Oblivion's level scaling was not intended to make destruction magic harmless. It wasn't supposed to create situations where a barbarian with maxed strength, maxed blade skill, and the strongest sword in the game needs dozens of hits to bring down a lone goblin.
I'm discussing about the leveling system they implemented which only a handful of people liked it. That level system did exactly what you mention. The WHOLE world would get stronger as you kept leveling up. That is was NOT a problem with magic or roles but how the world kept unfairly growing stronger which in the end played EXACTLY as the Devs planed to, to overcome the problem found in Morrowind, where people complained about having Morrowind being too easy after reaching a certain level. This was yet again referenced in on of their Oblivion making videos, which later they heavily regretted. Go figure...
So in sum, the feature was FLAWLESSLY implemented and functioning without problems. The only problem with it was that most of us didn't enjoyed the concept as it was simply horrendous.
Sorry but here you are being presumptuous. The flaws are real. For any given Skyrim fan, there are only two possibilities - either they like the game in spite of its flaws, or they like the game and are unaware of its flaws.
I'm not the one saying that knows how everyone else that plays SKyrim should feel about it. I guess that is what makes some one presumptuous. You are like, If I think Skyrim has major problems than everyone else should think likewise. <- This is being presumptuous.
If you think otherwise and care enough to dispute this, you should do so by showing how Skyrim's design decisions are not actually problematic.
I promise that I will discuss those problems once I find them, but since I already ended the game a few times, I really doubt that the next time I will find anything problematic, though I can already say that the depth of view feels very short. They should have kept it deeper for those with more than 4GB of ram and yeah and it does crashes occasionally, maybe because of the shit load of mods it has installed for eye candy.
Why is it okay for a game about freedom and choices to rarely allow the player to decide between multiple solutions to their quests? Why is it okay for a game about killing things to have such shallow combat mechanics?
I'm pretty sure I can question EVERY GAME that exists in the world toward issues of game play relevance. Unfortunately games won't be able to include all that features that everyone would love to see implemented.
Why in Fallout 2, a game that you can play as an Evil character doesn't let me torture or rape an NPC?
Why in Gothic 2 the character can carry unlimited cargo?
Why Most roguelike games don't have realistic damage control?
How can in EVE Online a character train more than one skill if it is all based on time?
Why is Tic Tac toe game not 4 by 4 instead 3 by 3?
Why Dark Souls feels incredibly tedious for me?
Why is not fallout 3 turn-based?
Why is Crysis 2 in a city instead beautiful open space islands?
Why is didn't Disciples 3 remained with the same game play as Disciples 2?
Why can I pick the Apples that are present in Fable trees?
Why does WOW looks so cartoonish? Was really necessary?
Why in Silent Hunter 5 can the player visit all the sub's compartments detail a not having the explosions be reflected on water?
Why needed Mario do be a plumber when there were so many other cool professions?
I could be all day long and grow a beard...