Author Topic: Is Doom RL just that awesome?  (Read 35128 times)

deathknight1728

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Is Doom RL just that awesome?
« on: March 01, 2013, 05:07:12 PM »
Ive been playing this game a lot and its a lot of fun. Im making good progress with this game and I learn which builds work and which ones dont. My first char wasnt serious and so I didnt get far. However, my 2nd nearly beat the game and I learned a good deal about which traits to choose. Now Im on my 3rd character and think I will get even further with a 3rd char.

Does anyone else play this game? I have been having a blast and although its hard, its not too hard. Just watch out for those pain elementals. They're scary.

wire_hall_medic

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Re: Is Doom RL just that awesome?
« Reply #1 on: March 01, 2013, 05:15:57 PM »
Yes, it is just that awesome.

While unfocused builds will get you killed, I've had good success under a number of different builds.  Basically I find that maximizing DPS (DPT?), and minimizing need for healing are what get me through.  Ammo management becomes an issue mid game most of the time (I've managed to win on a melee build), and is worth considering from the beginning of the game.

deathknight1728

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Re: Is Doom RL just that awesome?
« Reply #2 on: March 01, 2013, 05:21:34 PM »
Yeah melee is a lot of fun because you have to really strategize your charge and finesse/hug the walls stay towards the shadows.

I hope that sometime in the future, aliens rl will get a graphics overhaul like Doom rl. That would just awesome as that has a lot of potential as well.

guest509

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Re: Is Doom RL just that awesome?
« Reply #3 on: March 01, 2013, 08:28:52 PM »
  I was trying to make some AliensRL graphics but it's not really set up for it. The graphics file doubles as the text file. So sad...

getter77

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Re: Is Doom RL just that awesome?
« Reply #4 on: March 02, 2013, 01:17:34 AM »
Pretty much, and a substantial update looms from the funding drive alongside just about all the other projects in the Chaosforge stable---good times ahead at some near point in the future to be into their fine dongs.   8)
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Holsety

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Re: Is Doom RL just that awesome?
« Reply #5 on: March 02, 2013, 08:24:06 AM »
good times ahead at some near point in the future to be into their fine dongs.   8)

What am I reading?  :D

I don't like most of the chaosforge RLs.
Haven't tried BerserkRL, wasn't particularly fond of AliensRL, DiabloRL was... partially interesting, even if it's trading off the usability of being realtime and having a mouse interface for the "gimmick" of having it be a RL.
DoomRL's their finest work by far, and it is good.
I'd be surprised if they updated their other RLs to match its level of polish (gameplay and UI-wise, not talking about tiles).
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getter77

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Re: Is Doom RL just that awesome?
« Reply #6 on: March 02, 2013, 12:56:55 PM »
No telling on the balance of the updates to come, though I would imagine the most dramatic effects to be gained for DoomRL since it already has so much fleshed out to build upon---doubly so since the funding pledge drive was very DoomRL centric.   :)
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guest509

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Re: Is Doom RL just that awesome?
« Reply #7 on: March 03, 2013, 06:46:27 AM »
  Yeah. DoomRL is the flagship product over there. AliensRL gets some scraps once in awhile, thankfully.

Krice

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Re: Is Doom RL just that awesome?
« Reply #8 on: March 04, 2013, 11:46:39 AM »
It's not that good or original.

Quendus

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Re: Is Doom RL just that awesome?
« Reply #9 on: March 04, 2013, 02:33:05 PM »
I've played very few other roguelikes with such a focus on ranged combat, especially ones that streamline ranged combat so well. AliensRL and Mutant Aliens! do it, but they're both heavily influenced by DoomRL.  Angband eventually added a one-keypress command to shoot at the nearest enemy, but managing different ammo types in the quiver is still unpleasant.
I'd say the first RL to make ranged combat (as the main playstyle) not annoying is pretty original. And good.

That said, the requirement to unlock challenge modes is very frustrating when changing computers, the network of prerequisites/blocks for levelups is difficult to navigate if you haven't memorised it, and the need to look up spoilers for assemblies is ridiculous.

Krice

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Re: Is Doom RL just that awesome?
« Reply #10 on: March 04, 2013, 08:31:13 PM »
I'd say the first RL to make ranged combat (as the main playstyle) not annoying is pretty original.

What original it is when it's copied from Doom? Don't let ascii fool you. DoomRL is an ascii version of Doom. It's not even a roguelike.

guest509

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Re: Is Doom RL just that awesome?
« Reply #11 on: March 05, 2013, 03:23:27 AM »
  Boooo Krice. Always shitting in the punch bowl.  :-*

  The Chaos Forge games are pretty solid IMO.

wire_hall_medic

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Re: Is Doom RL just that awesome?
« Reply #12 on: March 05, 2013, 06:26:57 AM »
Clearly, Krice's definitions of good, original, and Roguelike are different than mine.  However, every one's entitled to their own tastes, and I'd never recommend he waste his time playing games that don't suit them.

Quendus

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Re: Is Doom RL just that awesome?
« Reply #13 on: March 05, 2013, 07:28:53 AM »
Back in form, I see :)

Holsety

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Re: Is Doom RL just that awesome?
« Reply #14 on: March 05, 2013, 08:46:34 AM »
I'd say the first RL to make ranged combat (as the main playstyle) not annoying is pretty original.

What original it is when it's copied from Doom? Don't let ascii fool you. DoomRL is an ascii version of Doom. It's not even a roguelike.

Of course DoomRL is an ascii version of Doom. They're not making *any* effort to claim otherwise. If anything it's like the Slashie.net RLs; a straight up tribute/what if game X was a RL.
Also, how is it not a roguelike. I'm pretty douchey when it comes to letting games call themselves a roguelike, and even I don't see anything wrong with DoomRL's claim?
Combat is unimodal, it's turn-based, tile-based, has resource management, levels are procedurally generated, death is permanent. I'm pretty sure you can even go back to ascii mode if you so wish.
Aside from the first level being static and there not being an identification system in place I don't see what's NOT RL about it, but feel free to point it out, you've made me quite curious.
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?