Author Topic: KeeperRL (formerly Zagadka)  (Read 101626 times)

miki151

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Re: Zagadka, very early but playable
« Reply #45 on: August 31, 2013, 05:32:47 PM »
There is another update. You can now set things on fire (even a whole forest), wield randomly generated artifact weapons and fight randomly generated unique monsters.

I'm thinking about adding a second game mode: "build your dungeon", like in Dungeon Keeper with the option of taking control of minions for a traditional RL hack&slash.
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

TheCreator

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Re: Zagadka, very early but playable
« Reply #46 on: August 31, 2013, 05:42:29 PM »
I'm thinking about adding a second game mode: "build your dungeon", like in Dungeon Keeper with the option of taking control of minions for a traditional RL hack&slash.

Sounds great. I always loved the idea of Dungeon Keeper, although not the game itself, as it was a real-time game.
Fame (Untitled) - my game. Everything is a roguelike.

miki151

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Re: Zagadka, very early but playable
« Reply #47 on: August 31, 2013, 05:46:42 PM »
The DK mode would be real-time, as it makes more sense, I think. It would just switch to turn-based once you control a creature.
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

miki151

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Re: Zagadka, very early but playable
« Reply #48 on: September 02, 2013, 04:57:14 PM »
I'd like to know if anyone has managed to play a meaningful game, for example descended to level 10 in the dungeon, killed on of the tribe leaders or cleared the pyramid. If yes, please tell me if you used any special means (invisibility, fire, etc), if any part of the game was unreasonably hard or too easy or annoying. If you played the latest build, can you please send me the log file (log137xxxxx), which is actually replay data, so I can see how you played. Thanks!

A question for everyone who played, could you tell the difference between a first-aid-kit and a potion of healing, and in what circumstances to use which? I'm asking because I'm worried it's a bit unclear.
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

miki151

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Re: Zagadka, very early but playable
« Reply #49 on: September 06, 2013, 02:57:39 PM »
No feedback  :-\

Meanwhile, I'm playing with the idea of a more 3d view:
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

Vanguard

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Re: Zagadka, very early but playable
« Reply #50 on: September 06, 2013, 05:28:47 PM »
I'd like to know if anyone has managed to play a meaningful game, for example descended to level 10 in the dungeon, killed on of the tribe leaders or cleared the pyramid.

I never found any of that stuff in the first place.

My adventure involved wandering around and talking to dudes until I found a boulder.  Then I pushed it and it started moving, so I got in front of it and it ran over me and I died.

Samildanach

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Re: Zagadka, very early but playable
« Reply #51 on: September 06, 2013, 07:29:48 PM »
I'd like to know if anyone has managed to play a meaningful game, for example descended to level 10 in the dungeon, killed on of the tribe leaders or cleared the pyramid.

I never found any of that stuff in the first place.

My adventure involved wandering around and talking to dudes until I found a boulder.  Then I pushed it and it started moving, so I got in front of it and it ran over me and I died.
Ditto (except for the boulder part). That's why I haven't given any feedback. I haven't found a dungeon, a pyramid, a tribe or even a single non-friendly creature. Just a handful of peaceful guys and a ton of trees in all directions, however far I go. Clearly I'm missing something here but it's good to know I'm not the only one.

miki151

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Re: Zagadka, very early but playable
« Reply #52 on: September 06, 2013, 08:18:06 PM »
I didn't realize it's so unobvious. The roads lead to the dungeons. You need to get on a road square and hit ctrl + direction to start traveling.
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

Vanguard

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Re: Zagadka, very early but playable
« Reply #53 on: September 07, 2013, 01:00:28 AM »
I, for one, will always choose wandering in the wilderness over following a road.

Edit:

The shift+z zoom function seems to break the game when used underground.
« Last Edit: September 07, 2013, 05:59:42 AM by Vanguard »

miki151

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Re: Zagadka, very early but playable
« Reply #54 on: September 07, 2013, 08:35:18 AM »
You mean it crashes the game?

