Author Topic: My roguelike lost it's lead programmer!  (Read 31295 times)

daver64

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Re: My roguelike lost it's lead programmer!
« Reply #15 on: June 23, 2013, 12:38:42 AM »
Well. I was interested enough to click the link , but it's asking me for my email which I prefer not to give at this stage. I think you need to sort out these barriers to finding out about the project for those of us who are programmers with interest.

Cheers
Dave.

ekolis

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Re: My roguelike lost it's lead programmer!
« Reply #16 on: June 23, 2013, 03:33:53 AM »
To add to the inquiries, why does a roguelike need a "lead programmer" and what I assume is a project manager? How complex is this game, anyway?
The Ed draws near! What dost thou deaux?

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Robbie Ogrenix

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Re: My roguelike lost it's lead programmer!
« Reply #17 on: June 25, 2013, 02:56:56 AM »
Okay, here's some further information.  More is on the way.

GENERAL INFORMATION ===================================
Project Name:                       Corrupt
Genre:                                   roguelike platformer
Player(s):                              1

License:                                Freeware
Source:                                Closed
Platform:                              Windows PC
Language:                            C++
Libraries:                              SFML (Media control)
Engine:                                Corrupt original
Version Control Software:    SVN (Tortoise)
=====================================================
SCREENSHOTS ==========================================


The title animation for the project.


Title screen.


The interface for naming the PC.


The equipment menu.


The map.


The main in-game menu.


Debug mode.


Item pick-up prompt.


A PC taking some damage.


Level advancement screen.


Control configuration screen.


Map editor.


Animation editor.

@ekolis: The staff is broken into divisions: A code division, a sound division and an art division.  With a number of team members within each division it becomes easier for a general manager when he or she has the help of several competent and dedicated leaders.  Sadly, the code lead had to return to their day job.  Considering freeware development pays less than it should, I can't say I blame him.  He is still available on the group IRC channel from time to time -- Anyone is welcome to drop in and say hi!

See us at "#projectcorruption @ irc.esper.net"!

If anyone has any further questions, I'd love to hear them!
« Last Edit: June 25, 2013, 03:14:10 AM by Robbie Ogrenix »

Etinarg

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Re: My roguelike lost it's lead programmer!
« Reply #18 on: June 25, 2013, 12:24:39 PM »
Somehow the team structure looks way oversized for this project. How many people are working on this?

Spelunky, a quite successful and fairly roguelike platformer was made by one or two people if I remember right.

I'd suggest to change the structure from the divisions to "group", and start working together, and not in isolated towers?

Robbie Ogrenix

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Re: My roguelike lost it's lead programmer!
« Reply #19 on: June 25, 2013, 06:55:59 PM »
@Hajo: In total, there are nine people working on the project.  I don't want to give the impression that this project is as small in scheme or scope as Spelunky -- There is plenty of work to keep a group of this size busy, presuming we can secure another programmer.

Though, these towers aren't as isolated as you may imagine.  Regular in-group and cross-group meetings help to keep it more intimate.

kraflab

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Re: My roguelike lost it's lead programmer!
« Reply #20 on: June 25, 2013, 09:44:14 PM »
I don't want to give the impression that this project is as small in scheme or scope as Spelunky

Um, what?  ???

Robbie Ogrenix

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Re: My roguelike lost it's lead programmer!
« Reply #21 on: June 26, 2013, 02:07:29 AM »
Quote
    I don't want to give the impression that this project is as small in scheme or scope as Spelunky
Um, what?  ???

It's a comparison.  It doesn't necessarily mean Spelunky is a small project.

Etinarg

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Re: My roguelike lost it's lead programmer!
« Reply #22 on: June 26, 2013, 08:24:46 AM »
With a team of nine, and so many in the sound and art departement, I'd expect something like Torchlight as result.

But you still didn't say much about the game itself, the setting, the story, the features which make it special. The screenshots look like quite generic, to be honest.
« Last Edit: June 26, 2013, 08:27:11 AM by Hajo »

Krice

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Re: My roguelike lost it's lead programmer!
« Reply #23 on: June 26, 2013, 10:01:13 AM »
@Hajo: In total, there are nine people working on the project.

I don't want to be rude, but it looks like that programmer was the only guy who made actual progress. No wonder he left the project, probably got tired of hanging out with you. I've seen this before, a bunch of random guys who want to create a game, but they don't have skills to do it.

Robbie Ogrenix

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Re: My roguelike lost it's lead programmer!
« Reply #24 on: June 26, 2013, 05:08:07 PM »
@Krice:  That was pretty rude, actually.  There is an appropriate way to state your opinions and that wasn't it.  In addition to being ill-informed, that comment was pretty harsh.

Thanks anyway, guys and girls.  I'll start looking somewhere more productive.  See you around, when the game goes public and you start playing it.

getter77

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Re: My roguelike lost it's lead programmer!
« Reply #25 on: June 26, 2013, 09:09:31 PM »
I would recommend the TIGSource Dev forums---though be advised that they will also quite likely want even more of an informational outline than even here especially considering the team size and aspirations.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Etinarg

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Re: My roguelike lost it's lead programmer!
« Reply #26 on: June 27, 2013, 12:04:09 PM »
I feel curious how the current team met in the first place. I mean they already found had a programmer (or some), why do they now look in a forum where they haven't been active before?

Maybe Robbie Ogrenix will keep us updated. Or we peek at TIGSOurce what happens, it's just a click away ;)
« Last Edit: June 27, 2013, 12:08:43 PM by Hajo »

kraflab

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Re: My roguelike lost it's lead programmer!
« Reply #27 on: June 27, 2013, 06:28:16 PM »
Thanks anyway, guys and girls.  I'll start looking somewhere more productive.  See you around, when the game goes public and you start playing it.

Just for future reference, this is absolutely the wrong way to respond to a Krice.  It just makes you look bad for no reason.  His words were harsh, but also relatively accurate based on the information given to us (as is his way ;)).  It looks like programmer art and you have a team of artists.

daver64

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Re: My roguelike lost it's lead programmer!
« Reply #28 on: June 28, 2013, 12:09:52 AM »
"  I'll start looking somewhere more productive.  See you around, when the game goes public and you start playing it."


Well, I won't be playing it now, that's for sure, and I certainly have lost interest in applying as this comment indicates to me Krice was spot on the money.

Good luck with it though.

Vanguard

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Re: My roguelike lost it's lead programmer!
« Reply #29 on: June 28, 2013, 03:06:24 PM »
Y'all are too presumptuous.