Author Topic: 7DRL 2014 Hype it UP!  (Read 24312 times)

guest509

• Guest
7DRL 2014 Hype it UP!
« on: February 06, 2014, 05:05:12 AM »
It begins March 8. So pumped.

My main goal this time is to make a game my friends will play. So I'll focus some time on graphics/sound and UI. I'll be reusing a lot of old code to make this possible.

Any other plans or goals? Anyone else pumped?

Trystan

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Re: 7DRL 2014 Hype it UP!
« Reply #1 on: February 06, 2014, 05:31:56 AM »
Oh man! I'm pumped too! The 7DRLC is one of my favorite weeks of the year. I'm currently glancing through all my random ideas and trying to make something of it. My two main ideas right now are: using one resource for spell casting, leveling, and special abilities; and hiring a small party of adventurers who travel with you. Who knows what it will be in two months though.

Jo, your friends didn't play your 2013 entry? It seemed pretty accessible and fun to me.

guest509

• Guest
Re: 7DRL 2014 Hype it UP!
« Reply #2 on: February 06, 2014, 06:38:43 AM »
I thought so too. But text is just not going to cut it.

So I'm going graphical this time. Some simple mechanics. I have 2 ideas, both wildly different. We'll see how it goes. I'm either going to rip off Solomon's Key or Berzerk. :-)

Slash

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Re: 7DRL 2014 Hype it UP!
« Reply #3 on: February 06, 2014, 01:37:43 PM »
Planning to go full ASCII + JS this year

Quendus

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• $@ \in \{1,W\} \times \{1,H\}$
Re: 7DRL 2014 Hype it UP!
« Reply #4 on: February 06, 2014, 02:41:06 PM »
There's a ton of stuff in the ideas file, but I might do a game where dungeon conservationists are trying to save the monster population from the effects of too many adventurers.

They tell you how many monsters you're allowed to kill, and it's not enough to keep up with the dungeon's power curve. If you get caught exceeding the quota, they start attacking you.

guest509

• Guest
Re: 7DRL 2014 Hype it UP!
« Reply #5 on: February 06, 2014, 06:01:48 PM »
Damn game wardens messing up my dreams of genocide!

miki151

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Re: 7DRL 2014 Hype it UP!
« Reply #6 on: February 07, 2014, 10:00:24 AM »
There's a ton of stuff in the ideas file, but I might do a game where dungeon conservationists are trying to save the monster population from the effects of too many adventurers.
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

Rickton

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Re: 7DRL 2014 Hype it UP!
« Reply #7 on: February 07, 2014, 03:50:42 PM »
There's a ton of stuff in the ideas file, but I might do a game where dungeon conservationists are trying to save the monster population from the effects of too many adventurers.

They tell you how many monsters you're allowed to kill, and it's not enough to keep up with the dungeon's power curve. If you get caught exceeding the quota, they start attacking you.
That sounds like it could be fun. An interesting twist on the usual "kill everything" mindset of roguelikes.

As for me, I've got plenty of ideas, but I'm working two jobs right now, one morning, one night, so I don't know if I'll have enough time to work on something that week. I'll have to see how my schedule actually comes out that week.
Creator of the 7DRL Possession: Escape from the Nether Regions
And its sequel, simply titled Possession

ekolis

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• get ye dennis
Re: 7DRL 2014 Hype it UP!
« Reply #8 on: February 08, 2014, 12:09:44 AM »
I'm tempted to try and make a Unity roguelike, just so I can do something for both PC and Android. (Hey, I got a new Android tablet recently!) But I'll probably not get anything done, seeing as I've never used Unity before, and I have no idea what I want to do in terms of theme or mechanics...
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

Darren Grey

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Re: 7DRL 2014 Hype it UP!
« Reply #9 on: February 08, 2014, 08:05:53 PM »
I plan on making something with dungeon made as you explore and some different movement based on terrain. Also attacks that change based on which direction you attack in. And enemies don't attack, you only die if they surround you. Will be hacking/virus themed, with hex grids.

Krice

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Re: 7DRL 2014 Hype it UP!
« Reply #10 on: February 08, 2014, 10:19:26 PM »
I have an idea that could be small enough to make in 7 days. I think it's something I haven't seen that often in roguelikes (if ever), but then again I really don't spend my time playing every 7DRL.

Krice

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Re: 7DRL 2014 Hype it UP!
« Reply #11 on: February 10, 2014, 10:33:59 AM »
What does the rules say about graphics? Can you draw them before the contest?

Darren Grey

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Re: 7DRL 2014 Hype it UP!
« Reply #12 on: February 10, 2014, 01:48:23 PM »
Anything is fine as long as you declare it.

I would say that drawing a tileset specifically for the game in advance seems a little out of form. Making a generic tileset or using an existing generic tileset are both perfectly fine. Nothing is specifically barred though - do what you want as long as you're honest about it.

Krice

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Re: 7DRL 2014 Hype it UP!
« Reply #13 on: February 10, 2014, 02:47:56 PM »
Making a generic tileset or using an existing generic tileset are both perfectly fine.

Generic fuck you.

guest509

• Guest
Re: 7DRL 2014 Hype it UP!
« Reply #14 on: February 10, 2014, 10:14:53 PM »
Making a generic tileset or using an existing generic tileset are both perfectly fine.

Generic fuck you.

That's the spirit!