Author Topic: Forays into Norrendrin 0.8.0 - major release!  (Read 17455 times)

dscreamer

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Forays into Norrendrin 0.8.0 - major release!
« on: December 09, 2012, 09:47:38 PM »
Quote
Full terminal support! (If you're on linux, you will probably need Mono 2.10)

A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system which is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.

Hey, everyone. I'm back to announce Forays 0.7.0, with big improvements to some very visible parts of the game.

There are 20 new monsters(for a total of 50), bringing more variety to the foes you'll face in the dungeon.

The dungeon has also been massively improved. There are seven level types(instead of just one), and you will encounter statues, pillars, and natural gas vents.

In addition, the difficulty curve has been improved greatly. Tutorial tips will provide useful information _when_ that information is useful, and early monsters now do a better job of introducing important game concepts.

Grab it now at  http://code.google.com/p/forays-into-norrendrin/downloads/list  .
« Last Edit: December 12, 2013, 01:16:00 PM by getter77 »

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #1 on: December 09, 2012, 11:52:04 PM »
Sounds fantastic----congrats on this great leap forward!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #2 on: December 10, 2012, 07:37:13 AM »
I actually liked this. Feels like there is a lot of tactical stuff involved. UI has its own style, but it's ok.

Holsety

  • Rogueliker
  • ***
  • Posts: 148
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #3 on: December 10, 2012, 04:41:02 PM »
A new version!

Jolly. I'd been sinking too many hours into 0.6.3 lately. I'll have to make some time to get jiggy with  this version.
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #4 on: December 13, 2012, 06:21:30 AM »
Can't seem to get it to run. It joes goes straight to a windows error report. Using win xp

dscreamer

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #5 on: December 13, 2012, 01:24:17 PM »
Can't seem to get it to run. It joes goes straight to a windows error report. Using win xp

I don't have an XP machine to test on, but I'll see what can be done. What version of .NET do you have installed?

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #6 on: December 14, 2012, 01:57:16 AM »
I believe it's 4.0. I tried installing 4.5 but it said that it wasn't compatable with my operating system.

dscreamer

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #7 on: December 14, 2012, 02:35:25 PM »
I believe it's 4.0. I tried installing 4.5 but it said that it wasn't compatable with my operating system.

I've confirmed that it is a 32 bit executable, and that version of .NET should be fine, so I'm running out of ideas. Did the error message give any information at all?

If not, I don't know what to try next, except maybe trying to compile it on that machine.

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #8 on: December 14, 2012, 04:22:21 PM »
Unfortunately, it doesn't give any error description. It just says that it has encountered an error and has to close. 

dscreamer

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #9 on: December 14, 2012, 07:50:11 PM »
Unfortunately, it doesn't give any error description. It just says that it has encountered an error and has to close. 

The only possible fix I've seen is a suggestion to have an older version of .NET installed, in addition to 4.0.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #10 on: December 15, 2012, 12:00:57 PM »
Very appealing screenshots! Looks like a very tactical game with clear mechanics.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #11 on: December 15, 2012, 06:23:31 PM »
Kind of difficult game. Enemies shooting arrows are annoying. And I could swear when I went after a shooter goblin there was some other creature hiding behind a column, ambushing me when I was concentrated on running after the goblin. Is AI really that advanced? There was also a hidden sliding wall with creature jumping out from it when I opened a door. I have to steal that idea.

dscreamer

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #12 on: December 15, 2012, 07:26:09 PM »
Kind of difficult game. Enemies shooting arrows are annoying. And I could swear when I went after a shooter goblin there was some other creature hiding behind a column, ambushing me when I was concentrated on running after the goblin. Is AI really that advanced? There was also a hidden sliding wall with creature jumping out from it when I opened a door. I have to steal that idea.

The AI is probably not *that* advanced. It might have been wandering, or it might have been a stealthy monster that noticed you before you noticed it. (and feel free to steal the sliding walls)


Very appealing screenshots! Looks like a very tactical game with clear mechanics.

Thanks! Those screenshots were actually out of date, so you inspired me to update them to the current version.
« Last Edit: December 15, 2012, 07:42:08 PM by dscreamer »

Holsety

  • Rogueliker
  • ***
  • Posts: 148
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #13 on: December 15, 2012, 08:30:12 PM »
0.6.3 was hard.
0.7.0 is harder.
Congratulations? Congratulations. Getting my ass kicked and coming back for more. The new monsters are really neat.
Are wargs possibly overpowered? Since it's usually they who end my characters.

Also, I once got an amulet that would save me from a single life-ending blow; not that useful unless you took an escape spell from a magic shrine.

Just a question,  but am I right in assuming you can only win by killing everything on the 20th floor? I magic mapped it the one time I made it there (those monsters were hard!), but I didn't see a chest or shiny trinket.
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

dscreamer

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Forays into Norrendrin 0.7.0 - major release!
« Reply #14 on: December 15, 2012, 08:42:18 PM »
0.6.3 was hard.
0.7.0 is harder.
Congratulations? Congratulations. Getting my ass kicked and coming back for more. The new monsters are really neat.
Are wargs possibly overpowered? Since it's usually they who end my characters.

Also, I once got an amulet that would save me from a single life-ending blow; not that useful unless you took an escape spell from a magic shrine.

Just a question,  but am I right in assuming you can only win by killing everything on the 20th floor? I magic mapped it the one time I made it there (those monsters were hard!), but I didn't see a chest or shiny trinket.

Wargs are slightly easier to kill in 0.7.0 than they were in 0.6.3, but they are still nasty!

What you say about the 20th floor was true in 0.6.3. That has been changed in 0.7.0 - since the game doesn't force you to kill monsters anywhere else, it didn't feel right to make the rogue clear the last level.