I don't think that a reasonable person could fail to grasp the difference between the restricted saving and loading behavior of roguelikes -- the game is always saved on exit, including death, and as a result, a given save can be loaded exactly once -- and unrestricted saving and loading of game states (the more common approach in modern games) or the effect these two approaches have on the difficulty of games. I also don't believe a reasonable person could give such an equivocal answer to Vanguard's question about bowling 12 strikes in a row versus 12 strikes nonconsecutively across a number of games. It is extremely easy to formalize the relevant notion of difficulty in terms of basic probability, of which LazyCat seems to have no knowledge as witnessed in other threads.
I don't know what you can do with such a persistent and irrational poster, quite honestly.