I removed the Temple from my list of "places to update" for X@COM since Brian runs the show for practically everyone here
On topic, I played this for the latest Reddit FF and like the idea. Probably its biggest drawback at this point is a lack of interesting enemies. All battles turn into constantly backpedaling while everything runs straight at you. The simple terrain doesn't lend itself to interesting tactics, but at least unique enemy behaviors could change things up.
Another suggestion: Make it easier to compare weapons, like a stat comparison shown when you are dragging a weapon and hovering it over a currently equipped one (before release).