I'm confused. You seem to be claiming it's personal preference and then suggesting that all brunettes should dye their hair blond. That's not just personal preference, you're trying to change what people do in order to turn what they've done into what you wanted.
WHAT?! Where did I say that? Ok, let me rephrase it:
It really doesn't mean a thing when you try to tell me that an athletic body of a blond and its golden hair and blue eyes is better for me when I prefer curvy brunettes with black hair and black eyes.
Except that you're suggesting that roguelike devs not use permadeath, which in the analogy means you're suggesting that blonds become brunettes to meet your preference, rather than you just going after brunettes in the first place. (I did in fact have the hair color switch backwards there, sorry)
I'm just saying that no one can change the personal preferences of another person simply by giving away their opinion about the opposite things that they enjoy. Let me try to give another example:
I say: "Dude! Ramstein is awesome!"
You say: "Meh, they kinda suck. Their guitar riffs lack originality and they have the worst language in the world!"
I say: "Actually they have strong riffs and fine melodies and they provide awesome shows during live performances."
You say: "Well, the lead singer does look spooky, that alone must provide a good show."
After this dialog nothing will change. You will still hate Ramstein and I will still enjoy it. This is a common problem with people nowadays, when someone likes something and if the other person who hates it knows about it, the one who hates will just have to say something about it! Even knowing that he cannot simply change the personal preferences of another person by giving away his opinion.
@EveryoneSo having someone explaining himself why he enjoys permadeath after I've stated I don't like permadeath, won't change a thing. It won't change the way I feel about it. I just created this thread to demonstrate that are players who enjoy the roguelike concept, except for its permadeath feature. Take it as you must. Don't give a crap about it or give a crap about it, its all up to you. The game I'm developing will have permadeath and saving progress features, because this will "capture" more audience. If this is too much for you then don't implement it. If this collides with your personal interests then don't do it.