Author Topic: dLarn  (Read 2935 times)

cdonham

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dLarn
« on: June 16, 2014, 02:55:15 PM »
I've posted a new implementation of the rogue-like game Larn, complete with graphics, animation, and sound.  Take a look at:

https://play.google.com/store/apps/details?id=org.qtproject.dLarn

Chris

getter77

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Re: dLarn
« Reply #1 on: June 16, 2014, 05:31:03 PM »
Well, and here I thought XLarn on Greenlight would be the most surprising Larn-thing after NLarn---nifty and congrats on the project.  :)

Any plans for a desktop port and such?
Brian Emre Jeffears
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cdonham

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Re: dLarn
« Reply #2 on: June 23, 2014, 03:28:57 PM »
The underlying code runs on Android, Linux, and Windows.  I use the Linux and Windows environments depending on what I'm trying to debug.  I've found that I actually prefer the Android installation for any more serious playing debugging.  So currently, no plans to release it for any other OS.

I don't have an iThing, so I don't want to release for Apple unless/until I can test it there.

Chris

getter77

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Re: dLarn
« Reply #3 on: June 23, 2014, 04:28:25 PM »
Sounds sensible, though hope springs eternal.   :P

Is the game essentially complete or do you have yet further plans to expand upon the content and whatnot beyond the original?  It has always been an odd thing that Larn got so little action, relatively, in the follow-up front versus the few other most ancient Roguelikes.  What was it that drove you to this particular project in general and how you went about it?
Brian Emre Jeffears
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