Author Topic: My first Roguelike!  (Read 9360 times)

PerspectivDesigns

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My first Roguelike!
« on: February 20, 2014, 10:15:46 PM »
 So I have just started work on my first roguelike! My plan is to make a small roguelike and then move on to a larger one with my new knowledge.
The roguelike itself is going to be a fairly standard roguelike, except that I want combat to feel similar to movie fencing. Almost all the weapons will be fencing swords and the world will be filled with contraptions to add to the cinematic feel (chandeliers to hang from while smacking goblins with a foil).
I'm programming the roguelike in C#
Currently there is only dungeon creation and exploration. My next immediate step is adding range of vision.
I'm not sure how to post pictures in the forum, so here is a link to a screenshot.
http://fav.me/d77av3j

I generate the caves using a game of life and then I add random connected caverns and broken rooms.

What do you think of the idea so far?
Any general advice about making roguelikes?
Any advice for my roguelike in particular?

Thanks!

PerspectivDesigns

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Re: My first Roguelike!
« Reply #1 on: February 25, 2014, 09:00:50 PM »
It seems like this forum is really empty. Doesn't anybody do anything on here?

Z

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Re: My first Roguelike!
« Reply #2 on: February 25, 2014, 09:20:16 PM »
I dislike C#, so I don't comment ;) Anyway, I think that the "Early Dev" forum would be more appropriate.

Vanguard

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Re: My first Roguelike!
« Reply #3 on: February 26, 2014, 01:47:53 AM »
Doesn't anybody do anything on here?

Mostly we just argue about the definition of the word "roguelike."  Anyway, if you want to make a close range combat-focused game, the best roguelikes to study are Sil and PrincessRL.  Both are excellent games that improve traditional roguelike combat in a number of ways.

PerspectivDesigns

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Re: My first Roguelike!
« Reply #4 on: February 26, 2014, 02:56:28 AM »
Doesn't anybody do anything on here?

Mostly we just argue about the definition of the word "roguelike."  Anyway, if you want to make a close range combat-focused game, the best roguelikes to study are Sil and PrincessRL.  Both are excellent games that improve traditional roguelike combat in a number of ways.

Lol. Yeah it's a bit of a vague description. I'll take a look at Sil and Princess RL. I also really like DF combat, but I find it takes too long, is a bit too brutal, and is just too complicated.

PerspectivDesigns

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Re: My first Roguelike!
« Reply #5 on: February 26, 2014, 02:57:02 AM »
I dislike C#, so I don't comment ;) Anyway, I think that the "Early Dev" forum would be more appropriate.

Well it's what I'm used to XD    I'll post another thread on the Early Dev Forum.