Author Topic: Project: Roguelike Renaissance  (Read 174215 times)

DoppeD

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Re: Project: Roguelike Renaissance
« Reply #45 on: June 25, 2009, 02:23:42 PM »
DoppeRogue isn't quite dead yet :P

PaulBlay

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Re: Project: Roguelike Renaissance
« Reply #46 on: June 25, 2009, 02:58:54 PM »
DoppeRogue isn't quite dead yet :P

Yeah, I saw that you dropped by RogueBasin and updated the page link.

DoppeD

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Re: Project: Roguelike Renaissance
« Reply #47 on: June 25, 2009, 05:22:34 PM »
Yeah, I've been away from the project for a while, but it's one of the few projects I've started that I actually feel is worth finishing. Right now I'm working on a better random dungeon-generator....we'll see.

getter77

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Re: Project: Roguelike Renaissance
« Reply #48 on: June 25, 2009, 09:55:01 PM »
Hurray!   8)
Brian Emre Jeffears
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getter77

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Re: Project: Roguelike Renaissance
« Reply #49 on: July 06, 2009, 06:34:08 PM »
Right, I've been in bad shape these past few weeks on account of my...less than stellar family situations.  Granted, that is still ongoing, but suddenly as of now, and hopefully useful to blur this funk, the first bit of my crash course in programming is set to finally begin within the next half hour or so and last a presently unknown amount of hours heading into the rest of today.

Here's hoping folks.
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Anvilfolk

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Re: Project: Roguelike Renaissance
« Reply #50 on: July 06, 2009, 08:44:59 PM »
Good luck there!

Did it go well?
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getter77

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Re: Project: Roguelike Renaissance
« Reply #51 on: July 07, 2009, 02:07:52 AM »
Well, about 4 hours later and lots of yelling at the machine on both counts(since he hasn't programmed in many years) and I kinda got Hello World and something resembling a basic Adding Machine program going in C++ Visual 2008.

Not sure when the next round will come up...hoping for tomorrow, could be Wednesday, could be etc(Won't be Thursday though, as that's his birthday and I don't want to crack his brain on a festive day!).  Heading into it blind as I was, I didn't figure on getting this far in the first crack at it.

My biggest problem thus far?  Blasted ( ) and { }   Maybe I need to mess with my resolution and line density in text displays somehow because that about drove me up the wall.
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getter77

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Re: Project: Roguelike Renaissance
« Reply #52 on: July 10, 2009, 11:42:24 PM »
Wrangled another Roguelike's script of sorts to look through and try to fix up.  Also drafted to try and reproduce a crash in the same game that only seems to have happened to me.  Also ringing the gong for Round 2 on helping out a bit more on LambdaRogue after getting knocked off the rails a bit these past weeks.

Yay for progress on this front since it looks like it won't be until sometime next week until Lesson #2 on programming.  Gotta try to hit the gas hard this weekend.
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Anvilfolk

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Re: Project: Roguelike Renaissance
« Reply #53 on: July 11, 2009, 01:55:44 PM »
If you want to go ahead and get a headstart on the second lesson, there are thousands of tutorials on several languages. Now that you're able to compile and have the basics down, I'm sure you can easily follow them and steam on ahead by yourself :)

Best of luck :D
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getter77

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Re: Project: Roguelike Renaissance
« Reply #54 on: July 11, 2009, 02:32:29 PM »
If you want to go ahead and get a headstart on the second lesson, there are thousands of tutorials on several languages. Now that you're able to compile and have the basics down, I'm sure you can easily follow them and steam on ahead by yourself :)

Best of luck :D

I get the feeling I've got a ways to go on the basics, logic, and so on...let alone I don't even have one set of syntax roughly in my head yet.  Took about 4 pages of handwritten notes, then typed them up, so those need to be looked over so as to not have missed some critical words amidst the machine yelling.  I've got a small army of bookmarks that took about 3 and a half hours to organize recently as well...so once I've got a pair of legs on me then I can creep/walk/run at whatever I can think to---which will be a large variety of things since the only way I can hope to find ones that "click" with me is to experiment with the lot of them.

Heh, did update G.O.R.E. in the listings for Vala...and I thought Mordor XP switching from Ruby to some manner of Basic was random...
Brian Emre Jeffears
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getter77

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Re: Project: Roguelike Renaissance
« Reply #55 on: July 15, 2009, 12:01:31 PM »
Pretty well finished that Roguelike script revision the other day, though it looks like that crash might well have been waaay to random a thing to try and reproduce based on the hours I threw at it and seeing how it deals with randomization and whatnot.  I'll post a news bit in announce once all is situated to the next step on it.
Brian Emre Jeffears
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getter77

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Re: Project: Roguelike Renaissance
« Reply #56 on: July 25, 2009, 02:54:25 PM »
Looks like I'm back for another full game completion and then a completion or so of what will be the new demo for that upcoming PC Retail RPG---seems to be 10 days or less timeframe wise on the full game completion.

Other less than stellar news seemingly on the horizon relative to the lot of things, will see it sorted once this is out of the way and as I try to contemplate on LambdaRogue.
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getter77

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Re: Project: Roguelike Renaissance
« Reply #57 on: August 03, 2009, 12:10:04 AM »
99.99% done(One fight left, but should you wind up getting the game...odds are...you'll see....) with all that there was for me to do with the upcoming retail PC RPG---now I need a few/some days to tend to everything that's backed up this past week or so then LambdaRogue becomes the focus heading into the mad rush of learning unless something else comes from the past out of the blue in dire need.
Brian Emre Jeffears
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getter77

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Re: Project: Roguelike Renaissance
« Reply #58 on: August 09, 2009, 10:11:28 PM »
http://www.heroicfantasygames.com/index.htm

Finally, they got it out and decently situated, leaving me to prmarily return to my wranglings and the havoc this did to my backlog while I was at it.  The first(and quality!) retail project I was able to help out on, first of many more to come I hope.   ;D

Give the demo a try folks, if nothing else it may help calm your cravings until the Oct 31st mega-revision of Incursion hits...
Brian Emre Jeffears
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getter77

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Re: Project: Roguelike Renaissance
« Reply #59 on: August 16, 2009, 03:10:12 AM »
Backlog amid othert issues proving stubborn this time around...though within the time period I did manage to add several bookmarks which I hope to come in handy once things really get rolling.  Time delay on the crash coursing continues to my deep lament...that really needs to get situated sooner than later.    :(
Brian Emre Jeffears
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