http://code.google.com/p/rlprospector/0.1.3 is finally out the door
short of it: more stuff, kinda everywhere, and some minor cosmetics applied
long of it: Changes in 0.1.3
+ added the amulet of yendor
+ "G" throws grenades
+ "H" uses medpacks on awayteam
+ "R" on planets allows to call your ship by (R)adio. Mountains block contact. Some (on purpose) undocumented commands may be issued to the crew on board. (If you cant tell your crew what you want of them, tell me. I will try to talk to them)
+ "@" displays ship information
+ New type of dungeons
+ New type of planet maps
+ expanded & random shop inventorys
+ new stuff that can be found on planet surfaces
+ changed chances for acid rain & high winds
+ attacking monsters on impassable terrain is now possible by bumping into them
+ shooting monsters now have visible weapon beams
+ item system rehauled: an awayteam of 10 won't be able to fly with 9 jetpacks, 5 gaussguns are worse than 3, 10 aren't better than 8 when the awayteam consists of 7 people etc.
+ resources are a little more descriptive and variate much more in value
+ visibility is affected by orbit (the farther out, the less light)
+ maps for hard to map planets pay more
+ some new tiles for the new dungeontype
+ Fixed minor teleport bug (Cursor appeared at 0,0 instead of at player position and display didnt refresh)
+ Fixed a bug in LOS calculation
+ fixed some mistakes in monster generation while rehauling it
+ Changed post mortem files from .flg to .txt
+ minimum visibility reduced (from <=1.5 to <1.5)