Poll

So, who thinks this game should have its own music?, i got an offer that is difficult to refuse.

Yes
5 (83.3%)
NO, because i play my own.
0 (0%)
No, because i find it distracting.
1 (16.7%)
I dont care
0 (0%)
This game looks awesome
0 (0%)

Total Members Voted: 5

Author Topic: RogueLegends  (Read 58927 times)

Untrustedlife

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Re: RogueLegends
« Reply #15 on: November 12, 2012, 04:08:21 PM »
Really impressive stuff----if this pace keeps up and you stick with it well after things go public....this project stands an excellent chance at being one of the finest Roguelike projects to come out of TIGSource.  Right up there with the sadly forgotten Other Observations Betrayal.    :(


i just downloaded Other Observations Betrayal. im going to play it  :  :D (i have no school today so..yea)
« Last Edit: November 12, 2012, 04:13:03 PM by Untrustedlife »

getter77

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Re: RogueLegends
« Reply #16 on: November 12, 2012, 05:59:35 PM »
Never a bad decision, shame the dev seems to have vanished along with his original site for it----good thing somebody put that YoYo games package together.
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #17 on: November 14, 2012, 04:32:16 AM »

when i release this i hope you guys love this as much as me and my testers do..  ;D

getter77

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Re: RogueLegends
« Reply #18 on: November 14, 2012, 12:52:25 PM »
Heh, think of it this way:  The game only stands to get even better once it goes public.   8)
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #19 on: November 15, 2012, 03:16:51 AM »
I Have added a poll because a aspiring- composer asked if he could do music for my game, but im not sure, whether it should or not, so i need your input  8)

getter77

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Re: RogueLegends
« Reply #20 on: November 15, 2012, 12:34:15 PM »
Voted yes----be bold and you might as well attack the multimedia spectrum with your ambitious Roguelike!   8)
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #21 on: November 15, 2012, 03:17:34 PM »
Important updates on my TIG forums post, and one more poll-style question, once i add enemies, will you guys be ok with playing a super early version of this game, this way i can get it out to you guys faster. maybe even by next wednesday

guest509

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Re: RogueLegends
« Reply #22 on: November 15, 2012, 03:56:13 PM »
  Dude of course you want original music. If I sucks I'll just turn it off. I assume you'll have an off switch, right?

  Don't worry about releasing early and often. This is a development centric community.

getter77

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Re: RogueLegends
« Reply #23 on: November 15, 2012, 04:06:36 PM »
Yep, just take your time and keep at it on your feature targets, polishing, and updating and everything will wind up nicely sorted as it does.
Brian Emre Jeffears
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Untrustedlife

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Re: RogueLegends
« Reply #24 on: November 15, 2012, 07:05:41 PM »
thanks guys  ill wait, i want to get it to you guys in a more finished state,  but, it wont be too long anyway. I have a feeling given the great feedback im already getting that you will love it, as do i and my testers.

mughinn

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Re: RogueLegends
« Reply #25 on: November 16, 2012, 12:36:43 AM »
There is no reason not to add music as long as you add a mute option

TheCreator

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Re: RogueLegends
« Reply #26 on: November 16, 2012, 06:45:51 AM »
There is no reason not to add music as long as you add a mute option

There is always a reason not to implement a new feature. It takes time, which can be used to implement another, more desirable feature or improve a lot of details. It can introduce many bugs. It can cause unexpected portability problems. Not every developer is himself a musician, so there might be also some legal issues (probably not the case here, but you can never be sure unless the composer is someone from your family). Last, but not least, the size of the release package increases (don't tell me it doesn't matter any more these days, it still does). So it's always a good idea to think about it before making the final decision, ask players etc. The players usually don't mind if they are asked whether implement a feature or not, but they might actually desire another new feature instead, so it's up to you to figure out what they really want.
Fame (Untitled) - my game. Everything is a roguelike.

Untrustedlife

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Re: RogueLegends
« Reply #27 on: November 18, 2012, 01:30:53 AM »
Well i added talking support for simple and complex conversations to Rogue legends

in other news i decided to pick up python and mess with it (this weekend and friday) and i already have a cool little tech demo for DF style gameplay (With ZLEVELS and a little music library thng i made) done (it doesn't take long for me to learn new programming languages) when im done with this game (roguelegends) i might start working on a df-style game with my little engine..   ;D

Untrustedlife

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Re: RogueLegends
« Reply #28 on: November 19, 2012, 03:40:39 PM »
welp, goblins when you talk to them have this to say:
 "Grunt..GRUNT..grunt!!!!!" basically
and guards warn you about pickpocketing when you talk to them,
Quests will be added next, as having static starter objectives is lame




screenshot right here showing off the compass now pointing out the direction of the nearest enemy as well as the objective

« Last Edit: November 19, 2012, 07:33:29 PM by Untrustedlife »

Untrustedlife

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Re: RogueLegends
« Reply #29 on: November 20, 2012, 07:17:19 PM »
Adding new enemies, Werewolves added, adding quests now. Poll has been locked, i am definetly adding music.