Author Topic: Black Ice (now at Beta v0.7) $  (Read 24065 times)

getter77

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Black Ice (now at Beta v0.7) $
« on: October 15, 2013, 01:59:49 AM »
http://superdupergc.com/  $14.99, free demo slice of game available
http://store.steampowered.com/app/311800/
http://superdupergc.itch.io/blackice  Win/Mac/Linux
https://twitter.com/blackicethegame

Quote
Black Ice is a Hack and Shoot - a cyberpunk first person shooter / hack and slash rpg about hacking.  Think Borderlands meets Tron.  The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud.
« Last Edit: August 06, 2015, 09:12:00 PM by getter77 »
Brian Emre Jeffears
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Zireael

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Re: Black Ice (now at Release 1)
« Reply #1 on: October 15, 2013, 06:45:37 AM »
Sounds right up my alley!

getter77

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Re: Black Ice (now at Release 2)
« Reply #2 on: October 18, 2013, 12:04:16 PM »
Release 2
Quote
THE ONLY GOOD BUG IS A DEAD BUG

-and they should all be dead.
Changes:

    -Healing Item – hold down the ability to heal slowly over time
    -There is now a 25% Bitcred penalty on death.
    -Spiders can attack people on top of them – but you can still Spider Surf.
    -You can skip the tutorial or set an option so it never appears again.
    -You no longer pick up health powerups when you’re at full health.
    -Sprint and Jump now vary more, so you can hunt for the perfect ones.
    -Spawn points are more sensibly located (even if you have tons of hack range)
    -TONS of bug fixes:
        Stores now spawn enemies
        Webplayer now fills the screen, even on Firefox
        Mouse Invert / Sensitivity options now always apply
        Lasguns now always do damage, and have higher base DPS
        Enemies can now walk through their parent building
        Saving and Loading now works properly, even during the Tutorial

I would have done more changes this week, but my parents were in town, it’s my wedding anniversary, godzilla was attacking, lay off me I’m starving.

I’d like to hear if you use the health ability, if you like it, etc. I’d also love to hear what your general strategies are.

Any other feedback or suggestions are always appreciated.  [Reddit Feedback Friday Thread]

If you’re reading this and you’re not already following me on Twitter, come on! What are you waiting for?  I’m super nice!
Brian Emre Jeffears
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superdupergc

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Re: Black Ice (now at Release 2)
« Reply #3 on: October 18, 2013, 04:51:05 PM »
Hi there! I just wanted to mention that my game is on Mac and Linux now too.  I'd be happy to answer any questions or get your feedback here or via twitter :)

getter77

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Re: Black Ice (now at Release 2)
« Reply #4 on: October 18, 2013, 11:30:08 PM »
Welcome and enjoy your stay!   8)
Brian Emre Jeffears
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getter77

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Re: Black Ice (now at Release 3)
« Reply #5 on: October 25, 2013, 12:09:16 PM »
Release 3

Quote
Changes:

    Mines!
    A rare new type of building with a pleasant surprise if you can figure it out.
    Homing Projectile Weapon Affix
    BIG RAM change – As detailed in my first Devblog, RAM now comes back at a set rate after it’s returned to the player. Please let me know what you think of this.
    New Hack Time Remaining timer
    Balancing Changes
    UI Improvements
    Bug Fixes
    A Surprise if you play on Halloween!

I’d love to hear your feedback about the RAM change. I think it makes the game much more sensible, since high RAM cost weapons take longer to reload. Fast weapons are still great.

How does the homing affix feel for you? Too much? Too little?

What do you think of the new building type? Could you even find one? They are supposed to be rare, after all.

Any other feedback or suggestions are always appreciated. Actually, I’d love some feedback on the website, too.
Brian Emre Jeffears
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getter77

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Re: Black Ice (now at Release 4)
« Reply #6 on: November 01, 2013, 03:22:16 PM »
Release 4

   
Quote
-TODAY ONLY: Halloween Surprise!
    -Big Change: Hacks will only complete when all enemies are dead.
    -Two new Unique Items – Spider Mines & Shaxwell’s Silver Hammer
    -Heal software is now toggle-on instead of hold-on
    -Shotguns are now all-or-nothing, no more partial shots
    -Jump Buildings are less rare
    -You can no longer shop or click info boxes during hacking
    -Enemies are easier to shoot: Lasers are faster, and enemies hit boxes are slightly larger
    -Mines now activate immediately
    -Windowed Mode is now consistent
    -Screen Resolution option added
    -Health Talent Buffed
    -Bug Fixes!

I’d love to hear from you about how hacks don’t finish until the enemies are dead.

Any other feedback or suggestion is always appreciated.
Brian Emre Jeffears
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superdupergc

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Re: Black Ice (now at Release 4)
« Reply #7 on: November 01, 2013, 09:51:10 PM »
There's a patch preview video for the new changes too!

getter77

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Re: Black Ice (now at Release 5)
« Reply #8 on: November 08, 2013, 03:07:52 PM »
Release 5
Quote
Lots of new content this week!

