Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 366784 times)

watabou

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Re: Pixel Dungeon (now at v1.7.1)
« Reply #675 on: October 13, 2014, 01:48:56 PM »
Question on reforging.  I have a two battle axes.  One is +4 or +5 and the other is +1.  I don't want to screw up my first axe.  What would reforging doing in this case.  Is it worth the risk?
You'll get a battle axe +5 or +6 (depending on the level of your first battle axe). No risk whatsoever in your case.

watabou

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Re: Pixel Dungeon (now at v1.7.1)
« Reply #676 on: October 13, 2014, 01:50:20 PM »
Desktop of version of Pixel Dungeon is now available:
http://pixeldungeon.watabou.ru/desktop.html

watabou

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Pixel Dungeon (now at v1.7.3)
« Reply #677 on: October 19, 2014, 09:27:12 AM »
1.7.3 released!
  • Added: Better landscape orientation support
  • Added: Badges synchronization across multiple devices*
  • Added: New challenge - Forbidden runes
  • Added: Numerous UI improvements incl. the second quickslot
  • Changed: Goo’s behavior & visuals (slightly)
  • Changed: Wands get autoidentified after a number of usages
  • Changed: King of Dwarves & Rotting Fist are now immune to vertigo
  • Changed: Challeges are renamed
  • Changed: “Sniper’s mark” is replaced with “Zeroed in”
  • Fixed: Several minor bugs
and more…

*This one may be potentially buggy.

Horsch

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #678 on: October 19, 2014, 08:02:11 PM »
Thank you watabou, love the game, it's what every roguelike on a touchscreen should be!

One little request: I play on a 3.5 inch phone, so I can't see much of the map, and spend a lot of time scrolling around trying to find any areas I haven't fully explored yet.

Could you please add a map button that lets us instantly see the whole map (just the parts we've already explored, or course!)  quickly and clearly, so we can find where we want to go?  In other words, zoom all the way out to minimum zoom in one touch, and then back to the previous zoom level with a second touch.

Cheers!
« Last Edit: October 19, 2014, 08:22:09 PM by Horsch »

Horsch

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Re: Pixel Dungeon (now at v1.7.0)
« Reply #679 on: October 19, 2014, 08:09:48 PM »
Would it be a lots of hassle to code an optional control mode?  I feel an on-screen d-pad would work better, at least for me - somehow cant` get used to the present system. Maybe it works better on phones, but I find it quite a chore playing on a tablet .

I disagree, I love the current system. A big improvement over d-pads.

Quote
Plus, the diagonals would be guaranteed then - at the moment I lose turns quite often when fighting because of mis-tapping the enemy.

You can hit them by tapping the red enemy tab in the corner.

watabou

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Desktop version of Pixel Dungeon is updated to 1.7.2
« Reply #680 on: November 06, 2014, 10:38:23 AM »
Desktop version of Pixel Dungeon is updated to 1.7.2:
Quote
http://watabou.itch.io/pixel-dungeon

npu3paka

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #681 on: November 14, 2014, 07:08:57 PM »
hey, Watabou
1st of all u have made a great game, a few which worth to have on the android device (never tried desktop ver). i got few sugestions to make this game even better ;)
so, i think the the food eaten by warrior, warlock kills and the sleeping should restore % of the health instead of fixed number. this will ballance late game experience. i think this will make the vial useful mid/late game. im not sure about mending and vampire enchants. also scroll of teleportation should not teleport u in locked room without havning a propper key into the inventory or inside the room. about ui, pls add: landscape rotation 0°-180°; option to enable confirm movent and attacking (to avoid fat-fingers missclicks).
i hope this will be useful for u. gl ;)

Herbrand

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #682 on: November 21, 2014, 11:43:03 AM »
Question: why can I kill myself with a Wand of Firebolt? I was fighting an Evil Eye with my trusty Firebolt Wand +10 and suddenly I just kill myself for having clicked too close to me. It really sucks to lose a game that I already pretty much won this way. Perhaps a "are you sure?" box would be in order, at least for stupid things like firing at a wall you are directly in front of.

