0.1.6 is availiable as of now.
http://code.google.com/p/rlprospector/downloads/listIs as usual where you find it.
Nothing big, mainly some tweaks in balance and some bugs here and there and over there as well fixed, though the changelog got pretty long again :
Changes in 0.1.6
+ some balancing in the upper grade ship tier
+ some trade balancing: maximum possible price is lower and minimum higher
+ More variation & some random equipment at game start
+ some balancing in ship weapons & new weapons: as a rule missiles have a better range than energy weapons
+ Systems in gasclouds have better resources
+ System types follow the harvard classification (except for F because there have to be green stars!) have an effect on resources found
+ Officers can die on planets and need bunks to sleep in.
+ New (hidden) feature in space stations
+ Tactics command added affecting ground combat
+ close combat weapons (Only effective against monsters, others stuff you still have to shoot)
+ "done" special planets give another description on scanning after they have been "done"
+ one new special planet
+ 2 new quests
+ Unlocked houses stay unlocked
+ New way to generate gasclouds
+ you can't buy the same hull like you already have anymore
+ speed is dependant on max armor of ship instead of current (as it used to be since 0.1.0)
+ Added description to communication sattelite, to better represent it's new features
+ Monsters can have some new stuff, affecting their stats
+ They also have a higher tendency to come in groups with allied members
+ Monsters can attack monsters now
+ Herbivours eat grass, Scavengers eat corpses, predators eat herbivours & scavengers
+ Monsters don't talk in coordinates anymore
+ Monsters build huts like they were supposed to
+ Inspected corpses don't show up anymore
+ Some more cosmetics to planet maps in relation to temperature
+ Keybindings may be altered by editing keybindings.txt
+ abandoned the silly everything is uppercase concept
+ 2 new map types
+ there is a way to mark already examined plants now
+ fixed a bug in shiphull upgrading (engine, sensors and shields above max didnt get reduced)
+ fixed about a gazillion typos
+ fixed a bug that could cause the game to freeze on scanning
+ fixed a bug that caused shops to only get triggered if you moved sideways into them
+ fixed bug: Gifts recieved from aliens are worth money now
+ fixed bug: Double items in shops are gone
+ fixed bug: in item scanning
+ fixed bug: that could lose items
+ fixed bug: fleeing from a fleet doesn't count as a kill anymore
+ that cave was *not* supposed to be green
+ blue and redcaps were supposed to yield biodata, and drop gaussguns instead of rifles
+ fixed a bug in cave generation on the redcap and bluecap planet
+ fixed a bug in cargo selling