Patch R 5.01 Notes:
-Baby Wyvern now only has 6 health (was 12) and deals less damage.
-Druid now correctly starts with the Entangle spell instead of the Slow spell.
-Suicide now requires a double confirmation.
-ALT+F4 or SHIFT+F4 now instantly close Triangle Wizard. This only works ingame!
-Doubled the radius in which friendly creatures will follow the protagonist when he/she uses the stairs.
-Burning now cures frozen and vice versa.
-Meleeing a frozen creature now has a chance removing this status effect. This violent shattering will cause some physical damage to said creature.
-Dealing physical damage of any source can also cause above shattering.
-Dealing non-physical damage has a chance to remove frozen without shattering.
-Gave the 'spell_settings.tri' file a complete make-over, making it easier to understand.
-Gaining levels in Watcher will now also increase the firing speed of the Watcher.
-Added the Charged Bolts spell.
-Azar the Burning can now also cast Charged Bolts.
-Misshapen now cast Charged Bolts instead of Chain Lightning.
-Added Eye of the Damned spell.
-You can now also use shift to pickup items and descend stairs.
-Added 52 new creatures, mainly to the later levels.
-Added several new traps.
-Added 7 new unique creatures.
-Fire Halo now gives fire resistance which increases with spell levels.
-Typical incantations of Fire Halo increased to 10 (was 7).
-Added two new unique levels.
-If a spell is empowered, spell information also shows stats for empowerment.
-You can now adjust hotkeys and letters assigned to spells via the INS screen.
-Dweomer Casters can no longer gain spell regeneration via powerups.
-Jump information is now included in creature information.
-Wizard melee damage decreased.
-Fixed a bug involving leveling up and Dark Gift.
-Champion monsters can now also have spells that are cast upon dying.
-Spellmantle can now be made persistant.
-Spellmantle is now a circle three spell.
-Pressing F2 over empty territory will now pauze the game and allow you to examine specific creatures.
-Traps can now also be hidden. They will only reveal themselves (and start firing) when a creature it considers hostile comes near.
-You can no longer use creature information on invisible creatures. Nor mouse over them.
-You can change letters associated with spells and modify hotkeys via the INS spell list.
-Increased Wind Ward's chance at succesful repulsion.
Lots of content and enhancements to this one...much improved user friendliness options. Best time yet to jump in folks!
http://trianglewizard.webs.com/index.htm