Poll

So, who thinks this game should have its own music?, i got an offer that is difficult to refuse.

Yes
5 (83.3%)
NO, because i play my own.
0 (0%)
No, because i find it distracting.
1 (16.7%)
I dont care
0 (0%)
This game looks awesome
0 (0%)

Total Members Voted: 5

Author Topic: RogueLegends  (Read 58985 times)

Untrustedlife

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RogueLegends
« on: October 26, 2012, 02:43:20 AM »
http://forums.tigsource.com/index.php?topic=28900.0 is the link to the devlog for the roguelike i am developing, i think you guys might be interested, A actual download isn't available yet but i have testers who love it.


That post will no longer be used im moving my dev log shanigans here as the old post is too outdated and i dont feel like watching 2 different forums.


« Last Edit: January 29, 2013, 06:40:28 PM by Untrustedlife »

getter77

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Re: RogueLegends
« Reply #1 on: October 27, 2012, 12:39:40 AM »
Certainly looks promising---keep at it and keep us posted!   8)
Brian Emre Jeffears
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Re: RogueLegends
« Reply #2 on: October 28, 2012, 02:26:43 AM »
Will do  ;)

Untrustedlife

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Re: RogueLegends
« Reply #3 on: November 02, 2012, 02:56:49 PM »
The game has been updated and i added a few things (and completely recoded the combat) take a look at the forum post to learn more, i should have a playable version out soon  ;D

getter77

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Re: RogueLegends
« Reply #4 on: November 02, 2012, 04:53:23 PM »
Excellent.
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #5 on: November 08, 2012, 03:48:21 PM »
Several, major updates to the game, should get a playable version out soon, take a look at the post for info

getter77

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Re: RogueLegends
« Reply #6 on: November 08, 2012, 07:45:29 PM »
Wow, you've done some serious damage on that short term list as it is a fraction of the length it has been----keep on blasting away and ahead!   :o
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #7 on: November 10, 2012, 04:54:41 AM »


Heres a screenshot of a super tiny part of the overworld (im in the middle), and in my inventory is a prize, that i got after killing a new NAMED creature, i also added lairs (caves where certain creatures live) :P, ya know, i think you all would agree with me, this screenshot fits the site very well..
« Last Edit: November 10, 2012, 05:06:00 AM by Untrustedlife »

getter77

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Re: RogueLegends
« Reply #8 on: November 10, 2012, 01:01:05 PM »
Nice work!  You'll probably want to think about how to better display long names in the inventory list to keep things tidy down the line---Mushaka there is breaking your box on the right.  Perhaps support for a mouse-over or cursor highlight scrolling pop-up tooltip or something?
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #9 on: November 10, 2012, 01:46:13 PM »
Nice work!  You'll probably want to think about how to better display long names in the inventory list to keep things tidy down the line---Mushaka there is breaking your box on the right.  Perhaps support for a mouse-over or cursor highlight scrolling pop-up tooltip or something?

good idea, i was going to just make the inventory bigger, but your idea seems more clean, i might just make the inventory display on the entire screen , you cant move while looking at your inventory anyway.... and it also appears when doing certain commands, like equipping, throwing etc.
« Last Edit: November 10, 2012, 01:47:57 PM by Untrustedlife »

getter77

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Re: RogueLegends
« Reply #10 on: November 10, 2012, 06:07:14 PM »
Also a good idea---worked well enough for ADOM and various others.
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #11 on: November 12, 2012, 03:01:25 PM »
Realms have been finally added these are a BIG part of this game, and have been in the works for a while, realms are like side-dungeons /worlds which can be accessed from different Normal dungeon levels, these realms, are also randomly chosen for the dungeon so each time you play so you get different realms  on different levels, each play-through , and armor now changes your color, and new weapons and enemies added (for the realm) , realms play by different rules then normal dungeons, depending on the realm-type, they can be misty zombie apocalypses in a different time period for example. (all still procedurally generated)





Note the completely different style this realm has from the dungeon, the most obvious being that the background is blue due to mist, and that the ground is much bluer, the world is more mazelike.. and many other differences (like human zombies, HUMAN zombies dont exist anywhere else, right now, though there are goblin, bat, wolf etc. zombies in the main dungeon.) This realm is more horror-oriented then the main dungeon, trust me.

mrrstark

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Re: RogueLegends
« Reply #12 on: November 12, 2012, 03:28:40 PM »
Neat! Looks cool

getter77

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Re: RogueLegends
« Reply #13 on: November 12, 2012, 03:58:49 PM »
Really impressive stuff----if this pace keeps up and you stick with it well after things go public....this project stands an excellent chance at being one of the finest Roguelike projects to come out of TIGSource.  Right up there with the sadly forgotten Other Observations Betrayal.    :(
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #14 on: November 12, 2012, 04:01:28 PM »