Author Topic: Prospector 0.1.5  (Read 18301 times)

magellan

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Re: Prospector 0.1.6b
« Reply #15 on: June 02, 2009, 01:12:47 PM »
And some minor bugfixes already, namely these:

    * improved base placement
    * scrolling through manual wasn't working
    * dead science officers caused negative biodata on examining plants
    * drills didn't equip
    * some displayfunkyness solved
    * some typos fixed (If you find more: they are all mine! you need to give them to me immediately!)
    * enemy awayteams are a little slower
    * thugs don't look like trees anymore

getter77

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Re: Prospector 0.1.5
« Reply #16 on: June 02, 2009, 02:14:37 PM »
Keep on a knockin'!  That Bay12 thread is proving very helpful for ye.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training