Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513515 times)

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #570 on: December 10, 2013, 11:27:42 AM »
Fromhttp://pixeldungeon.wikia.com/wiki/Tips#Farming_Potions_of_Healing

Quote
Warning: Farming has been nerfed in update 0.5.4: Enemies drop something only if the Hero’s level is up to maxLevel+2. Consequently, Potions of Healing can be farmed on swarm of flies until level 12 only, and on vampire bats until level 17.

This is the Hero's experience level that is being talked about here, not the level of the dungeon.  I'd say you were too high level to receive anything.

Herbrand

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #571 on: December 10, 2013, 12:00:48 PM »
I see - so there's only one chance to stock up on potions before going downstairs?
Good to know - in that case I won't buy them from the sellers until I really need them.

Those days I leave area 2 with around 15 Healing potions in my pack - but it may be a bit tight, as last day I only had 2 left when I beat the game.

watabou

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #572 on: December 10, 2013, 12:47:01 PM »
I see - so there's only one chance to stock up on potions before going downstairs?
Yes, kind of

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #573 on: December 10, 2013, 05:36:00 PM »
Buying things from stores shouldn't make a difference.  But if your character is a level-13 or better char, then there is no point in making big swarms of flies as your chance of getting a potion is 0%.  Vampire bats won't drop potions if you are level 18 or better, either.   So don't drink those potions of experience until you are 18 or better if you still want to find potions....

Edited:  just had a fly drop a potion and I am a level 12 character.  so changed 12 to 13 and 17 to 18 in the above message ...
« Last Edit: December 10, 2013, 06:00:38 PM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #574 on: December 11, 2013, 03:21:39 AM »
Selling a tomahawk is a bit odd.

My tomahawk is good for 7 throws.  But selling it works like selling darts, javelins, etc.  ... I get offered the chances to

sell 1 for 20 g
sell all for 140 g
Nevermind


Veldrin

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #575 on: December 20, 2013, 04:38:23 PM »
Thanks for your work, merry christmas and a happy new year  ;)

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #576 on: December 21, 2013, 04:15:26 PM »
Perhaps the wording of the description of rings needs to be changed.

Right now they say:  'cured rings can <do bad things for you>'.

But it really is 'rings that are -1 or worse can <do bad things for you>'.

A corpse of a previous me  left a cursed ring of +3 accuracy around; I am wearing it now; and it is <doing great things for me> :)

Happy Holidays, everybody.

And thank you, watabou, for so much fun this year.

Leonusx

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #577 on: December 23, 2013, 03:20:39 AM »
Please can you do something about the way strength works?

I have played several games where strength potions absolutely refuse to spawn. In shops or By level. And while for a rogue or mage this isnt a big deal, for a warrior Its absolutely damning. He needs strength far more than any of the cast, and trying to beat the tengu with just 11 or 12 strength, with a inventory chalk Full of weapons and armor you cant wear is infuriating to no end.

Perhaps let him gain a 1 point in strength every 3 or so levels? I mean he is a warrior, why cant he naturally gain strength on his own? Im not saying give him a bucket loads to make the game easy mode. Just a little.

I apologize if there are typos. Wrote this on my phone.

Veldrin

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #578 on: December 23, 2013, 09:16:57 AM »
Explore the entire map of each deep. You must find at least 2 potions before face the Goo, sometimes 3, and if you are lucky enough (very lucky), 4, but 11 or 12 facing the Tengu... impossible if you look for good.

ekolis

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #579 on: December 24, 2013, 11:56:43 PM »
Is there any way to transfer save files from one device to another? I just got a tablet but all my stuff from my phone isn't there :(
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gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #580 on: December 26, 2013, 04:03:59 AM »
Titanium backup moves save files just fine, but your devices need to be rooted.

The files you need to move are data/data/com.watabou.pixeldungeon/files/ which, again if you are rooted, you can move by hand using adb.  See http://pixeldungeon.wikia.com/wiki/Save_files.  But since you probably want your save files from other games as well, it is easier just to have TB make a full backup and then move all of the stuff you want.
« Last Edit: December 26, 2013, 04:09:16 AM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #581 on: December 26, 2013, 04:13:05 AM »
Old wandmaker/rotberry bug:

I am on the oldwandmaker level.  I have read a scroll of magic mapping and visited every room, picking up every item on the floor.  I have read a potion of mind vision, and there are no thieves around.  (Besides, I have a seedbag, so the seed would be in there if I had it).

No rotberry plant on the level.  The only think I can think of is perhaps the old wandmaker is standing right on top of it?  Because I have explored everywhere else.

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #582 on: December 26, 2013, 08:21:31 PM »
Old wandmaker/rotberry bug:

I am on the oldwandmaker level.  I have read a scroll of magic mapping and visited every room, picking up every item on the floor.  I have read a potion of mind vision, and there are no thieves around.  (Besides, I have a seedbag, so the seed would be in there if I had it).

No rotberry plant on the level.  The only think I can think of is perhaps the old wandmaker is standing right on top of it?  Because I have explored everywhere else.

Ah, I think I know what happened.  I think I forgot to talk to the old wandmaker, so the bush never spawned.  <blush>.  Sorry about that.

ekolis

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #583 on: December 27, 2013, 07:39:41 PM »
Titanium backup moves save files just fine, but your devices need to be rooted.

The files you need to move are data/data/com.watabou.pixeldungeon/files/ which, again if you are rooted, you can move by hand using adb.  See http://pixeldungeon.wikia.com/wiki/Save_files.  But since you probably want your save files from other games as well, it is easier just to have TB make a full backup and then move all of the stuff you want.

That's insanely paranoid on Google's part. I don't need to void the warranty on my PC just to access my applications' save data. Why should I need to do it on Android? It's my freaking data!
The Ed draws near! What dost thou deaux?

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gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #584 on: December 27, 2013, 08:35:27 PM »
Titanium backup moves save files just fine, but your devices need to be rooted.

The files you need to move are data/data/com.watabou.pixeldungeon/files/ which, again if you are rooted, you can move by hand using adb.  See http://pixeldungeon.wikia.com/wiki/Save_files.  But since you probably want your save files from other games as well, it is easier just to have TB make a full backup and then move all of the stuff you want.

That's insanely paranoid on Google's part. I don't need to void the warranty on my PC just to access my applications' save data. Why should I need to do it on Android? It's my freaking data!

Your outrage is perfectly justified, but possibly aimed at the wrong target.  Why should rooting your phone void its warranty?  Depending on your phone, there are many 'deroot' kits these days.  So you can root your phone and do whatever you like and then revert it back to its non-rooted state in a way that nobody can tell you ever rooted it, in case you ever need to use its warranty.