If you think about it, this is really stupid.
OH NO, IF ONLY I HAD THOUGHT!!!
I keep meaning to start doing that, one of these days. Oh well, I guess it’s too late now, I’ll just continue stumbling down this path of ignorance.
Better technology is putting more limitations on what we can do? Everything developers did in the 90s could be done today, more easily and at a lower cost.
Don’t people still make games that closely resemble those in the time period you are nostalgic for? Indie games, I mean?
I don’t understand, do you want people to stop making the kind of games that you don’t like in addition to making kind you do? As long as great indie games are being made, who cares if major game companies are making more mainstream ones? Isn’t it like, okay, that different types of games which cater to the tastes of different people are made?
They just don't, because modern technology has become a shackle. I think a big reason for why roguelikes are still diverse and interesting is that RL developers don't feel bound by that particular limitation.
Here you complain technology is a shackle, but, again, as you mention in the very next sentence, great roguelikes are being developed all the time. Technology doesn’t seem to be a shackle to them, I mean.
Why is it that modern graphics are mandatory and interesting mechanics are optional?
Well, if we are talking about games made by small groups of individuals on low budgets, cutting edge graphics aren’t mandatory and interesting mechanics certainly are.
If we are talking here about games produced by huge companies like Square Enix, graphics are important for all the reasons I previously mentioned. Video games are a business. Businesses exist to make money. Video games that used graphics from the 90’s would, for the most part, not sell, and the companies that made them would fold.
I realize there are some very popular games with a minimal reliance on graphics (like candy crush), but a 16 bit Call of Duty probably would not sell as well as whatever other next gen version they just released. For instance, I know that there have been some retro final fantasy titles released, like Final Fantasy Dimensions, but I seriously doubt that the income they have brought in is anywhere close to, say, FFXIII (I could be wrong, I'm too lazy to check, but you're welcome to if you'd like).
Also, just because games are pretty doesn’t mean they can’t be innovative, interesting, and have solid mechanics.
Just to be clear, you may really live the design philosophy that you are espousing. I’m not saying that you don’t. I completely believe you if you say that you are dedicated to making games whose merit is not based on flashy graphics.
But it’s easy for you, as an individual on the sidelines, who doesn't run a major game development company, to say that games should focus more on innovation. It is much harder for a large preexisting company to implement that strategy.
How about this: you’ve just been named the CEO of Square Enix. How would you implement your plans to make profitable games using technology from the mid 90’s?
That wouldn't be a huge amount of extra work, but what's the point? The town would only change superficially. Everything important would be the same.
Well, couldn’t you make the same argument about random dungeon levels? The same dungeon isn’t going to be profoundly different between play throughs, but some novelty does make the gameplay experience more pleasurable. Often “superficial changes” are all that is needed to make a game seem new and fun.
In fact, there are many, many games, as well as elements within the same games, that are just minor variations on each other. But we find them to be a lot of fun regardless.