Edit: 2015/04/07: A new LambdaRogue game, called "Infiltration" is in development. This thread serves as some kind of development diary. First post related to LR:I is this one: http://forums.roguetemple.com/index.php?topic=2752.msg41424#msg41424-- old post --
I want to provide some updates about the future of LambdaRogue.
As you know, the next update will be 1.7. As most major updates, it will have a name attached, which, in this case, will be "End of an Era". What does this mean?
LambdaRogue 1.7 aka "End of an Era" will tie up some loose ends, both of the story and the game mechanics. This also includes a new questline (a very melancholic one, I can tell you.)
LambdaRogue 1.7 will also include the new 40x80 tileset currently done by Cecilia. (And the tiles that are already finished on my HDD look great!)
But End of an Era also means end of LambdaRogue development.
Yes, that's right, LR 1.7 will be the final update, the "definitive version" of the game. No more updates will come. What are the reasons for this?
LambdaRogue development started in 2006. I devoted more than 6 years to the growth of this game, and it has reached a state where everything I wanted to achieve with it has been done.
LambdaRogue is one of the most accessible roguelikes currently available, and still one of the few roguelikes that somehow manage to have a good balance between random game mechanics and fixed story. The story is complete, the game is stable, it is quite balanced -- it is simply finished.
Is this the end?
Well, I said "end of an era", but not "end of the world", and actually, I have many ideas for expanding the game world and its lore.
So, while LambdaRogue, as piece of software as it is, won't receive any more updates after 1.7, it does not mean that the brave people of Herbstwelt have to cope without their creator (i.e. me
) from now on.
Instead, it's time for something new. For something that gives me all the time and space and scale for telling Herbstwelt's story once again.
Exciting times lay ahead of us.