Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 516238 times)

watabou

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Pixel Dungeon 1.7.0 released!
« Reply #660 on: May 15, 2014, 02:58:19 PM »
  • Added: Now it's possible to leave the dungeon after obtaining the amulet
  • Added: New caves tiles
  • Added: New water textures
  • Added: New Freerunner's perk
  • Changed: The dew vial can be filled in a well of health
  • Changed: Drinking from a well of awareness reveals all secrets on a level
  • Changed: Items cannot be dropped into a locked chest
  • Changed: At least one well of transmutation per game
  • Changed: Wand of Lightning is buffed
  • Fixed: Numerous bugs

and much more...

Veldrin

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #661 on: May 16, 2014, 11:27:23 AM »
LOL!!!
The Rat King do something or is just a WTF!? XDDDDD
« Last Edit: May 16, 2014, 02:22:57 PM by Veldrin »

watabou

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #662 on: May 16, 2014, 02:29:04 PM »
LOL!!!
The Rat King do something or is just a WTF!? XDDDDD
He does do something, he rules his kingdom!  :)

akeley

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #663 on: May 18, 2014, 11:20:17 AM »
Would it be a lots of hassle to code an optional control mode?  I feel an on-screen d-pad would work better, at least for me - somehow cant` get used to the present system. Maybe it works better on phones, but I find it quite a chore playing on a tablet .

Plus, the diagonals would be guaranteed then - at the moment I lose turns quite often when fighting because of mis-tapping the enemy.

watabou

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #664 on: May 19, 2014, 12:24:26 PM »
Would it be a lots of hassle to code an optional control mode?  I feel an on-screen d-pad would work better, at least for me - somehow cant` get used to the present system. Maybe it works better on phones, but I find it quite a chore playing on a tablet.
I consider the present system to be an advantage of the game and it's too much of work to implement an alternative scheme, sorry.

Plus, the diagonals would be guaranteed then - at the moment I lose turns quite often when fighting because of mis-tapping the enemy.
When you are standing next to the enemy you are supposed to use "attack button" in most cases. Or are you talking about something else?

watabou

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #665 on: May 19, 2014, 04:01:57 PM »
If anyone's interested: http://pixeldungeon.tumblr.com/post/86213859470/open-source

Quote
As I promised several months ago, I’m going to open the source code of Pixel Dungeon.

When? I think it will happen in about 3-4 weeks. I will need to fix some bugs of the latest update (and release a corresponding hotfix) and after that it will take about a couple of weeks to clean and tidy the code (but don’t expect to see an example of good code style :) ).

How? I have zero experience in maintaining open source projects and I have no idea how it’s usually done. So I’m just going to create a public repository on GitHub without collaborators - anybody will be able to make a pull request to get a copy of the code. Probably some kind of a license will be included there.

Veldrin

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #666 on: May 19, 2014, 05:14:55 PM »
WoW!

We'll see soon 'mods' of Pixel Dungeon? ¡Great!

Veldrin

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #667 on: May 22, 2014, 11:27:16 AM »
Hey, i've found a bug, important one!

I play mostly by night, because i have more time at night to play. (hard! sometimes too much!) At night, more enemies, more exp. in the firsts levels, found a exp potion, for more exp :P

but... i've arrived to the imp, (with almost 2 level more than depth) he needs 8 token from monks, i have 6, and find another exp potion (in a warlock, i think), and make another in an alchemy pot, drink both, and i gain no exp from monks... ¡But no token!! i can't end the quest!! :S

watabou

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #668 on: May 22, 2014, 11:38:17 AM »
Hey, i've found a bug, important one!

I play mostly by night, because i have more time at night to play. (hard! sometimes too much!) At night, more enemies, more exp. in the firsts levels, found a exp potion, for more exp :P

but... i've arrived to the imp, (with almost 2 level more than depth) he needs 8 token from monks, i have 6, and find another exp potion (in a warlock, i think), and make another in an alchemy pot, drink both, and i gain no exp from monks... ¡But no token!! i can't end the quest!! :S

Yeah :-[, it will be fixed in the next update.

watabou

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #669 on: May 28, 2014, 01:08:22 PM »
Quote
1.7.1 released!

This is a really small update. Probably this is the smallest update of Pixel Dungeon ever! It was supposed to be a hotfix, but while working on it I’ve added a couple of new features, so it cannot be counted as a hotfix :). Anyway, here is the list of changes:

  • Added: Shake effect
  • Added: New room type
  • Changed: Inventory improved
  • Changed: Class armor usage is restricted
  • Changed: Leaving the dungeon at night
  • Changed: Some visual are modified
  • Fixed: Several bugs

Usually I add "and more…" here, but this time that’s actually all.

Noressa

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Re: Pixel Dungeon (now at v1.7.1)
« Reply #670 on: June 16, 2014, 06:49:29 PM »
I think I found a bug with the huntress.  When you use the Fan of Spectral Knives while enchanted by a succubus, you harm yourself with the fan.  (If this is intended then feel free to ignore!) I killed myself sending a fan out to a couple of them :D  Learning experience if nothing else.

