Author Topic: Project: Roguelike Renaissance  (Read 173805 times)

getter77

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Re: Project: Roguelike Renaissance
« Reply #30 on: June 04, 2009, 06:50:53 PM »
Right, LambdaRogue edit completed and unless something went wrong with the email or the Zip file(fun fact:  First time I actually put anything together in a Zip file somehow despite all these years...) it should be arriving in the inbox any time now.

Yay...first accomplishment since throwing down the gauntlet!   :D
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mariodonick

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Re: Project: Roguelike Renaissance
« Reply #31 on: June 04, 2009, 08:51:42 PM »
Thanks for the quick work. The texts now read better than before :)
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

getter77

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Re: Project: Roguelike Renaissance
« Reply #32 on: June 04, 2009, 09:01:17 PM »
You are very welcome.  Here's to your project continuing to make progress of any manner of form.  Cheers!   8)
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Anvilfolk

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Re: Project: Roguelike Renaissance
« Reply #33 on: June 06, 2009, 11:03:32 PM »
Some people say there's no such things as coincidences ;)
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corremn

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Re: Project: Roguelike Renaissance
« Reply #34 on: June 07, 2009, 10:24:49 AM »
I have always said the each roguelike needs a champion, someone to promote and provide feedback as much as you can.  I urge all players to take getters lead and start hasselling you favourite roguelikes' devs as much as possible.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

getter77

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Re: Project: Roguelike Renaissance
« Reply #35 on: June 08, 2009, 02:06:28 AM »
Been a rotten weekend what with my Wii dying on me after nearly being a year old despite due to former terrible job and such I'd not even been able to put a dozen hours into it despite a stack of games.  Warranty to the rescue but it still sucked the juice out.  As such, plan is to dig in deep this coming couple weeks trying to wrangle programs not wanting to work and get a bead on something substantial within any of them.  Crash course in programming has been delayed by...2-3+ weeks as the key educator is otherwise occupied helping out with a summer camp.

If anybody has ANY project related tasks that don't require programming, art, music---please do mention them as Mario did ala LambdaRogue as I'm somewhat fiending to accomplish something(s) as in keeping with my workaholic nature.  (Which works so well for the unemployed, lemme tell ya).  It was a good feeling working on/completing that bit for LambdaRogue...pretty sure I can/will come to see that as a kind of subsistence.
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magellan

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Re: Project: Roguelike Renaissance
« Reply #36 on: June 08, 2009, 10:05:02 PM »
You can draw/paint getter77?

Feel free to make the tiles of prospector recognizable! (I have cleverly hidden them in the file "tiles.bmp") (Messing with the palette is forbidden though)

Also if you tried the current version you will have seen a "colored space=pixel" graphic of a spiral nebula as the titel screen background.
I wouldn't mind having some more in that style for certain points, but my artist talents are to nonexistant for that.

The points where they could be are:
Ship selection (A hangar with the availiable ships)
Death  (Awayteam getting eaten on some planet)
Victory ... dunno, suprise me (Player in his villa enjoying his riches perhaps?)
And maybe a background for space station interior

The specs might be a challenge: 80x25 pixel, 16 colors. (60x20 for the station)

If you would like to do any of the above and can i'd be delighted!

 

getter77

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Re: Project: Roguelike Renaissance
« Reply #37 on: June 09, 2009, 11:57:11 AM »
You can draw/paint getter77?

Feel free to make the tiles of prospector recognizable! (I have cleverly hidden them in the file "tiles.bmp") (Messing with the palette is forbidden though)

Also if you tried the current version you will have seen a "colored space=pixel" graphic of a spiral nebula as the titel screen background.
I wouldn't mind having some more in that style for certain points, but my artist talents are to nonexistant for that.

The points where they could be are:
Ship selection (A hangar with the availiable ships)
Death  (Awayteam getting eaten on some planet)
Victory ... dunno, suprise me (Player in his villa enjoying his riches perhaps?)
And maybe a background for space station interior

The specs might be a challenge: 80x25 pixel, 16 colors. (60x20 for the station)

If you would like to do any of the above and can i'd be delighted!

 

Unfortunately, I can't YET draw/paint on account of programs acting up on me and/or not having grasped how to use them with any kinda decent effect quite yet.   :'(    Thus, I'll have to defer this task or at least until some random later time when the above issues are solved.
Brian Emre Jeffears
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magellan

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Re: Project: Roguelike Renaissance
« Reply #38 on: June 09, 2009, 12:03:43 PM »
Oh. sorry misread that one. my bad.

Anvilfolk

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Re: Project: Roguelike Renaissance
« Reply #39 on: June 09, 2009, 01:05:19 PM »
I'm not too fond of GIMP. There's a ton more stuff out there on Photoshop (learning material and so forth), which seems to be by far the industry standard. I'd suggest you go for that. Besides, for tiles you can probably use mspaint too, provided they're not too big or detailed ;)
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getter77

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Re: Project: Roguelike Renaissance
« Reply #40 on: June 09, 2009, 02:32:12 PM »
I'm not too fond of GIMP. There's a ton more stuff out there on Photoshop (learning material and so forth), which seems to be by far the industry standard. I'd suggest you go for that. Besides, for tiles you can probably use mspaint too, provided they're not too big or detailed ;)

For now at least, GIMP may well be too advanced for what I need it for, on top of not wanting to work right.  There's a few other various programs I've dug up from corners of the internet...between all of them and mspaint surely I can get a handle somewhat with enough hours thrown at it.  I'll try to stick to the free programs and such by and large for monetary reasons, though there may come a time where I'll have to throw some cash at one program or another out of necessity.
Brian Emre Jeffears
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PaulBlay

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Re: Project: Roguelike Renaissance
« Reply #41 on: June 09, 2009, 03:59:51 PM »
Quote
I'll try to stick to the free programs and such by and large for monetary reasons, though there may come a time where I'll have to throw some cash at one program or another out of necessity.
Try PaintShopPro or something on 30 day trial.  That should get you 30 days of tile editing anyway.  ;D

Nahjor

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Re: Project: Roguelike Renaissance
« Reply #42 on: June 09, 2009, 06:32:17 PM »
For pure tile editing, I use Tile Studio (http://tilestudio.sourceforge.net/) I'll be the first one to admit it's got some quirks, sometimes some pretty big ones, but it's got some major advantages over Photoshop or GIMP for tile editing due to the fact that it isolates the tiles into separate "images" for you to edit.

magellan

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Re: Project: Roguelike Renaissance
« Reply #43 on: June 09, 2009, 10:10:21 PM »
Not sure about photoshop and gimp, but paintshop can do that too (and more importantly not do it, if you don't want it to)

While we are (more or less) at it: can anybody recommend a good (preferrably free) palette editor?

getter77

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Re: Project: Roguelike Renaissance
« Reply #44 on: June 14, 2009, 12:26:50 PM »
This week in progress:  None of the good stuff as it was pretty well totally derailed by family issues.   :(  On the flip side, for the first time in quite a long time, I did wind up actually playing some games again in the grand scheme of things---which now leaves me with some idea fodder in the realm of things to make sure never to do with any game I try to make in the future when it comes to bad design.

Hopefully the creative juices flow again sometime soon on the latest LambdaRogue bit, though I wonder if Mario got my last email asking for clarification on it prior to my week grinding to a halt?
Brian Emre Jeffears
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