    -New Original music from V-Axys!
    -New Enemy Type! Hoppers. I hope you like spiders in your face!
    -New Unique Weapon: Reason. It’s like a minigun that’s also a railgun.
    -New Item Type: Blink. Short ranged instant teleport!
    -New Affix: Chance to Ricochet. Lasers bouncing everywhere!
    -Enemies now use A* Pathfinding. They’ll hunt you down. This has become a game of cat and also cat. Please note: enemies far away from the starting area do not use A* yet, but they will soon.
    -RAM Regen changed to be smoother and faster
    -Lasgun damage should be smoother
    -The city is slightly more spread out
    -Displayed Version number in the main menu
    -Exploit Fix: Info Terminal firing position
    -Bug fixes

I would really like your feedback on the music. I like it, but it’s not quite where I want it yet, and I’d like your opinion.

I’d love to hear from you about how hacks don’t finish until the enemies are dead.

Any other feedback or suggestion is always appreciated.
Brian Emre Jeffears
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getter77

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Re: Black Ice (now at Release 6)
« Reply #9 on: November 15, 2013, 06:29:19 PM »
Quote
Release 6

Lots of new content this week!

    S.H.A.R.K. – A hidden boss with special loot.
    The game no longer pauses. This is to get you used to it, because you won’t be able to pause when I add multiplayer.
    You can no longer equip items that you don’t have enough RAM to activate.
    Enemies should cause less lag
    Ranged enemies are smarter
    Lasguns don’t shoot you in the foot anymore
    Mines now fall to the ground below you, instead of always landing at 0,0,0. This prevents an exploit with Jump buildings.
    The hopping spiders have been renamed “Popups”
    All known bugs have been fixed. Sorry about last week.

Any feedback or suggestion is always appreciated.
Brian Emre Jeffears
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superdupergc

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Re: Black Ice (now at Release 6)
« Reply #10 on: November 15, 2013, 09:21:50 PM »
I was just coming here to post the patch notes, but you beat me to it!

People say the SHARK is too easy, so he will be getting more dangerous!

Kevin Granade

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Re: Black Ice (now at Release 6)
« Reply #11 on: November 15, 2013, 10:02:39 PM »
I've only been able to beat Brian to it once so far :D

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Re: Black Ice (now at Release 6)
« Reply #12 on: November 16, 2013, 02:02:10 AM »
I removed the Temple from my list of "places to update" for X@COM since Brian runs the show for practically everyone here ;)

On topic, I played this for the latest Reddit FF and like the idea. Probably its biggest drawback at this point is a lack of interesting enemies. All battles turn into constantly backpedaling while everything runs straight at you. The simple terrain doesn't lend itself to interesting tactics, but at least unique enemy behaviors could change things up.

Another suggestion: Make it easier to compare weapons, like a stat comparison shown when you are dragging a weapon and hovering it over a currently equipped one (before release).

getter77

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Re: Black Ice (now at Release 7 v0.1.560)
« Reply #13 on: November 22, 2013, 01:00:09 PM »
Release 7 v0.1.560

Quote
Lots of new content this week!

    -It’s my birthday this week! Webcrawlers have dressed appropriately, and I expect you to as well.
    -In addition to +5 health, players now receive 2 RAM and 0.1 RAM/s per level
    -New building shapes have been sighted in cyberspace
    -V-Axys has been working hard and the hacking music has been improved.
    -Debug Option: Low Particle Mode added for those of you who can’t handle the awesome S.H.A.R.K. hoverthrusters
    -The game pauses now when menus are open, because it’s silly to not be able to pause a single player game. When I add multiplayer, you will not be able to pause the game, but only during multiplayer sessions.
    -UI Clarifications
    -Shotgun Knockback has been brought back into line a bit
    -Lasguns now benefit from Attack Speed (more damage per tick, same tick rate)
    -Ranged Enemies are now smarter
    -All known bugs have been fixed.

Any feedback or suggestion is always appreciated.
Brian Emre Jeffears
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getter77

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Re: Black Ice (now at Release 8 v0.1.580)
« Reply #14 on: December 06, 2013, 01:56:16 PM »
Release 8 v0.1.580

Quote
I’m sorry I missed last week, but to compensate, I’ve really gone overboard. This patch is NUTS!

Enjoy the 0.1.580 patch!

    -Enemies now climb up and over buildings!
    -JETPACKS
    -Hack Multiple Buildings at Once!
    -World Seed – Enter in a seed to get the same map generated every time! (Note: The same seed produces different results on new vs load game, but should be the same on new vs new or load vs load)
    -Building Types – Buildings of the same type (Bio/Tech/Military/Etc) will be close to the same color and will spawn the same sort of enemy waves
    -Thorns (Damage Returned when struck)
    -New Unique Item: Rem’s DAM-8350 – A unique Mod with +30% total RAM and other affixes!
    -Sniper rifles use less RAM
    -Teleport items now can teleport you upwards now
    -More Stores
    -Large Popups jump farther
    -Better Affix Coloration / Description
    -Fully Custom A* Pathfinding
    -Acid-spitting enemies are more dangerous now
    -The S.H.A.R.K. will now return home when the player dies
    -Xmas Colors on the week of Dec 21-28

I’d love to hear your thoughts on all the new content. Are jetpacks fun? How’s the pathfinding? Are you experiencing any lag?

Any feedback or suggestions are always appreciated.
Brian Emre Jeffears
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