Daxmarko

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Re: Pixel Dungeon (now at v1.7.1)
« Reply #671 on: July 15, 2014, 09:56:56 PM »
I would like to try making a "resource pack" for pd, I started making new sprites and sounds but I haven't trying testing it yet. It supposed to set game to futuristic time where big crisis occurs, and you going to investigate underground Russian laboratories that were taken over by secret organization rather than venturing onto dungeon for an artifact. It is Deus Ex inspired. This organization had captured latest tech, they are sabotaging cities water supplies and power plants, releasing various and deadly viruses, causing major chaos to whole country and soon goverment have fallen into economic crisis. When government shuts down completely, they will take over whole Russia and start the world conquering. Thats why government granted their finest elites a surgery that will change their lives forever. They are sent into sewers under Moskva to search for laboratories, and then, search for a Energetic Power supply and denotate it. You can either denoate it now and probably die or escape with it and use it to power up war factories, leaving laboratories to run off Energetic Power, becoming dark and dead silent, mostly important, not functional anymore.
The way it replaces items are that scrolls are represented as unknown devices that do stuff, such as teleporting device, alarm device (scroll of challenge), neuro-hacking device (scroll of terror), etc.
Potions are represented as a vaccines that you can inject or shoot from your crossbow that you wear on your wrist (all characters wears it, expect Huntress (she uses magnetic force (characters are featured differently).
Rings are represented as a Portable Implants that you can install without needing a surgery. All characters have two slots available in their system. Its like when you place your sd card in your device.  :D
Wands are represented as a SREG, Self-Recharging Energy Gun, and energy they project can differ. There are toxic, pyrokenetic, teleporting, cryokenetic (slowness), neuro-hacking (amok) and a lot more types of SREG.
Seeds are represented as a trap kits that you can assemble on ground. They use a cloak feature, which makes them invisible to anyone espect those who assembled them. Healing and teleporting seeds are represented as a temporary contraptions that you can use when you step on. Healing one is a one-use vaccination arm and teleprong one is a cloaked telepod.
Food is packed inside special containers that prevent bacterias and from being expired. Chests are security containers, keys are keycards and money is some sort of credit card that you can scan and upload to your Online Bank Account and later use them to buy laboratory equipment from a jobless scientists. Yeah, due to economic crisis, those poor guys stole everything from their workspace to sell so they can survive in urban environment. Melle weapons are still there in present. Economic crisis is also reason why they don't have guns and ammunition, expect SREG, which isn't effective weapon but it is atleast cheap and it has unlimited ammo.
Charachters: Warrior is featured as a Cyborg, he can install one of two equipment from a Cyberpack (tome where you choose the path to go), Over-clocked arm (gladiator) or an Agressive-Defense system (berserk).
Rouge is featured as a Augmented, he can install either Improved Reflexes (assassin) or a Improved Movement (freerunner)
Mage is featured as a Cyberlord, he can install either Corpse Leech (warlock) or a Energy Drain (battlemage)
Huntress is featured as a "Energia", she can install either Advanced Targeting System (sniper) or a Biological Intelligence (warden)
Texure design (or tiles) goes from sewers being sewers, prison being Military Research Laboratories, caves being Chemical and Cyber-Medical Laboratories, drawen city being Genetic and Biological Laboratories, and final destination: demon halls being Energetic Laboratories.
Sounds and music will be made by me. I have already done some sprites. In case you are wondering, you can access applications assets by opening it as a zip file with total commander. I also want to figure out how to edit text, and write more of the story there. And how to test it too! What do you think? I can upload some images to show you but I think I need watabous approval since he made those sprites originally and I just edited them privately (uploading it will make edited image public). Sound and music, however, are created by me. I have been working on this a year ago but I never said a word about it. I'm still working on whole story and everything.

Daxmarko

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Some bugs
« Reply #672 on: July 20, 2014, 08:03:59 PM »
I think these are some dungeon generation bugs. The one with locked room that has well in corner, I was unable to find a key to unlock it. I did read Magic Mapping but no keys found in any room. I saved Magic Mapping so I can see where that damn key was but looks like I got this weird room. Unfortunately my tablet wasn't rooted, I would be given myself extra key to see what more was in that room. Other two, weirdly generated chasm rooms, were completely empty. Da hell?  :P


*Rooting tablet atm, can't post more screenshots, sorry!*

Dusso

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Re: Pixel Dungeon (now at v1.7.1)
« Reply #673 on: September 16, 2014, 02:28:12 PM »
Those rooms are not bugged, the key to them is inside and you can get in by jumping in chasm on upper level. Inside you will find a skeleton with some loot and a key to those doors.
The well is dead though :(

Sssith

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Re: Pixel Dungeon (now at v1.7.1)
« Reply #674 on: September 29, 2014, 03:43:07 PM »
Question on reforging.  I have a two battle axes.  One is +4 or +5 and the other is +1.  I don't want to screw up my first axe.  What would reforging doing in this case.  Is it worth the risk?