Indeed, but this does solve the case of the anti-roguelike fanatic. In fact, I find I even agree with him: It really would be tedious to play the same brogue seed over and over from the beginning until you beat it (if you don't have the skillz to beat it in under three tries).
So here's your homework, LazyCat, go play and beat a roguelike the right way -- from the beginning without using seeds to make it the same every playthrough and without dying -- then come back with your informed judgment.
Actually, I'm a little surprised this kind of monstrosity is allowed to stand in the roguelike world without being heaped with scorn. I bet lots of brogue players doing these weekly seed challenges play the seed over and over again from the beginning. This is abominable! I thought it sounded like a good idea at first, but it didn't occur to me that they would make a game of playing the same thing over and over like that.