News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
December 05, 2024, 03:29:51 AM
Temple of The Roguelike Forums
»
Development
»
Challenges
»
7dRL 2013 Failures Reviewed
Home
Help
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: 7dRL 2013 Failures Reviewed (Read 11550 times)
Eben
Rogueliker
Posts: 339
Karma: +0/-0
Controversializer
7dRL 2013 Failures Reviewed
«
on:
March 19, 2013, 04:46:47 AM »
I've bundled up some short reviews of challenge failures that have some interesting features, even though they failed.
http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/
Logged
kerilldxavier
Newcomer
Posts: 2
Karma: +0/-0
Re: 7dRL 2013 Failures Reviewed
«
Reply #1 on:
June 02, 2013, 09:04:31 AM »
I takes failure to succeed right?
Logged
steven barbarich
guest509
Guest
Re: 7dRL 2013 Failures Reviewed
«
Reply #2 on:
June 03, 2013, 02:57:56 AM »
I think so. It's part of the learning process.
Making games is especially important. Experiment with a new idea, if it doesn't really pan out, that's cool. Move on to the next idea.
Logged
Eben
Rogueliker
Posts: 339
Karma: +0/-0
Controversializer
Re: 7dRL 2013 Failures Reviewed
«
Reply #3 on:
June 09, 2013, 11:11:34 PM »
Indeed, learning from other people's failures (and successes) is an excellent way to improve yourself with minimal pain and suffering.
Logged
Trystan
Rogueliker
Posts: 164
Karma: +0/-0
Re: 7dRL 2013 Failures Reviewed
«
Reply #4 on:
July 16, 2013, 07:42:05 PM »
There's also a Retrospectives page on the roguelike development wiki. There's links to a few good reads, mostly from the 7DRL challenges, here.
http://roguebasin.roguelikedevelopment.org/index.php?title=Retrospectives
Logged
Print
Pages: [
1
]
« previous
next »
Temple of The Roguelike Forums
»
Development
»
Challenges
»
7dRL 2013 Failures Reviewed