Author Topic: 7DRL 2014 Hype it UP!  (Read 49030 times)

Pickledtezcat

  • Rogueliker
  • ***
  • Posts: 62
  • Karma: +0/-0
    • View Profile
    • Pickledtezcat Game Development Blog
Re: 7DRL 2014 Hype it UP!
« Reply #45 on: February 27, 2014, 02:54:55 AM »
I like the idea of star trek roguelike. If you had kirk, spock and redshirt, redshirt could die and it's no big deal, just beam down another one, but if spock or kirk die it's game over.

Anyway, where can I find the rules? Is there a requirement to make the game playable on any computer? Does it matter if you need to install a different program to get it to work on your system?

I would use Blender Game engine which can run from a stand alone .exe on windows or be run using blender if you don't have windows, or it can run in a web player but you have to install a plug-in.

In my case it would probably be like a 2 day roguelike as I doubt I could spare a whole 7 days of free time as I'm a dad to a two year old boy, however I've got lots of code laying around already that I can port, and some old static or two frame animation graphics I can use.

I think it would be possible to finish the game by the deadline (or at least get it playable).

I'm going to have a team of robots trying to escape from a secret underground governement research facility. You'll start at the bottom of the dungeon and work your way up. Enemies will get progressivly easier but your team will get more and more damaged and lose functionality as you progress. I hope that hasn't been done to death already.
 
A blog about my 3d Roguelike: http://pickleddevblog.blogspot.kr/

guest509

  • Guest
Re: 7DRL 2014 Hype it UP!
« Reply #46 on: February 27, 2014, 03:41:21 AM »
We don't put a lot of rules out there. Just put something out, that's the key. There are lots of games each year that are hard to run. But if it runs on windows that's the most popular OS. Mine run on windows only.

Trystan

  • Rogueliker
  • ***
  • Posts: 164
  • Karma: +0/-0
    • View Profile
    • my blog
Re: 7DRL 2014 Hype it UP!
« Reply #47 on: February 27, 2014, 08:31:32 AM »
I like the idea of star trek roguelike. If you had kirk, spock and redshirt, redshirt could die and it's no big deal, just beam down another one, but if spock or kirk die it's game over.

Anyway, where can I find the rules? Is there a requirement to make the game playable on any computer? Does it matter if you need to install a different program to get it to work on your system?

I would use Blender Game engine which can run from a stand alone .exe on windows or be run using blender if you don't have windows, or it can run in a web player but you have to install a plug-in.

In my case it would probably be like a 2 day roguelike as I doubt I could spare a whole 7 days of free time as I'm a dad to a two year old boy, however I've got lots of code laying around already that I can port, and some old static or two frame animation graphics I can use.

I think it would be possible to finish the game by the deadline (or at least get it playable).

I'm going to have a team of robots trying to escape from a secret underground governement research facility. You'll start at the bottom of the dungeon and work your way up. Enemies will get progressivly easier but your team will get more and more damaged and lose functionality as you progress. I hope that hasn't been done to death already.

Awesome! There seems to be a lot of team based ideas this year and I look forward to seeing what you make.

Language and external libraries are ok long as your requirements are easy enough to meet. I'd advice that you aim to make it as easy as possible for anyone to run your game. Some hardcore reviewers may ask for help in getting it to run but most people (unless your game is really super #1 awesome) won't spend more than a minute or two getting your game to run.

Pickledtezcat

  • Rogueliker
  • ***
  • Posts: 62
  • Karma: +0/-0
    • View Profile
    • Pickledtezcat Game Development Blog
Re: 7DRL 2014 Hype it UP!
« Reply #48 on: February 27, 2014, 02:52:24 PM »
Well, I've done a lot of testing of Blender to make it run well on any computer. I even has success getting it to run at work on the 10 year old reconditioned windows XP computers we have at school. No dedicated graphics card, just integrated graphics and a CPU which makes my mp3 player look state of teh art.

I can do stand alone versions for linux and mac, but need someone to compile them before distribution using the appropriate computer, maybe I can find someone on blender artists to help out. I've done it in the past, but it meant that the mac version of my game was often several releases behind the Windows one, so I stopped bothering.