Here's the 3d idea I'm playing with:
http://www.youtube.com/watch?v=nvQabmvQhAw&feature=youtu.be
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

akeley

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Re: Zagadka, very early but playable
« Reply #55 on: September 08, 2013, 12:38:10 PM »
"Zagadka" is one of my favourite words, so I thought I`d have a go ;)

Some random thoughts:
-no save feature?
-is there some experience/leveling mechanic?
-cant see any hit points, is @ colour changing is the only health indicator?
-suppose health potions restore health :) and medkits stop bleeding.  Do I die from being wounded or critically wounded?
-quiver mechanic would be nice. It`s easy with knives since these are top of the list. Rocks and other stuff, not so much.
-chopping off limbs is fun!
-full screen option would be nice
-How do you discover secret doors? Assume it`s just by bumping at walls?
-pardon me if answers to the above are in the manual - I couldn`t find it in my .zip

So I played for a bit and reached lvl 4 of Gnomish Mines,  then got mauled by bears. Overall, it`s a slick & nice looking game, easy to pick up and play. Solid engine! If I were you I`d just keep on adding content, enriching the world and forget the 3D experiment - it looks interesting but also bit messy & confusing perhaps. Add more roads/dungeons, populate the wilderness a bit more, add cool features like that rolling boulder (and elfin kids breaking rat`s necks ;)

miki151

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Re: Zagadka, very early but playable
« Reply #56 on: September 08, 2013, 01:36:49 PM »
Solid feedback, thanks.

-no save feature?
It's in the plans, but only once it's really needed.
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-is there some experience/leveling mechanic?
No generic experience or leveling, and I'm not planning any. You develop your character by learning skills, acquiring items, etc.
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-cant see any hit points, is @ colour changing is the only health indicator?
-suppose health potions restore health :) and medkits stop bleeding.  Do I die from being wounded or critically wounded?
The more red you are, the lower the HP. If you are critically wounded, it also means the HP is low and you will die if you don't do anything. Both healing potions and medkits restore health, but the latter with a penalty, but I don't know how to make it more apparent to the player.
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-quiver mechanic would be nice. It`s easy with knives since these are top of the list. Rocks and other stuff, not so much.
Will do.
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-How do you discover secret doors? Assume it`s just by bumping at walls?
By bumping. They will be mostly gone in the next version, only will lead to some treasure rooms that are not on the critical path.
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So I played for a bit and reached lvl 4 of Gnomish Mines,  then got mauled by bears. Overall, it`s a slick & nice looking game, easy to pick up and play. Solid engine! If I were you I`d just keep on adding content, enriching the world and forget the 3D experiment - it looks interesting but also bit messy & confusing perhaps. Add more roads/dungeons, populate the wilderness a bit more, add cool features like that rolling boulder (and elfin kids breaking rat`s necks ;)
I'm glad you like it. I'm planning to make a 0.1 release in two weeks with mostly more content as you said. The 3d works pretty well and will be included as an option, if nothing else it allows playing with just for arrows (many have asked for it). Plus it's always good to experiment, maybe in the future it will develop into more sophisticated 3d graphics.

The contest for a name is still open  :)
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

TheCreator

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Re: Zagadka, very early but playable
« Reply #57 on: September 09, 2013, 05:49:29 AM »
If I were you I`d just keep on adding content, enriching the world and forget the 3D experiment - it looks interesting but also bit messy & confusing perhaps.

Yes, don't waste your time on 3D. It may look cool, but is very confusing and uncomfortable for this kind of game.
Fame (Untitled) - my game. Everything is a roguelike.

Vanguard

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Re: Zagadka, very early but playable
« Reply #58 on: September 09, 2013, 07:28:57 AM »
The 3d might not be worth the extra confusion, but you have to admit that it looks cool.

TheCreator

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Re: Zagadka, very early but playable
« Reply #59 on: September 09, 2013, 09:21:09 AM »
On the other hand... It could be used for promotional purposes. I'd disable it in the release version, but keep it in the code to create cool videos for YouTube from time to time ;).
Fame (Untitled) - my game. Everything is a roguelike.