Agreed. Another survey that tells us nothing except that the current mavens of the roguelike tradition are giving away the farm to six man indie gaming companies' marketing departments (that is, the sixth guy).
"Yeah, so our definition of roguelike is: It doesn't have to have a terminal interface, it doesn't have to be fantasy themed, but it is supposed to have monsters that are the same as players (even though we don't even know what that means and no existing roguelikes have this feature), and the most important thing is permadeath, and also random dungeon generation is a high value factor. Also you have to have tiles, like hexagon tiles, or Penrose tiles, or a tiling of hyperbolic space. But remember, it doesn't have to be a terminal! But actually you don't have to have tiles, because platformers can be roguelike, that's just another high value factor."
"Oh yeah, and Mario has tiles."