Seriously, I started playing again after a few months but after this it was instant uninstall.

TheCreator

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #683 on: November 21, 2014, 12:00:04 PM »
Question: why can I kill myself with a Wand of Firebolt? I was fighting an Evil Eye with my trusty Firebolt Wand +10 and suddenly I just kill myself for having clicked too close to me. It really sucks to lose a game that I already pretty much won this way. Perhaps a "are you sure?" box would be in order, at least for stupid things like firing at a wall you are directly in front of.

Seriously, I started playing again after a few months but after this it was instant uninstall.

It seems that you like to click a lot and don't care too much about aiming. I suggest playing Diablo instead.
Fame (Untitled) - my game. Everything is a roguelike.

Herbrand

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #684 on: November 21, 2014, 12:19:14 PM »
It seems that you like to click a lot and don't care too much about aiming. I suggest playing Diablo instead.

Listen scrub, I play roguelikes since Rogue on my 286, I play this game since its beginning and beat it with all four classes.
If you cannot tell the difference between losing for game mechanics and losing because your smartphone touchscreen became too moist, you are the one who should be playing something else.

Bah, assholes on the internet...

TheCreator

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #685 on: November 21, 2014, 01:31:52 PM »
Listen scrub, I play roguelikes since Rogue on my 286, I play this game since its beginning and beat it with all four classes.
If you cannot tell the difference between losing for game mechanics and losing because your smartphone touchscreen became too moist, you are the one who should be playing something else.

I never miss any opportunity to offend a touch screen user :).
Fame (Untitled) - my game. Everything is a roguelike.

vultures

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #686 on: March 08, 2015, 01:44:44 PM »
I really wanna try your game, but...

I've been stuck with some 1.7_jre ever since, but it didn't matter much because it ran on both my desktops. Today I've ran the update through Win only to try 1.7.3_PDungeon yet again, but it failed miserably.
Just to let you know, I've downloaded both builds that supposedly run on desktops - the only difference is with the "launcher" you've set up to summon the java enviroment.
Another thing worth mentioning is that I've never had issues with java apps prior to this. What perhaps matters only to me is that I don't really own an android device, and I've enjoyed RL games for what seems eternity now.

Cheers.

vultures

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #687 on: March 10, 2015, 07:03:48 AM »
Since everyone seems to enjoy this game very much, I just dropped by to say the above post was only relative to driver problems, and it was never an error on the developer's end.
There are a lot of forums sharing just about the same discussion, about RL/indie titles and incompatibility with certain driver software. For example, hundreds of people have flooded Minecraft forums, complaining they couldn't start the game due to some OpenGL error.
See, that's a driver issue. Both M'craft and P'Dungeon use Java, which relies on up-to-date OpenGL drivers. However, both these games fail to start (miserably) if your GPU drivers are locked on Generic (Windows), or OpenGL 1.1 to be certain.

The issue was solved the minute I've tracked down the driver problem (Vista) and installed more recent drivers.
Sorry, and thx for understanding.

watabou

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Re: Pixel Dungeon (now at v1.7.3)
« Reply #688 on: April 02, 2015, 02:59:36 PM »
I'm happy to announce that Pixel Dungeon is now on Steam Greenlight!

https://steamcommunity.com/sharedfiles/filedetails/?id=414658954

Please vote for us  :)
« Last Edit: April 02, 2015, 03:09:42 PM by watabou »

watabou

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Pixel Dungeon has been greenlit!
« Reply #689 on: April 14, 2015, 08:46:12 PM »
Pixel Dungeon has been greenlit in just a week and a half. Many thanks to everyone who voted for us, we’ll try not to disappoint you :)

We are going to publish a list of additional features for the Steam version later this week.

Stay tuned!