there is a new demography of "roguelite" players, which is simply much bigger than the community of roguelike players – we gotta go in with our hyrdraulic systemses and blast'em out). Standing on the barricades to keep the RL definition alive and meaningful is a noble cause. Re: terminals etc. Whatever floats your boat, humans
I'm more interested in gameplay myself, and have always seen the usage of terminal UI as a practical solution rather than a holy doctrine. If the whole point is that gameplay trumps display mode, well, of course something like Dungeons of Dredmore is and remains a RL.
(Having said that, a terminal
is indisputably better than a graphical display in oh so many ways, but a GUI also opens up some possibilities that are not there in ASCII). A good graphic design for a RL should be simple to allow flexible development. However, I'm happy with curses or SDL, or a f*ing team of dedicated artists, if that's what fits a game's particular vision. Take something like URR: The dev is sinking a lot of work into procedural graphics, because that's an integral part of his game idea. Dismissing that as a waste of time is just stupid stubborn. There's already been many discussions on the forums about the pros and cons of displaying your game with typography or tiles.
As always,
Minotauros
1 The exception to this rule being, of course, Nabokov's
Pale Fire