After a long, long time my mind is free for a little bit LambdaRogue.
This has partly to do with the fact that I'm able to enjoy computer games again. Over the last two years, I still played, but only occassionally, and I was not able to real immerse myself into games. I simply had many other tasks, both in terms of job and of PhD thesis, and esp. writing the thesis is finished now (I "only" need to defend it some time in autumn). So I had some time to play games, and this made me think of LambdaRogue again.
I'm not quite sure how to continue, though. I obviously didn't have the money to keep the website up, but the game is still available at Google Code (
https://code.google.com/p/lambdarogue/). I started to order a big tileset in the end of 2012, but only about 30% of it are done (the rest needs to wait for more money).
In fact I'm thinking of declaring LR 1.6.4 the final version of the original game, and creating a "fork" based on the game's coffeebreak mode -- i.e. some kind of "LambdaRogue: Core", where all story and all quests get removed and only the game itself is being worked on. Why? Because the story of the current game is finished, the game mechanics are optimized for that story and there is no reasonable way of improving either -- basically the game is finished, and new developments are only possible on a clean basis.
So in a LR:C, I would keep the basic game engine, but reduce the story to a classic one liner: "Go down and kill Eris. She's evil." I would re-create and/or re-arrange items, levels, monsters etc. (I would keep the graphics, though. The small tileset looks good and did cost a lot of money), and I would think about new abilities for player and monsters.
However ... This is quite risky, of course, because honestly so far not the game mechanics were setting LR apart from other roguelikes, but the story. It will be difficult to come up with interesting ideas not already found in other roguelikes. (And I have currently NO idea what has been going on in the roguelike scene. Which are the most interesting games at the moment, the most successful ones etc.)
We'll see.