Author Topic: Triangle Wizard R 5.01 Released  (Read 6827 times)

getter77

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Triangle Wizard R 5.01 Released
« on: February 26, 2009, 02:15:05 PM »
Patch R 5.01 Notes:

-Baby Wyvern now only has 6 health (was 12) and deals less damage.
-Druid now correctly starts with the Entangle spell instead of the Slow spell.
-Suicide now requires a double confirmation.
-ALT+F4 or SHIFT+F4 now instantly close Triangle Wizard. This only works ingame!
-Doubled the radius in which friendly creatures will follow the protagonist when he/she uses the stairs.
-Burning now cures frozen and vice versa.
-Meleeing a frozen creature now has a chance removing this status effect. This violent shattering will cause some physical damage to said creature.
-Dealing physical damage of any source can also cause above shattering.
-Dealing non-physical damage has a chance to remove frozen without shattering.
-Gave the 'spell_settings.tri' file a complete make-over, making it easier to understand.
-Gaining levels in Watcher will now also increase the firing speed of the Watcher.
-Added the Charged Bolts spell.
-Azar the Burning can now also cast Charged Bolts.
-Misshapen now cast Charged Bolts instead of Chain Lightning.
-Added Eye of the Damned spell.
-You can now also use shift to pickup items and descend stairs.
-Added 52 new creatures, mainly to the later levels.
-Added several new traps.
-Added 7 new unique creatures.
-Fire Halo now gives fire resistance which increases with spell levels.
-Typical incantations of Fire Halo increased to 10 (was 7).
-Added two new unique levels.
-If a spell is empowered, spell information also shows stats for empowerment.
-You can now adjust hotkeys and letters assigned to spells via the INS screen.
-Dweomer Casters can no longer gain spell regeneration via powerups.
-Jump information is now included in creature information.
-Wizard melee damage decreased.
-Fixed a bug involving leveling up and Dark Gift.
-Champion monsters can now also have spells that are cast upon dying.
-Spellmantle can now be made persistant.
-Spellmantle is now a circle three spell.
-Pressing F2 over empty territory will now pauze the game and allow you to examine specific creatures.
-Traps can now also be hidden. They will only reveal themselves (and start firing) when a creature it considers hostile comes near.
-You can no longer use creature information on invisible creatures. Nor mouse over them.
-You can change letters associated with spells and modify hotkeys via the INS spell list.
-Increased Wind Ward's chance at succesful repulsion.

Lots of content and enhancements to this one...much improved user friendliness options.  Best time yet to jump in folks!

http://trianglewizard.webs.com/index.htm
« Last Edit: March 02, 2009, 05:54:35 PM by getter77 »
Brian Emre Jeffears
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ido

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Re: Triangle Wizard R 5.01 Released
« Reply #1 on: March 02, 2009, 05:44:13 PM »
Would be awfully nice of you to give us a link when making such posts....

getter77

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Re: Triangle Wizard R 5.01 Released
« Reply #2 on: March 02, 2009, 05:54:16 PM »
Sorry, I think I assumed at the time folk would just retreat the the earlier updates for a link.   :P
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training