So I have just started work on my first roguelike! My plan is to make a small roguelike and then move on to a larger one with my new knowledge.
The roguelike itself is going to be a fairly standard roguelike, except that I want combat to feel similar to movie fencing. Almost all the weapons will be fencing swords and the world will be filled with contraptions to add to the cinematic feel (chandeliers to hang from while smacking goblins with a foil).
I'm programming the roguelike in C#
Currently there is only dungeon creation and exploration. My next immediate step is adding range of vision.
I'm not sure how to post pictures in the forum, so here is a link to a screenshot.
http://fav.me/d77av3jI generate the caves using a game of life and then I add random connected caverns and broken rooms.
What do you think of the idea so far?
Any general advice about making roguelikes?
Any advice for my roguelike in particular?
Thanks!