Author Topic: Number of turns per day.  (Read 12582 times)

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Number of turns per day.
« on: July 10, 2013, 10:33:07 PM »
How many turns would a day have in a roguelike game? If your roguelike has a day / night cycle, how many turns does it take to endure through a full day?
« Last Edit: July 10, 2013, 10:53:58 PM by Endorya »
"You are never alone. Death is always near watching you."

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: Number of turns per day.
« Reply #1 on: July 10, 2013, 10:53:42 PM »
That depends on the game.  What happens in the space of one turn?  In most roguelikes, you can take a step or make a single attack, so a turn should probably take somewhere between one and five seconds.

That's assuming you're going for realism.  If day and night have an important effect on how your game is played, it might be worthwhile to make them more or less frequent than is realistic, depending on what you're going for.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: Number of turns per day.
« Reply #2 on: July 10, 2013, 10:57:20 PM »
What do you mean by more or less frequent?  :-\
"You are never alone. Death is always near watching you."

Eben

  • Rogueliker
  • ***
  • Posts: 339
  • Karma: +0/-0
  • Controversializer
    • View Profile
    • SquidPony!
Re: Number of turns per day.
« Reply #3 on: July 10, 2013, 11:03:07 PM »
You may want to approach it from the idea of how often the player should see the cycle change.

If you want them to pass through a full day every hour of gameplay then estimate how many turns it takes the average player to play for an hour and then make time pass each turn accordingly.

If the day cycle isn't particularly important to the gameplay you could even just have it change based on real time rather than turns.

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: Number of turns per day.
« Reply #4 on: July 10, 2013, 11:25:36 PM »
What do you mean by more or less frequent?  :-\

I mean that if you want nights in the wilderness to be a dangerous trial the player has to endure, it might be worthwhile to make them longer than is realistic so the experience is that much more harrowing.

On the other hand, if the player needs to constantly wait for day or night to come (eg waiting for shops to open) then it may be worth making longer days or fast day/night cycles so the wait isn't too bad.

That sort of thing.

Trystan

  • Rogueliker
  • ***
  • Posts: 164
  • Karma: +0/-0
    • View Profile
    • my blog
Re: Number of turns per day.
« Reply #5 on: July 10, 2013, 11:40:01 PM »
The 2011 7DRL Twelve Hours made each turn take one minute and the game ends after 720 turns. It usually took about 15 to 20 minutes to play.

I saw a post from a Dungeon Crawl Stone Soup tournament where someone won in only 18000 turns. At one minute a turn, that's a 300 hour - or 12.5 day - adventure.

Is your game a single night, a two week dungeon crawl, or longer?

Eben

  • Rogueliker
  • ***
  • Posts: 339
  • Karma: +0/-0
  • Controversializer
    • View Profile
    • SquidPony!
Re: Number of turns per day.
« Reply #6 on: July 11, 2013, 02:59:14 AM »
Also don't forget that season and latitude may make the days and nights of different lengths, in case you needed more complexity :)

guest509

  • Guest
Re: Number of turns per day.
« Reply #7 on: July 11, 2013, 03:23:12 AM »
This is one of the questions that hard to answer. You really just need to play test it.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: Number of turns per day.
« Reply #8 on: July 11, 2013, 07:58:34 AM »
Thank you very much! I think I know what to do now.
"You are never alone. Death is always near watching you."

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: Number of turns per day.
« Reply #9 on: July 11, 2013, 08:24:34 AM »
Also don't forget that season and latitude may make the days and nights of different lengths, in case you needed more complexity :)
I see what you mean. But my game will brew planets having 0 axial tilt and seasons will be simulated through an elliptical orbit, like the planet having an eccentricity of 0.10 or so, which means the temperature will increase and decrease globally. My only concern is indeed how to compute the number of turns per day as everything will require a certain number of turns to finish. These turns do need to control day and night cycles.

Night and day will have a severe impact on game play like having most people in cities sleeping at night, creatures that will appear only at a specific time of the day and also changing the visibility and traveling pace as day light diminishes.

So yes, I really need to try it out but I just wanted to a fair starting point, which thank to you guys I now have  :)
« Last Edit: July 11, 2013, 10:48:50 AM by Endorya »
"You are never alone. Death is always near watching you."

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: Number of turns per day.
« Reply #10 on: July 11, 2013, 09:22:26 AM »
Thank you very much! I think I know what to do now.

Man, do you ever have a positive attitude.  You're the anti-Krice.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: Number of turns per day.
« Reply #11 on: July 11, 2013, 09:39:41 AM »
Thank you very much! I think I know what to do now.

Man, do you ever have a positive attitude.  You're the anti-Krice.

What do you mean by that?  ???

[EDIT]
Ah! I think I know what you mean now. Krice is a user here at these forums right? I was just looking around at some of the threads when I noticed some some minor dispute with the two you. I do get slow sometimes, specially if the wind doesn't favor me.

I'm definitely not a positive-emanating-energy-type-person as I always focus on the bad side of pretty much everything (everyone around me complains about this). But I am patient guy and usually nice and yet very arrogant once provoked, depending of what is at stake.
« Last Edit: July 11, 2013, 11:10:36 AM by Endorya »
"You are never alone. Death is always near watching you."

Z

  • Rogueliker
  • ***
  • Posts: 905
  • Karma: +0/-0
    • View Profile
    • Z's Roguelike Stuff
Re: Number of turns per day.
« Reply #12 on: July 11, 2013, 12:06:02 PM »
In ADOM a turn is roughly half a minute.

mrrstark

  • Rogueliker
  • ***
  • Posts: 66
  • Karma: +0/-0
    • View Profile
Re: Number of turns per day.
« Reply #13 on: July 11, 2013, 01:48:58 PM »
Also don't forget that season and latitude may make the days and nights of different lengths, in case you needed more complexity :)
I see what you mean. But my game will brew planets having 0 axial tilt and ...


lmfao

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: Number of turns per day.
« Reply #14 on: July 11, 2013, 01:54:39 PM »
In ADOM a turn is roughly half a minute.

Its funny, I've played ADOM for a great deal of time but never actually noticed how long would a turn last. Thanks for sharing it.
"You are never alone. Death is always near watching you."