Author Topic: 7dRL 2013 Failures Reviewed  (Read 11370 times)

Eben

  • Rogueliker
  • ***
  • Posts: 339
  • Karma: +0/-0
  • Controversializer
    • View Profile
    • SquidPony!
7dRL 2013 Failures Reviewed
« on: March 19, 2013, 04:46:47 AM »
I've bundled up some short reviews of challenge failures that have some interesting features, even though they failed.

http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/

kerilldxavier

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: 7dRL 2013 Failures Reviewed
« Reply #1 on: June 02, 2013, 09:04:31 AM »
I takes failure to succeed right? :)

guest509

  • Guest
Re: 7dRL 2013 Failures Reviewed
« Reply #2 on: June 03, 2013, 02:57:56 AM »
I think so. It's part of the learning process.

Making games is especially important. Experiment with a new idea, if it doesn't really pan out, that's cool. Move on to the next idea.

Eben

  • Rogueliker
  • ***
  • Posts: 339
  • Karma: +0/-0
  • Controversializer
    • View Profile
    • SquidPony!
Re: 7dRL 2013 Failures Reviewed
« Reply #3 on: June 09, 2013, 11:11:34 PM »
Indeed, learning from other people's failures (and successes) is an excellent way to improve yourself with minimal pain and suffering.

Trystan

  • Rogueliker
  • ***
  • Posts: 164
  • Karma: +0/-0
    • View Profile
    • my blog
Re: 7dRL 2013 Failures Reviewed
« Reply #4 on: July 16, 2013, 07:42:05 PM »
There's also a Retrospectives page on the roguelike development wiki. There's links to a few good reads, mostly from the 7DRL challenges, here.

http://roguebasin.roguelikedevelopment.org/index.php?title=Retrospectives