Anyway, I'm looking forward to seeing some of the entries and doing some reviews.
A blog about my 3d Roguelike: http://pickleddevblog.blogspot.kr/

guest509

  • Guest
Re: 7DRL 2014 Hype it UP!
« Reply #49 on: February 27, 2014, 04:46:14 PM »
Well, I've done a lot of testing of Blender to make it run well on any computer. I even has success getting it to run at work on the 10 year old reconditioned windows XP computers we have at school. No dedicated graphics card, just integrated graphics and a CPU which makes my mp3 player look state of teh art.

I can do stand alone versions for linux and mac, but need someone to compile them before distribution using the appropriate computer, maybe I can find someone on blender artists to help out. I've done it in the past, but it meant that the mac version of my game was often several releases behind the Windows one, so I stopped bothering.

Anyway, I'm looking forward to seeing some of the entries and doing some reviews.

Hey I'm reading this forum on a computer at least that old. :-)

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #50 on: February 27, 2014, 11:49:57 PM »
Well, I've done a lot of testing of Blender to make it run well on any computer. I even has success getting it to run at work on the 10 year old reconditioned windows XP computers we have at school. No dedicated graphics card, just integrated graphics and a CPU which makes my mp3 player look state of teh art.

I can do stand alone versions for linux and mac, but need someone to compile them before distribution using the appropriate computer, maybe I can find someone on blender artists to help out. I've done it in the past, but it meant that the mac version of my game was often several releases behind the Windows one, so I stopped bothering.

Anyway, I'm looking forward to seeing some of the entries and doing some reviews.

Hey I'm reading this forum on a computer at least that old. :-)


I want a 486

And I'll learn C, and code a C roguelike.

Quendus

  • Rogueliker
  • ***
  • Posts: 447
  • Karma: +0/-0
  • $@ \in \{1,W\} \times \{1,H\}$
    • View Profile
    • Klein Roguelikes
Re: 7DRL 2014 Hype it UP!
« Reply #51 on: February 28, 2014, 12:04:06 AM »
I will play it by telnet

Using my 144 bps modem.

Rickton

  • Rogueliker
  • ***
  • Posts: 215
  • Karma: +0/-0
    • View Profile
    • Weirdfellows
Re: 7DRL 2014 Hype it UP!
« Reply #52 on: February 28, 2014, 04:44:24 AM »
OK, getting completely off topic here, but would a dialup modem even WORK in most places anymore? Do phone companies even offer dialup services these days?
Creator of the 7DRL Possession: Escape from the Nether Regions
And its sequel, simply titled Possession

ekolis

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 186
  • Karma: +0/-0
  • get ye dennis
    • View Profile
    • Ed's home page
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #53 on: February 28, 2014, 09:01:59 AM »
I will play it by telnet

Using my 144 bps modem.

Whoa, you mean you can transmit MULTIPLE BITS in THE SAME SECOND??? Are you from the future or something:o

 :P
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

Quendus

  • Rogueliker
  • ***
  • Posts: 447
  • Karma: +0/-0
  • $@ \in \{1,W\} \times \{1,H\}$
    • View Profile
    • Klein Roguelikes
Re: 7DRL 2014 Hype it UP!
« Reply #54 on: February 28, 2014, 11:06:29 AM »
Get with the times man, Morse code is so old hat.

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #55 on: March 01, 2014, 08:42:53 AM »
I had another nice idea, but it's also going to be a non-7DRL I guess. It's funny, I had these two great ideas just by trying to think something small enough for 7DRL. I need to stop thinking, because it's accidentally creating better ideas than 99.999% I've seen this far.

ekolis

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 186
  • Karma: +0/-0
  • get ye dennis
    • View Profile
    • Ed's home page
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #56 on: March 01, 2014, 08:38:00 PM »
So is there supposed to be some sort of official signup somewhere for this year's challenge? I liked last year's online registration; are we doing that again?
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

jere

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 233
  • Karma: +0/-0
    • View Profile
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #57 on: March 02, 2014, 03:23:29 AM »
The 7drl.org website claims it is the same location as last year: http://7drl.roguetemple.com/

The 2013 entries are still shown, so I'm guessing something needs to be updated. I'm sure it'll be ready within the week.
Golden Krone Hotel -- available on Steam Early Access now

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #58 on: March 03, 2014, 04:38:20 PM »
The submissions system is ready for 2014

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: 7DRL 2014 Hype it UP!
« Reply #59 on: March 03, 2014, 10:12:19 PM »
NOTE: Submissions are not yet open, database will be wiped out when the challenge starts (sorry people :))