Author Topic: SurviveRL (now at v0.06a) - dev update 2013-09-23  (Read 9477 times)

Jacoo

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SurviveRL (now at v0.06a) - dev update 2013-09-23
« on: June 25, 2013, 06:05:32 AM »
SurviveRL

About the game

A game where survival is the key! You can build, craft, fight, and lots of other things in a fantasy world that continues to evolve even when you watch. Full modding and scripting support is already in the game, more details on how to use those features coming soon

Some mechanics include:
  • Combat  (added)
  • Crafting
  • Resource gathering
  • Housing/Fortress creation and defense
  • Skill Trees
There is a development blog for this game found at: http://surviverl.blogspot.com

Latest version: v0.06a  22nd August 2013    Win / OSX / Linux

Download

Download the game from the links on the Wiki or from IndieDB at http://www.indiedb.com/games/surviverl

Wiki is online at http://surviverl.shoutwiki.com/wiki/Main_Page

Screenshot


New in v0.06a
  • 3D ASCII terrain generator
  • Random "test item" spawning throughout the landscape (use Ground view to see them)
« Last Edit: September 23, 2013, 10:39:12 AM by Jacoo »

Eben

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Re: Pre-Alpha dev announcement: SurviveRL
« Reply #1 on: June 25, 2013, 08:59:18 PM »
I'd be interested in trying it out on Windows. And Android when that's ready.

Jacoo

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Re: Pre-Alpha dev announcement: SurviveRL
« Reply #2 on: June 26, 2013, 06:30:58 AM »
Great.

I can send you over a version later today if you PM me your email address.

Jacoo

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Re: Pre-Alpha dev announcement: SurviveRL
« Reply #3 on: July 29, 2013, 05:20:40 AM »
Im back from vacation so expect development and announcements to restart on a daily basis. I wont post much here from now on, please check the devblog and wiki for daily information and builds to download.

Legend

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Re: Pre-Alpha dev announcement: SurviveRL
« Reply #4 on: July 29, 2013, 07:29:02 AM »
Sounds pretty cool. Almost like an ascii minecraft (presuming that it is in ascii. I haven't actually tried the windows build yet).

I look forward to see how it progresses.


Jacoo

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Re: Pre-Alpha dev announcement: SurviveRL
« Reply #5 on: July 29, 2013, 08:49:05 AM »
Yep, I'll keep it ascii, but through plugins, allow other people to decide how to display the game in other ways.

Most of what is happening onscreen will be accessible through an API, from the current game window, to player stats etc.

Jacoo

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Re: Pre-Alpha dev announcement: SurviveRL
« Reply #6 on: August 01, 2013, 10:43:22 AM »
I added combat and permadeath in. Without those, it was pointless to run the game.

As each day goes by now, I will add new monsters. Take a look at the game at:

http://surviverl.shoutwiki.com/wiki/Main_Page

Zireael

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Re: SurviveRL
« Reply #7 on: August 03, 2013, 07:38:47 AM »
I like the idea, might playtest some later.

Jacoo

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Re: SurviveRL
« Reply #8 on: August 08, 2013, 05:08:42 AM »
Next version 0.05a should be released tomorrow (9th August 2013) with a proper UI framework in place.

Take a look at it here: http://www.indiedb.com/games/surviverl

Jacoo

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Re: SurviveRL (now at v0.05a)
« Reply #9 on: August 12, 2013, 10:06:56 AM »
Upcoming for v0.06a is a 3d perlin noise terrain generator:



also, with trees and water:



I used contour colours to display the various layers in the terrain. Movement up and down mountain sides is automatic as the code detects the player position and changes height accordingly.

It's been fun walking around the dynamic landscape, looking at lakes, mountains and other landmarks.

I might modify the dynamic terrain generator a little, for biomes as time goes on.
« Last Edit: August 12, 2013, 10:09:46 AM by Jacoo »

Zireael

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Re: SurviveRL (now with 3D ascii terrain gen)
« Reply #10 on: August 12, 2013, 03:13:25 PM »
It looks awesome!

Jacoo

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Re: SurviveRL (now with 3D ascii terrain gen)
« Reply #11 on: August 16, 2013, 09:54:34 AM »
Video of the Ascii 3D terrain on Youtube now:

http://www.youtube.com/watch?v=1IQfPeI5vp0

Zireael

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Re: SurviveRL (now with 3D ascii terrain gen)
« Reply #12 on: August 16, 2013, 12:54:47 PM »
Watching this on indieDB now.

Jacoo

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Re: SurviveRL (now at v0.06a)
« Reply #13 on: August 23, 2013, 06:19:51 AM »
I managed to clear up the 3D terrain generator for landscapes. I placed "test item" randomly spawning throughout the world. These will become reagents, similar to Ultima Online. Probably for v0.07a

I need to finish off (80% complete) the code for item drop and pickup. Should be done for v0.07a

v0.08a should be the generation of dungeons and cities

Jacoo

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Re: SurviveRL (now at v0.06a) - dev update 2013-09-23
« Reply #14 on: September 23, 2013, 10:38:53 AM »
Dev update:

I have been working on this game continuously, but havent posted here for a while, so here is a quick rundown of recent efforts:

Monster AI has had some background work done. I added a Kohonen SOM "brain" to them, which can learn. This is switched off in my code, and I'll activate it when i get more time.

Ogg support is added. The game plays various background music scores during transitions. I will have a whole set of themes, which should make the game more interesting.

Network server/multiplayer. I spent a few days over 2 weeks writing a UDP server, and am currently adding in network support into the game. It should take a week or two more. Im hoping to have this in place for the next release.

v0.07a is taking a while longer to release. I dont think people are much interested really in the current release schedule of each week, So I decided to add in more engine code for now and will release v0.07a in a week or two from this post.

v0.07a is to have multiplayer support, where 2 "@"s can move around the screen, each controlled from separate clients.